Dragon Quest II: Luminaries of the Legendary Line: Difference between revisions
Dragon Quest II: Luminaries of the Legendary Line (edit)
Revision as of 22:13, 29 September 2019
, 22:13, 29 September 2019→Legacy
No edit summary |
(→Legacy) |
||
Line 84: | Line 84: | ||
==Legacy== | ==Legacy== | ||
[[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]].|350px]] | [[Image:DQII_Trio_leaping.png|right|thumb|''Dragon Quest II'' was the first game to introduce the concept of a [[party]]to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]] | ||
''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters. | ''Dragon Quest II'' is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii's writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters. | ||