Deceleratle: Difference between revisions

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===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Learned by [[Mage|Magi]] and [[Sage]]s at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast.
Learned by [[Mage|Magi]] and [[Sage]]s at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast.
==={{DQ8}}===
Deceleratle returns after several years as an enemy-exclusive spell. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if it is reflected with [[Bounce]].
*In the [[3DS]] version of ''VIII'', [[Red]] has an innate resistance to deceleratle.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Deceleratle is learned by [[armamentalist]]s at level 24. It costs 5 MP to cast, and will reduce an enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's [[Magical might]] reaches 799.
Deceleratle is learned by [[armamentalist]]s at level 24. It costs 5 MP to cast, and will reduce an enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's [[Magical might]] reaches 799.
==={{DQ10}}===
{{Stub}}
==={{DQ11}}===
[[Veronica (Dragon Quest XI)|Veronica]] will learn the spell at level 17, and [[Sylvando]] at level 19. The spell now costs only 4 MP to cast.


{{DQSpells}}
{{DQSpells}}
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[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]

Revision as of 20:08, 14 February 2019

Deceleratle is a recurring spell in the Dragon Quest series. It decreases one enemy group's agility when cast, with the exact amount varying between games.

Appearances

Dragon Quest III

Learned by Magi and Sages at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast.

Dragon Quest VIII: Journey of the Cursed King

Deceleratle returns after several years as an enemy-exclusive spell. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if it is reflected with Bounce.

  • In the 3DS version of VIII, Red has an innate resistance to deceleratle.

Dragon Quest IX

Deceleratle is learned by armamentalists at level 24. It costs 5 MP to cast, and will reduce an enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's Magical might reaches 799.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn the spell at level 17, and Sylvando at level 19. The spell now costs only 4 MP to cast.