Death Master

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Death master concept art.jpg

The Death Master (デスマスター) is a vocation added to Dragon Quest X in the version 5.0 update. It is a class focused on summoning spirits to aid in battle, and becomes empowered by the deaths of allies and enemies.

Description

The design of the vocation is based on that of Bishop Ladja, and the usage of a reaper's scythe is also taken from the infamous use of his.

The death master's distinct vocation trait is the Death Power meter, which is effectively a secondary MP pool for specific skills. It is located below their status bar. This meter rises with the deaths of enemies and allies, stacking up to four levels.

Dragon Quest X

Unlocking the vocation requires a lengthy sidequest, as well as the steep requirement of being at level 50. Once these are met, a player can become a death master at any branch outlet of Alltrades Abbey in major cities and towns.

Death masters can equip Scythes, Staffs, Bows, and Axes. They are limited to lightweight shields and robes for armour.

霊感(Reikan)

Japanese name English name Description MP Required
points
死霊召喚
(Summon spirit)
N/A Summons one of three different spirits N/A 0
死霊の導き
(Spirit guidance)
N/A Small damage is dealt to target monster, summoned spirit focuses on target for 90 seconds 2 8
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases magical might by 10 in all vocations N/A 16
デスパワー解放
(Death power release)
N/A Spirit's attack increased by +300, damage taken reduced by 75%, action interval reduced by 50%
Consumes four meters of death power
N/A 28
蘇生時25% バイキルト
(25% Oomph upon revival)
N/A 25% chance for revived ally's attack to increase by 40% N/A 40
呪詛
(Curse)
N/A Launches three Darkness damage attacks against one enemy
Raises characters death power gauge by 20%
10 48
全職業でちから+5 Natural strength +5 Permanently increases strength by 5 in all vocations N/A 56
深淵の契り
(Abyssal contract)
N/A Caster's magical might & mending increase 40% for 60 seconds
Applies Alma Mater effect
Consumes 1 death power meter
N/A 70
ギラ系呪文+10%
(Sizz spells +10%)
N/A Sizz-family spells increase max damage by 10% N/A 80
蘇生時25%で魔力覚醒
(25% magic power upon revival)
N/A 25% chance for revived character's magical stats to increase by 40% N/A 90
反魂の秘術
(Secret soulless technique)
N/A Heals all allies within 10 meters and revives the dead 10 100
死霊の守り
(Protection of the spirits)
N/A Selected character will take 10% less damage and will be the focus of the summoned spirit's actions for 60 seconds 6 110
2% デスパワー消費なし
(2% chance to void death power)
N/A 2% chance to nullify the consumption of death power meter upon use N/A 120
サクリファイス
(Sacrifice)
N/A Summoned spirit explodes, dealing Darkness damage to all enemies in a 7 meter range of the spirit
Raises death power meter by one
12 130
大呪詛
(Greater curse)
N/A Deals Darkness damage to one enemy and all those in 7 meter range, 90% chance to stun for 7 seconds 18 140
マヒャデドス Kacrackle Deals up to 957~997 Ice damage to one enemy within 15 meters and those within a 7 meter proximity 24 150
ギラグレイド Kasizzle Deals up to 1,027~1,067 Fire damage to all enemies within a 10 meter line 24 180
死霊覚醒術
(Spirit awakening)
N/A Spirit's Tension increases by 1, becomes immune to damage once for 45 seconds, 50% chance to increase tension every action for 30 seconds 12 200

Spells

Name MP Level Target Description
Heal 2 50 One ally Restores at least 30 HP to one ally.
Sizz 3 50 6 meter line Deals Fire damage to all enemies that enter the line, max damage is 86~90
Whack 5 50 One enemy A cursed incantation that sends an enemy to the hereafter.
Zin 5 53 One ally 50% chance to revive ally, at 1 HP.
Crack 3 56 One enemy Deals up to 86~90 Ice damage to one enemy within 15 meters
Evac 3 58 Party Instantly escape a dungeon.
Sizzle 8 60 8 meter line Deals Fire damage to all enemies that enter the line, max damage is 162~170
Drain Magic N/A 61 One enemy Steals up to 100 MP from one enemy.
Midheal 4 64 One ally Restores at least 80 HP to a single ally.
Zing 8 67 One ally Resurrects a fallen ally, but sometimes fails.
Crackle 8 69 One enemy Deals up to 132~140 Ice damage to one enemy within 15 meters and all enemies within 6 meter proximity.
Multiheal 16 71 20 meters Restores at least 80 HP to all allies in a circular area of effect of 20 meters around the caster.
Moreheal 8 73 One ally Restores at least 166 HP to one ally.
Kasizz 21 73 10 meter line Sends out a line of fire twelve meters from the caster.
Kacrack 21 77 Proximity Deals up to 376~388 Ice damage to one enemy within 15 meters and all enemies within 6 meter proximity

Trivia

  • Death power having four stages is a pun based on the pronunciation for the Japanese word for the number four, Shi (し), being the same as the word for death (死).

Gallery