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==Plot==
==Plot==
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest [[Hargon]] destroys the castle of [[Moonbrooke]]. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of [[Midenhall]]. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of [[Midenhall]] and a descendant of [[Erdrick]], to gather his cousins and defeat [[Hargon]] before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after {{DQ}}. The offspring of the original game's {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.


Upon reaching [[Cannock]] he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to [[Midenhall]] to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the Prince joins the {{Hero 2}}'s {{Party 2}} on his quest.
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Midenhall to join the {{Hero 2}}, whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the Prince joins the {{Hero 2}}'s party on his quest.


Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Ra's Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat [[Hargon]]. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the [[Luminaries]] heads for a shrine west of [[Moonbrooke]] where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.
Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Ra's Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the [[Luminaries]] heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.


Scaling the southern tower to its peak, the [[Luminaries]] glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to [[Rippleport]], a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.
Scaling the southern tower to its peak, the [[Luminaries]] glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.


The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in [[Hargon]], and reveals to the three young warriors that if they wish to defeat [[Hargon]] they must take [[5 Sigils|five sigils]] to the [[List of shrines and teleportals in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord's Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  


With this new information in hand the [[Luminaries]] sets sail south of [[Alefgard]] and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a [[treasure chest]] and offers its contents to the [[Luminaries]]. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Locations|Star Sigil]], which one of the fiends was carrying.
With this new information in hand the [[Luminaries]] sets sail south of [[Alefgard]] and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a [[treasure chest]] and offers its contents to the [[Luminaries]]. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Locations|Star Sigil]], which one of the fiends was carrying.
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Along the way the [[Luminaries]] collects the [[5 Sigils#Locations|Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin]]s.
Along the way the [[Luminaries]] collects the [[5 Sigils#Locations|Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin]]s.


Taking the teleportal from [[Beran]] the [[Luminaries]] uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[5 Sigils#Locations|Soul Sigil]]. The [[Luminaries]] exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the [[Cave to Rendarak]], the [[Luminaries]] endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with [[Hargon]].
Taking the teleportal from [[Beran]] the [[Luminaries]] uses the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[5 Sigils#Locations|Soul Sigil]]. The [[Luminaries]] exits the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the Cave to Rendarak, the [[Luminaries]] endures a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with Hargon.


[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the [[False Idol]] reveals the staircase to proceed up the castle. The [[Luminaries]] meet and face [[Hargon]], finally defeating him. The celebration is cut short however, as before his defeat [[Hargon]] was able to successfully summon the God of Destruction [[Malroth]]. The [[Luminaries]] then ultimately defeats [[Malroth]] in the final battle, restoring peace to the world.
[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the False Idol reveals the staircase to proceed up the castle. The heroes meet and face Hargon, finally defeating him. The celebration is cut short however, as before his defeat Hargon was able to successfully summon the God of Destruction [[Malroth]]. The [[Luminaries]] then ultimately defeats Malroth in the final battle, restoring peace to the world.


==Characters==
==Characters==
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===Prince of Midenhall===
===Prince of Midenhall===
:''See main article: {{Prince of Midenhall}}''
:''See main article: {{Prince of Midenhall}}''
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three [[Luminaries]], with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of [[Midenhall]], and his name is directly selected by the player.
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three [[Luminaries]], with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.


===Prince of Cannock===
===Prince of Cannock===
:''See main article: [[Prince of Cannock]]''
:''See main article: [[Prince of Cannock]]''
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest)|ancestor]] than the other [[Luminaries]]. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of [[Moonbrooke]]. Despite this, he can, like his cousin, equip the [[Erdrick's Sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of [[Midenhall]], although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the {{Hero 2}} departs from [[Midenhall]], but the player can also decide to give the [[Prince of Cannock]] a name of their own choosing.  
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest)|ancestor]] than the other [[Luminaries]]. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the {{Erdrick's sword}}. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of their own choosing.  


===Princess of Moonbrooke===
===Princess of Moonbrooke===
:''See main article: [[Princess of Moonbrooke]]''
:''See main article: [[Princess of Moonbrooke]]''
The princess of [[Moonbrooke]] is the archetypal sorceress of the three [[Luminaries]]. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the [[Prince of Cannock]]'s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game's cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of [[Midenhall]], although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the {{Hero 2}} departs from [[Midenhall]], but the player can also decide to give the [[Princess of Moonbrooke]] a name of their own choosing.
The princess of [[Moonbrooke]] is the archetypal sorceress of the three [[Luminaries]]. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock's magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game's cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of their own choosing.


===Hargon===
===Hargon===
:''See main article: [[Hargon]]''
:''See main article: [[Hargon]]''
[[Hargon]] is the wicked occultist that attacked [[Moonbrooke]], cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.
[[Hargon]] is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.


==Series additions==
==Series additions==
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