Deceleratle

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Revision as of 19:07, 10 May 2020 by 73.121.193.84 (talk)

Deceleratle is a recurring spell in the Dragon Quest series that first appeared in Dragon Quest III. It decreases one enemy group's agility when cast, with the exact amount varying between games.

Appearances

Dragon Quest III

Learned by Magi and Sages at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast.

Dragon Quest VIII: Journey of the Cursed King

Deceleratle returns after several years as an enemy-exclusive spell. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if it is reflected with Bounce.

  • In the Nintendo 3DS version of VIII, Red has an innate resistance to deceleratle.

Dragon Quest IX

Deceleratle is learned by armamentalists at level 24. It costs 5 MP to cast, and will reduce an enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's Magical might reaches 799.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Veronica will learn the spell at level 17, and Sylvando at level 19. The spell now costs only 4 MP to cast.

Dragon Quest Monsters

Called SlowAll in this game, it is an upgraded form of Slow. Slow grows into SlowAll when the monster reaches level 7 with 32 MP and 28 intelligence.

Dragon Quest Monsters 2

SlowAll now requires 51 intelligence to learn.

See also