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{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}
{{Infobox VG
{{Infobox VG
|type = Main series games
|type = Main series games
|title=Luminaries of the Legendary Line
|title=Luminaries of the Legendary Line
| image=[[File:DQII Logo.png|280px]][[File:DQII Laurel Wreath art.png|280px]]
| image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]
|caption=
|caption=
|developer=[[Chunsoft]]
|developer=[[Chunsoft]]
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|modes = [[Wikipedia:Single player|Single player]]
|modes = [[Wikipedia:Single player|Single player]]
|ratings=
|ratings=
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Mobile phone]], Android & iOS
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Cell phone]], Android & iOS
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]<br /> [[Wikipedia:Floppy disk|Floppy disk]] (MSX)<br />GBC/SFC cartridges
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]<br /> [[Wikipedia:Floppy disk|Floppy disk]] (MSX)<br />GBC/SFC cartridges
|requirements=
|requirements=
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{{Translation|'''Dragon Quest II'''|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; "Pantheon of Evil Spirits"|originally known as: '''Dragon Warrior II'''}}, is a role-playing game and sequel to the original ''[[Dragon Quest]]''.  It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as '''Dragon Quest II: Luminaries of the Legendary Line'''.
{{Translation|'''Dragon Quest II'''|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; "Pantheon of Evil Spirits"|originally known as: '''Dragon Warrior II'''}}, is a role-playing game and sequel to the original ''[[Dragon Quest]]''.  It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as '''Dragon Quest II: Luminaries of the Legendary Line'''.


==Gameplay==
==Series additions==
''Dragon Quest II'' is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle, various modes of transportation via a sailing [[ship]] and [[Teleportal|teleportals]], and also the first to have weapons which cast spells when used as items in battle. In addition, ''Dragon Quest II'' offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100). After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom's cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.
''Dragon Quest II'' offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom's cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.


===Multiple characters===
''Dragon Quest II'' is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with ''II''.
===Augmentative and debilitating spells===
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster's ''stats'' through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.
===Transportation===
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it's predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story.
===[[Tombola]]===
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief's Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee.  
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief's Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee.  


The game also provides three locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead a battery backup (or "Imperial Scrolls of Honor").
===Multiple save locations===
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead a battery backup (or "Imperial Scrolls of Honor").
 
==Version Differences==
<small> See: ''[[Dragon Quest I & II]]'' for more detailed changes and improvements.</small>


===Version Differences===
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Famicom, second the on Gameboy Color, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Nintendo Entertainment System, second the on Gameboy, third Mobile Cell Phones in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user's stat growth and exp requirements being adjusted accordingly.


Due to spacial constraints of the Gameboy and Gameboy color's screen, the english release of Dragon Warrior 1+2 in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus-Alpha in 2010 with their localization of [[Dragon Quest IX]], which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.
Due to spacial constraints of the Gameboy and Gameboy color's screen, the english release of Dragon Warrior 1+2 in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus-Alpha in 2010 with their localization of [[Dragon Quest IX]], which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.


==Characters==
==Characters==
[[Image:DQII_Trio.png|right|thumb|250px|The three heroes.]]
[[File:DQI & II SNES artwork.png|right|thumb|250px|The three heroes.]]
===Prince of Midenhall===
===Prince of Midenhall===
:''See main article: [[Prince of Midenhall]]''
:''See main article: [[Prince of Midenhall]]''
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===Prince of Cannock===
===Prince of Cannock===
:''See main article: [[Prince of Cannock]]''
:''See main article: [[Prince of Cannock]]''
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest I)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the [[Erdrick's sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the Mobile phone release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player's choosing.  
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest I)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the [[Erdrick's sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player's choosing.  


===Princess of Moonbrooke===
===Princess of Moonbrooke===
:''See main article: [[Princess of Moonbrooke]]''
:''See main article: [[Princess of Moonbrooke]]''
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock's magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game's cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the Mobile phone release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player's choosing.  
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock's magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game's cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player's choosing.


===Hargon===
===Hargon===
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''Dragon Quest II'' is set 100 years after ''[[Dragon Quest (game)|Dragon Quest]]''. The offspring of the original game's hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.
''Dragon Quest II'' is set 100 years after ''[[Dragon Quest (game)|Dragon Quest]]''. The offspring of the original game's hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.


Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Spring of Bravery]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Middenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero's party on his quest.
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Middenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn't know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero's party on his quest.


Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.
Together the two cousins set out northwest towards [[Gwaelin's Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon's Horn]]: two tall towers, each fixated on one side of a river.
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The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord's decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]].  


With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[Star Sigil]], which one of the fiends was carrying.
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying.
{{spoiler|end}}
{{spoiler|end}}


==Legacy==
==Legacy==
[[Image:DQII_Trio_leaping.png|right|border|350px]]
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]].|350px]]
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.


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===Remakes===
===Remakes===
*''Dragon Quest II'' was remade and combined with ''[[Dragon Quest (game)|Dragon Quest]]''. It was released as  ''[[Dragon Quest I & II]]'' on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color in the 90's, on mobile phones in the early millennium, and on android and ios smart phones in June of 2014.
*''Dragon Quest II'' was remade and combined with ''[[Dragon Quest (game)|Dragon Quest]]''. It was released as  ''[[Dragon Quest I & II]]'' on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color in the 90's, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.


==Trivia==
==Trivia==
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*''Dragon Quest II'' was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)
*''Dragon Quest II'' was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)
*The MSX version of the game contained a special scene involving the "Dangerous Swimsuit" and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America's strict censorship policies and the objectively poor quality of the image in question.
*The MSX version of the game contained a special scene involving the "Dangerous Swimsuit" and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America's strict censorship policies and the objectively poor quality of the image in question.
**This "Dangerous Swimsuit" scene was referenced in the 2005 PC title ''La-Mulana'', which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the "Provocative Bathing Suit" from the NPC Dracuets at the end of the game's bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.


==Soundtrack==
==Soundtrack==
[[Image:DQI&II_GameBoy_Art.png|border|right|350px]]
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. ''Dragon Quest II''<nowiki>'</nowiki>s symphonic suite was bundled with ''Dragon Quest I''<nowiki>'</nowiki>s symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing of the ''Dragon Quest II'' portion of that release:
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. ''Dragon Quest II''<nowiki>'</nowiki>s symphonic suite was bundled with ''Dragon Quest I''<nowiki>'</nowiki>s symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing of the ''Dragon Quest II'' portion of that release:
# Dragon Quest March (ドラゴンクエストマーチ/''Dragon Quest March'') (1:39)
# Dragon Quest March (ドラゴンクエストマーチ/''Dragon Quest March'') (1:39)
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Dragon-Quest-II-japanese-box-art.jpg|Famicom box art
Image:Dragon-Quest-II-japanese-box-art.jpg|Famicom box art
Image:Dragon_Warrior_II_NES.png|NES box art
Image:Dragon_Warrior_II_NES.png|NES box art
File:DQII Famicom guide.png|Famicom guide
Image:DQII Famicom guide.png|Famicom guide
Image:Shousetsu Dragon Quest II.png|Novelization
Image:Shousetsu Dragon Quest II.png|Novelization
File:DQII CD Theater.png|CD Theater
Image:DQII CD Theater.png|CD Theater
File:DQII The Gods of Evil novel.png|"The Gods of Evil" novel part one
Image:DQII The Gods of Evil novel.png|"The Gods of Evil" novel part one
File:DQII The Gods of Evil novel 2.png|"The Gods of Evil" novel part two
Image:DQII The Gods of Evil novel 2.png|"The Gods of Evil" novel part two
File:DQ 4koma Gekijou 11.png|4koma comics
Image:DQ 4koma Gekijou 11.png|4koma comics
Image:DQ 4koma Gekijou Extra 19.png|4koma comics
Image:DQII_Characters.png|
Image:DQII_Characters.png|
File:DQII iOS Android.png|iOS/Android
Image:DQII iOS Android.png|iOS/Android
</gallery></center>
</gallery></center>


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