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Although the series is a phenomenon in Japan, the games did not garner as much attention in North America until the release of {{Dragon Quest VIII}} in 2005.[3] Although the first four games to come to America generally received good reviews, it was not until {{Dragon Warrior VII}} was released did ''Dragon Quest'' become critically acclaimed there.[3] One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots".[55] Unlike other modern, complex RPGs, ''Dragon Quest'' retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.[55][61][62] Other critics feel differently about the series, however, and claim that the story, characters, and gameplay have become boring and redundant over the years.[63][64]
Although the series is a phenomenon in Japan, the games did not garner as much attention in North America until the release of {{Dragon Quest VIII}} in 2005.[3] Although the first four games to come to America generally received good reviews, it was not until {{Dragon Warrior VII}} was released did ''Dragon Quest'' become critically acclaimed there.[3] One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots".[55] Unlike other modern, complex RPGs, ''Dragon Quest'' retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.[55][61][62] Other critics feel differently about the series, however, and claim that the story, characters, and gameplay have become boring and redundant over the years.[63][64]


===Rumors===
===Rumor===
There is an urban legend that, after the release of {{DQ3}} saw large numbers of people skip school or work to play the game on launch day, the Japanese government passed a law mandating that all ''Dragon Quest'' games be released on weekends or holidays. While the truancy is true, Enix moved the release date of later games of their own accord, not due to government legislation or pressure. Enix (and Square Enix) continue to observe this: {{DQ11}} was released on a Saturday in Japan.<ref>https://www.ign.com/articles/how-dragon-quest-spawned-an-urban-myth</ref>
<small>''The section below requires verification.''</small>
 
''The series has sold so well in Japan that after {{DQ3}} was made, the Japanese government put effect a law stating that future games could only be sold on Sundays or holidays.''


A myth persists that the term for the heal spell, [[Heal|Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of {{Dragon Quest IV}}, Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.
A myth persists that the term for the heal spell, [[Heal|Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of {{Dragon Quest IV}}, Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.
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