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|modes=[[Wikipedia:Single player|Single player]]
|modes=[[Wikipedia:Single player|Single player]]
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])
|platforms=[[Sony PlayStation|PlayStation 3, PlayStation 4, PlayStation Vita]], [[Nintendo Switch]]
|platforms=[[Sony PlayStation|PlayStation 3, PlayStation 4, PlayStation Vita]], [[Nintendo Switch]], iOS, Android
|media=
|media=
|requirements=
|requirements=
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|series=''[[Dragon Quest]]''
|series=''[[Dragon Quest]]''
}}
}}
'''Dragon Quest Builders''' (ドラゴンクエストビルダーズ アレフガルドを復活せよ) is a sandbox game developed and published by [[Square Enix]] for the [[Sony PlayStation|PlayStation 4, PlayStation 3, and PlayStation Vita]].  
'''Dragon Quest Builders''' (ドラゴンクエストビルダーズ アレフガルドを復活せよ) is a sandbox game developed and published by [[Square Enix]] for the [[Sony PlayStation|PlayStation 4, PlayStation 3, and PlayStation Vita]].


The Builder is tasked with rebuilding the world after it was destroyed by the evil [[Dragonlord]]. The game features gathering and building elements, similar to ''Minecraft'' and ''Terraria''. The game was released in Japan on January 28, 2016, in North America and Europe on October 11, 2016. A port for the [[Nintendo Switch]] was released on February 9, 2018, in North America and Europe, and in Japan on March 1, 2018. Another port for mobile devices was released on May 26, 2022 in North America, Europe, Japan and Australia. In summer of 2017, [[Dragon Quest Builders 2|the sequel]] was announced.
The Builder is tasked with rebuilding the world after it was destroyed by the evil [[Dragonlord]]. The game features gathering and building elements, similar to ''Minecraft'' and ''Terraria''. The game was released in Japan on January 28, 2016, in North America and Europe on October 11, 2016. A port for the [[Nintendo Switch]] was released on February 9, 2018, in North America and Europe, and in Japan on March 1, 2018. Another port for mobile devices was released on May 26, 2022 in North America, Europe, Japan and Australia. In summer of 2017, [[Dragon Quest Builders 2|the sequel]] was announced.
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The main mechanic of the game is placing and destroying blocks in a 3d world, similar to other voxel games like [https://en.wikipedia.org/wiki/Minecraft Minecraft]. Some differences with Minecraft include the progression system, the designed areas (as opposed to the procedurally generated worlds in Minecraft), the forced third person view, the combat techniques, and more. Players can use tools and weapons to have a better control of how they interact with the environments.
The main mechanic of the game is placing and destroying blocks in a 3d world, similar to other voxel games like [https://en.wikipedia.org/wiki/Minecraft Minecraft]. Some differences with Minecraft include the progression system, the designed areas (as opposed to the procedurally generated worlds in Minecraft), the forced third person view, the combat techniques, and more. Players can use tools and weapons to have a better control of how they interact with the environments.


''Builders'' is divided into chapters, with the aim in each to restore light to the land by rebuilding a central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. Each area has a set structure but certain elements like trees, rocks, flowers, and even caves are randomized upon starting the chapter. The game also features a [[Day-night Cycle|day/night cycle]] which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's "experience" as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster.  
''Builders'' is divided into chapters, with the aim in each to restore light to the land by rebuilding a central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. Each area has a set structure but certain elements like trees, rocks, flowers, and even caves are randomized upon starting the chapter. The game also features a [[Day-night Cycle|day/night cycle]] which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's "experience" as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster.


The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources. The builder, unlike heroes, cannot level up and stat gains are obtained via equipped weapons, armor and accessories. The equipment in this game degrades with usage, to the point of breaking and disappearing from the inventory. Monsters do not drop experience, but they drop materials and other useful items.
The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources. The builder, unlike heroes, cannot level up and stat gains are obtained via equipped weapons, armor and accessories. The equipment in this game degrades with usage, to the point of breaking and disappearing from the inventory. Monsters do not drop experience, but they drop materials and other useful items.
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!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Area
!scope="col" style="background:#989898;"|Description
!scope="col" style="background:#989898;"|Description
|-  
|-
| [[File:DQB_Pippa.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Pippa.png|103px|center]]<!--4:1 from 19x18-->
| '''Pippa'''
| '''Pippa'''
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| '''Rollo'''
| '''Rollo'''
|  [[Cantlin]]
|  [[Cantlin]]
| Rollo is found under a rock some monsters stuck on top of him. A bombastic buffoon, he is a man of endless enthusiasm who encourages the builder with information he gleams from an old tomb called the ''Cantlin Chronicle''.  
| Rollo is found under a rock some monsters stuck on top of him. A bombastic buffoon, he is a man of endless enthusiasm who encourages the builder with information he gleams from an old tomb called the ''Cantlin Chronicle''.
|-
|-
| [[File:DQB_Larouche.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Larouche.png|103px|center]]<!--4:1 from 19x18-->
| '''Larouche'''
| '''Larouche'''
|  [[Cantlin]]
|  [[Cantlin]]
| Larouche appears at the base once the player acquires the blue teleportal. Larouche doesn’t engage in combat, but does provide quests that improve the base.
| Larouche appears at the base once the player acquires the blue teleportal. Larouche doesn't engage in combat, but does provide quests that improve the base.
|-
|-
| [[File:DQB_Kenelm.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Kenelm.png|103px|center]]<!--4:1 from 19x18-->
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| '''Cherie'''
| '''Cherie'''
|  [[Cantlin]]
|  [[Cantlin]]
| Cherie pops up at the Banner of Hope after the green teleportal is earned. She isn’t a fighter, but she does pitch in by creating items in the workshop.  
| Cherie pops up at the Banner of Hope after the green teleportal is earned. She isn't a fighter, but she does pitch in by creating items in the workshop.
|-
|-
| [[File:DQB Splatrick.jpg|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB Splatrick.jpg|103px|center]]<!--4:1 from 19x18-->
| '''[[Slime#Notable Slimes|Splatrick]]'''
| '''[[Slime#Notable Slimes|Splatrick]]'''
|  [[Cantlin]]
|  [[Cantlin]]
|Splatrick is a slime found behind the Green Teleportal.  He is a slime who is hated by the other slimes because he doesn't hate humans.  He has the ability to talk to other monsters as seen after the final battle.  
|Splatrick is a slime found behind the Green Teleportal.  He is a slime who is hated by the other slimes because he doesn't hate humans.  He has the ability to talk to other monsters as seen after the final battle.
|-
|-
|[[File:DQB Elle polygon model.jpg|103px|center]] <!--4:1 from 19x18-->
|[[File:DQB Elle polygon model.jpg|103px|center]] <!--4:1 from 19x18-->
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| '''Gerontius'''
| '''Gerontius'''
|  [[Rimuldar]]
|  [[Rimuldar]]
| The learned Gerontius becomes a valuable asset after he is recruited to the cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps.  
| The learned Gerontius becomes a valuable asset after he is recruited to the cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps.
|-
|-
| [[File:DQB_Nosh.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Nosh.png|103px|center]]<!--4:1 from 19x18-->
| '''Nosh'''
| '''Nosh'''
|  [[Rimuldar]]
|  [[Rimuldar]]
| Nosh is the first of many diseased people that must be carried back to the base. When he’s healthy again, Nosh becomes the driving force behind learning about how to fish.
| Nosh is the first of many diseased people that must be carried back to the base. When he's healthy again, Nosh becomes the driving force behind learning about how to fish.
|-
|-
| [[File:DQB_Casey.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Casey.png|103px|center]]<!--4:1 from 19x18-->
| '''Casey'''
| '''Casey'''
|  [[Rimuldar]]
|  [[Rimuldar]]
| Casey must be rescued from the island beyond the blue teleportal. Casey’s illness requires two treatments, but she protects the base as soon she’s out of the sickroom.
| Casey must be rescued from the island beyond the blue teleportal. Casey's illness requires two treatments, but she protects the base as soon she's out of the sickroom.
|-
|-
| [[File:DQB_Hazel.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Hazel.png|103px|center]]<!--4:1 from 19x18-->
| '''Hazel'''
| '''Hazel'''
|  [[Rimuldar]]
|  [[Rimuldar]]
| Hazel’s rescue involves a trip through the red teleportal and vanquishing a group of [[Treeface|treefaces]]. Feed her four meals to restore her health. She isn’t a fighter, but she builds items when the player creates the proper rooms.
| Hazel's rescue involves a trip through the red teleportal and vanquishing a group of [[Treeface|treefaces]]. Feed her four meals to restore her health. She isn't a fighter, but she builds items when the player creates the proper rooms.
|-
|-
|[[File:DQB Mildred.jpg|103px|center]] <!--4:1 from 19x18-->
|[[File:DQB Mildred.jpg|103px|center]] <!--4:1 from 19x18-->
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| '''Glutimus'''
| '''Glutimus'''
|  [[Kol]] and [[Galenholm]]
|  [[Kol]] and [[Galenholm]]
| Glutimus is an overemotional and overly-dependent doofus that joins the base the moment the flag is planted. Sorely misses Barbella, and is fixated on restoring the Kol bath's. A coward at heart, he has to be forced to join the builder to rescue his mates.  
| Glutimus is an overemotional and overly-dependent doofus that joins the base the moment the flag is planted. Sorely misses Barbella, and is fixated on restoring the Kol bath's. A coward at heart, he has to be forced to join the builder to rescue his mates.
|-
|-
| [[File:DQB_Burley.png|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB_Burley.png|103px|center]]<!--4:1 from 19x18-->
| '''Burley'''
| '''Burley'''
|  [[Kol]] and [[Galenholm]]
|  [[Kol]] and [[Galenholm]]
| Burley is a kind-of-but-not-really vegetarian that must rescued from a desert cave on the chapter’s starting island. Burley is a fearless fighter who defends the base and joins expeditions outside the base with equal zeal.  
| Burley is a kind-of-but-not-really vegetarian that must rescued from a desert cave on the chapter's starting island. Burley is a fearless fighter who defends the base and joins expeditions outside the base with equal zeal.
|-
|-
| [[File:DQB Maxi.jpg|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB Maxi.jpg|103px|center]]<!--4:1 from 19x18-->
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| '''Cecille'''
| '''Cecille'''
|  [[Kol]] and [[Galenholm]]
|  [[Kol]] and [[Galenholm]]
| After rescuing Cecille from a trio of [[Killing machine|killing machines]] beyond the red teleportal at Baird’s behest, she quietly settles in at the base and insists she and Baird are only good friends. Later, she pops up again, when odd singing disturbs her sleep.
| After rescuing Cecille from a trio of [[Killing machine|killing machines]] beyond the red teleportal at Baird's behest, she quietly settles in at the base and insists she and Baird are only good friends. Later, she pops up again, when odd singing disturbs her sleep.
|-
|-
| [[File:DQB Myrlund.jpg|103px|center]]<!--4:1 from 19x18-->
| [[File:DQB Myrlund.jpg|103px|center]]<!--4:1 from 19x18-->
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| '''Androoo'''
| '''Androoo'''
|  [[Tantegel]]
|  [[Tantegel]]
| Androoo is a [[Drohl drone|monster]] taking on the appearance of a human that can potentially be recruited to the base. Androoo has been shunned by other monsters because he doesn’t hate humans. Androo works so hard at passing for human that he’s willing to attack other monsters when they assault the castle.
| Androoo is a [[Drohl drone|monster]] taking on the appearance of a human that can potentially be recruited to the base. Androoo has been shunned by other monsters because he doesn't hate humans. Androo works so hard at passing for human that he's willing to attack other monsters when they assault the castle.
|-
|-
|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
| '''Dragonlord'''
| '''Dragonlord'''
|  [[Dragonlord's Castle|Charlock Castle]]
|  [[Dragonlord's Castle|Charlock Castle]]
| The blight of light and bane to the land, the Dragonlord is the devilish dictator of Alefgard, having kept humans in the dark for well over a century.  
| The blight of light and bane to the land, the Dragonlord is the devilish dictator of Alefgard, having kept humans in the dark for well over a century.
|-
|-
|}
|}


==Development==
==Development==
Builders began development under series producer Noriyoshi Fujimoto, who wanted to address the unfamiliarity of sandbox-style games with Japanese players. As the series has a precedent of spin-off titles that eschew the traditional RPG formula of the main line games for more action focus, Fujimoto felt that an experimental title such as ''Builders'' would not clash with the fans, and instead introduce them to a new type of genre altogether through crafting.
Builders began development under series producer Noriyoshi Fujimoto, who wanted to address the unfamiliarity of sandbox-style games with Japanese players. As the series has a precedent of spin-off titles that eschew the traditional RPG formula of the main line games for more action focus, Fujimoto felt that an experimental title such as ''Builders'' would not clash with the fans, and instead introduce them to a new type of genre altogether through crafting.


The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to ''Builders''' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.
The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to ''Builders''' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.


The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Dragonlord's Castle|Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.  
The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near [[Dragonlord's Castle|Charlock Castle]] and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.


For quality assurance, play-tests were done from the perspective of gamers with no prior experience with the series so as to make the game accessible to newcomers. Rather than finalize a concrete story at the start of the project, the development team instead focused on the types of materials and items the player can make use of, only beginning work on the story once the team was satisfied with the tools they had created.
For quality assurance, play-tests were done from the perspective of gamers with no prior experience with the series so as to make the game accessible to newcomers. Rather than finalize a concrete story at the start of the project, the development team instead focused on the types of materials and items the player can make use of, only beginning work on the story once the team was satisfied with the tools they had created.
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In early 2018, Square Enix released a Switch port of the game. It included the same content seen on the PlayStation versions, but with a few tweaks and changes.
In early 2018, Square Enix released a Switch port of the game. It included the same content seen on the PlayStation versions, but with a few tweaks and changes.
*Graphically, the game was practically on par with the PS4 version.
*Graphically, the game was practically on par with the PS4 version.
*The challenges were changed. The timed ones were replaced by item collection ones.
*The challenges were changed. The speedrunning ones were replaced by item collection ones.
*Some new content was available in Terra Incognita. The Sabercub mount was the main addition, but no the last. Defeating enemies by jumping on them while riding the sabercub would provide the player with pixel blocks that could be used to create items based on the original game's 8-bit sprites.
*Some new content was available in Terra Incognita. The Sabercub mount was the main addition, but no the last. Defeating enemies by jumping on them while riding the sabercub would provide the player with pixel blocks that could be used to create items based on the original game's 8-bit sprites.


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On May 27 of 2022, as part of the 36th anniversary celebrations, Square Enix released a mobile version of Dragon Quest Builders, surprising to most fans. This version can be considered the definitive version of the game as of 2022, due to the numerous changes and improvements present on it.
On May 27 of 2022, as part of the 36th anniversary celebrations, Square Enix released a mobile version of Dragon Quest Builders, surprising to most fans. This version can be considered the definitive version of the game as of 2022, due to the numerous changes and improvements present on it.
*It includes everything available on the Switch version of the game.
*It includes everything available on the Switch version of the game.
*This version supports every language the game has ever been translated to (Japanese, Korean, Traditional Chinese, English, German, French, Spanish and Italian) in a single version. It also includes two new translations: Brazilian Portuguese and Latin American Spanish.  
*This version supports every language the game has ever been translated to (Japanese, Korean, Traditional Chinese, English, German, French, Spanish and Italian) in a single version. It also includes two new translations: Brazilian Portuguese and Latin American Spanish.
*There is an "undo" button.
*There is an "undo" button.
*There is autosave. It triggers when sleeping or when using a chimaera wing.
*There is autosave. It triggers when sleeping or when using a chimaera wing.
*A buildnoculars-like feature is available from the start. Players can build and destryo from afar with this feature by just clicking on the screen.
*A buildnoculars-like feature called "Build Mode" is available from the start. Players can build and destroy from afar with this feature by just clicking on the screen.
**The "Builder Mode" is expanded in Terra Incognita. It's a function even more similar to Builders 2's Buildnoculars, allowing for a great level of accuracy due to it's crosshair.
*Doors open automatically when the player moves close to them.
*Doors open automatically when the player moves close to them.
*Equipment degradation is gone.
*Equipment degradation is gone.
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*Players can now choose how many items to craft at once.
*Players can now choose how many items to craft at once.
*The menus are completely redone.
*The menus are completely redone.
*Swipping up opens the bag / colossal coffer.  
*Swipping up opens the bag / colossal coffer.
*Each slot can now hold up to 9999 items instead of 99.
*Each slot can now hold up to 9999 items instead of 99.
*The bag can now hold more items as well. Chests can hold 50% more items, and the colossal coffer is also larger.  
*The bag can now hold more items as well. Chests can hold 50% more items, and the colossal coffer is also larger.
**The colossal coffer can now be organized normally or separated by item type.
**The colossal coffer can now be organized normally or separated by item type.
*The color globes now emit a ray of light for extra visibility.
*The color globes now emit a ray of light for extra visibility.
*The Big Bash technique from Builders 2 is available and unlocked upon obtaining the giant mallet.
*The Big Bash technique from Builders 2 is available and unlocked upon obtaining the giant mallet.
*The recipe list now shows what monsters drop monster-only materials.
*The recipe list now shows what monsters drop monster-only materials.
*The Bashmobile does not stop after colliding against blocks or items.
*Ability to unlock infinite materials for the workbenches in Terra Incognita, similar to the infinite materials from Explorer Shores in Builders 2. They can be unlocked by purchasing the related manual with Pixel blocks.
*Ability to unlock infinite materials for the workbenches in Terra Incognita, similar to the infinite materials from Explorer Shores in Builders 2. They can be unlocked by purchasing the related manual with Pixel blocks.
*Rare items can be purchased with Pixel blocks as well.
*Rare items can be purchased with Pixel blocks as well.
*New tools and items for Terra Incognita:
*New tools, accessories and items for Terra Incognita:
**Gloves: They funcion similar to their Builders 2 counterpart, allowing players to hold and rotate items without breaking them.
**Gloves: They function similar to their Builders 2 counterpart, allowing players to hold and rotate items without breaking them.
**Mega minecart: Ride tracks even faster than before.
**Mega minecart: Ride tracks even faster than before.
**Liber Destructica: Turns Big Bash into Bigger Bash.
**Liber Destructica: Turns Big Bash into Bigger Bash.
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**Reverse curved rail track: A rail section that turns to the left.
**Reverse curved rail track: A rail section that turns to the left.
*A new item type for Terra Incognita: "Figurine". This type of item includes replica models of monsters and npcs, which can be assigned animations from a list.
*A new item type for Terra Incognita: "Figurine". This type of item includes replica models of monsters and npcs, which can be assigned animations from a list.
*New "Builder Mode" in Terra Incognita. It's a function even more similar to Builders 2's Buildnoculars, allowing for a great level of accuracy due to it's crosshair.
*New paid DLC for Terra Incognita:
*New paid DLC for Terra Incognita:
**Magic Carpet allows players to fly.
**Magic Carpet allows players to fly.
**Pixel Ring triples the drop rate of pixel blocks when using the sabercub mount.
**Pixel Ring triples the drop rate of pixel blocks dropped by enemies.
**Astronomy Set unlocks recipes to create the celestial bodies of the Solar System.
**Astronomy Set unlocks recipes to create the celestial bodies of the Solar System.
**Boss Monster Model Set allows players to place replicas of the story bosses.
**Boss Monster Model Set allows players to place replicas of the story bosses.
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==Trivia==
==Trivia==
*Although ''Dragon Quest Builders'' marks '''Myrlund''''s first in-game appearance in any Dragon Quest game, his japanese name (ムツヘタ "Mutsuketa") is mentioned in the manual from the Famicom version of [[Dragon Quest|the first game]].<ref name="note">[http://vjump.shueisha.co.jp/dqnext/webno034.html V-Jump article confirming Myrlund's appearence in the Famicom manual of DQ1.]. </ref>  
*Although ''Dragon Quest Builders'' marks '''Myrlund''''s first in-game appearance in any Dragon Quest game, his japanese name (ムツヘタ "Mutsuketa") is mentioned in the manual from the Famicom version of [[Dragon Quest|the first game]].<ref name="note">[http://vjump.shueisha.co.jp/dqnext/webno034.html V-Jump article confirming Myrlund's appearence in the Famicom manual of DQ1.]. </ref>
*Dragon Quest Builders is the first Dragon Quest title for [[Sony PlayStation|PlayStation Vita]]. A special PlayStation Vita console with a [[metal slime]] theme released alongside it.
*Dragon Quest Builders is the first Dragon Quest title for [[Sony PlayStation|PlayStation Vita]]. A special PlayStation Vita console with a [[metal slime]] theme released alongside it.
*The Nintendo Switch version of the game has the peculiarity of having been released in western territories before releasing in Japan. To this day, it's the only Dragon Quest game released first internationally and later in Japan.
*The Nintendo Switch version of the game has the peculiarity of having been released in western territories before releasing in Japan. To this day, it's the only Dragon Quest game released first internationally and later in Japan.
*Due to timezones, it might appear that the game released first in the west than in the east. However, it released at the same time in all territories: When the clock marked 00:00 of May 27, 2022 in Japan.
*Due to timezones, it might appear that the mobile port released first in the west than in the east. However, it released at the same time in all territories: When the clock marked 00:00 of May 27, 2022 in Japan.
*The mobile version marks the first time a Dragon Quest title has been translated into Brazilian Portuguese and Latin American Spanish.  
*The mobile version marks the first time a Dragon Quest title has been translated into Brazilian Portuguese and Latin American Spanish.
 
==External link==
*[http://www.dragonquest.jp/builders/ Official site]


==References==
==References==
<references />
<references />
==External links==
* [https://dragonquest.square-enix-games.com/builders/us/ Official website]
* [https://www.dragonquest.jp/builders/ Official site] (in Japanese)
* [https://twitter.com/DQ_BUILDERS_1_2 Official twitter] for Builders 1 & 2 (in Japanese)
Mobile version official sites:
* [https://dragonquestbuildersmobile.square-enix-games.com/en-us/ Official site]
* [https://www.dragonquest.jp/builderssp/index.html Official site] (in Japanese)


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{{Dragon Quest series}}
[[Category:Dragon Quest Builders]]
[[Category:Dragon Quest Builders]]
[[Category:Spinoff games]]
[[Category:Spinoff games]]
[[fr:Dragon Quest Builders]]
[[fr:Dragon Quest Builders]]