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==Setting==
==Setting==
{{main|List of locations in Dragon Quest III}}
{{main|List of locations in Dragon Quest III}}
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the {{Party 3}} travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.


==Plot==
==Plot==
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The game opens with a massive battle over a volcano between a [[Ortega|man with blue hair]] and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.
The game opens with a massive battle over a volcano between a [[Ortega|man with blue hair]] and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.


''Dragon Quest III'' is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the {{MFamilies}}s of each continent to drive them mad and violent. The {{Hero 3}}, son or daughter (you can choose to be either male or female) of the legendary [[Ortega]], recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.
''Dragon Quest III'' is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The {{Hero 3}}, son or daughter (you can choose to be either male or female) of the legendary [[Ortega]], recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.


The flow of the game is as follows;  The {{Hero 3}} travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key]] needed to open sealed teleportals throughout the game. During the {{Party 3}}'s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the {{Hero 3}} receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the {{Hero 3}} acquires the [[Ultimate Key]] and searches for the [[Six Orbs|six mystical orbs]] which are used to revive the legendary bird [[Ramia]]. [[Ramia]] takes the {{Hero 3}} to [[Baramos]]' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the {{Hero 3}}'s celebration is cut off as [[Zoma]] attacks and opens the pit to the [[Alefgard|dark world]]. In the dark world, the {{Hero 3}} acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates a bridge, which leads the {{Hero 3}} to [[Zoma]]'s [[Zoma's Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of [[Erdrick]].
The flow of the game is as follows;  The {{Hero 3}} travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the [[Six Orbs|six mystical orbs]] which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to [[Baramos]]' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the {{Hero 3}}'s celebration is cut off as [[Zoma]] attacks and opens the pit to the [[Alefgard|dark world]]. In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates a bridge, which leads the hero to [[Zoma]]'s [[Zoma's Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of [[Erdrick]].




==New features and elements==
==New features and elements==
===Character customization===
===Character customization===
''Dragon Quest III'' continued to expand upon the gameplay of its predecessors. The game is the first in the series to feature a customizable {{Party 3}} in which each character belongs to a certain {{Vocation}}, as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her [[Patty's Party Planning Place|tavern]] in [[Aliahan]]. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching Level 20, a character may change classes at {{Alltrades Abbey 3}}.
''Dragon Quest III'' continued to expand upon the gameplay of its predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain {{Vocation}}, as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her [[Patty's Party Planning Place|tavern]] in [[Aliahan]]. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching Level 20, a character may change classes at {{Alltrades Abbey 3}}.


===Character and Battle refinement===
===Character and Battle refinement===
*Several new [[List of character statistics|statistics]]: {{Resilience}}, {{Wisdom}}, and {{Luck}} appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each Level is also pseudo-randomized, with a range depending on the character's {{Vocation}}.
*Several new [[List of character statistics|statistics]]: {{Resilience}}, {{Wisdom}}, and {{Luck}} appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each Level is also pseudo-randomized, with a range depending on the character's {{Vocation}}.
*It is now possible to change the {{Party 3}}'s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by {{MFamilies}}s. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Offensive spells are now separated from each other in terms of {{MFamilies}} resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*It is possible to attack allies; this is useful for curing [[status effect]]s such as {{Sleep}} or [[Confusion]].
*It is possible to attack allies; this is useful for curing [[status effect]]s such as {{Sleep}} or [[Confusion]].
*{{Exp}}erience values are divided by the number of current {{Party 3}} members, so a lone {{Hero 3}} will gain experience faster than a full {{Party 33}} of four.
*{{Exp}}erience values are divided by the number of current party members, so a lone {{Hero 3}} will gain experience faster than a full party of four.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.


===Player conveniences===  
===Player conveniences===  
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the {{Party 3}} to the last save point.
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of {{chest}}s which have been opened, and the full stat list of the {{Party 3}}.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of {{chest}}s which have been opened, and the full stat list of the party.
*[[Bank]]s appear for the first time, allowing [[gold]] to be preserved upon the {{Party 3}}'s demise, and storing unneeded items. The [[vault]] charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the {{Hero 3}}.
*[[Bank]]s appear for the first time, allowing [[gold]] to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
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===Kingdom and Town intricacy===  
===Kingdom and Town intricacy===  
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.
*Certain towns feature [[Monster [[Arena]]s, where the player can bet gold]] on which {{MFamilies}} will win a fight. Odds are chosen based on the {{MFamilies}} species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what {{MFamilies}}s are capable of before facing them in battle and prepare accordingly.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.


===Miscellaneous===
===Miscellaneous===
*The {{Hero 3}} could aid in helping to make a [[Immigrant Town (Dragon Quest III)|town]] to further progress in the story.  Though the implementation in {{VII}} and remake of {{IV}} would make it optional.
*The {{Hero 3}} could aid in helping to make a [[Immigrant Town (Dragon Quest III)|town]] to further progress in the story.  Though the implementation in {{VII}} and remake of {{IV}} would make it optional.
*Though [[Hargon]] wasn't the final boss of {{II}} despite being behind the {{MFamilies}}s in [[Torland]], [[Baramos]] was the first enemy to be presented as the possible [[Final Boss]], only to be revealed as a servant of [[Zoma|another]] who has yet to be encountered.
*Though [[Hargon]] wasn't the final boss of {{II}} despite being behind the monsters in [[Torland]], [[Baramos]] was the first enemy to be presented as the possible [[Final Boss]], only to be revealed as a servant of another who has yet to be encountered.
*After starting up a file after defeating [[Zoma]], the {{Hero 3}} can be left in [[Patty's Party Planning Place]] allowing for a full team without the main character.  This marks the first time that resuming a saved file after completing the game merits a [[Post Game]] bonus.
*After starting up a file after defeating [[Zoma]], the {{Hero 3}} can be left in [[Patty's Party Planning Place]] allowing for a full team without the main character.  This marks the first time that resuming a saved file after completing the game merits a [[Post Game]] bonus.


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==Version differences==
==Version differences==
Like most {{Main Series}} games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The [[church]]es themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead {{Party 3}} Members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.
Like most {{Main Series}} games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The [[church]]es themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.


The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's {{Party 3}} to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another [[bonus dungeon]] with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another [[bonus dungeon]] with a superboss to vanquish at the end.


In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes [[Treasures n' Trapdoors]], the [[Monster Medal]] feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.
In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.


===North American edition ({{NES}} edition)===
===North American edition ({{NES}} edition)===
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.
*There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.
*The American edition introduced the prologue showing [[Ortega]] battling a {{MFamilies}} on a volcano rim. This prologue is also included in the Japanese remakes.
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.
*The cross and coffin graphics are changed as in all the old {{Dragon Warrior}} games.
*The cross and coffin graphics are changed as in all the old ''Dragon Warrior'' games.
*The credit roll BGM has been extended to match the new longer credits.
*The credit roll BGM has been extended to match the new longer credits.
*EXP and gold drops are increased 25%, so that characters can level faster.
*EXP and gold drops are increased 25%, so that characters can level faster.
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*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).
*It is now possible to specify quantities when buying items at the [[item shop]].
*It is now possible to specify quantities when buying items at the [[item shop]].
*Combat screens now have backdrops and {{MFamilies}} animations; {{MFamilies}}s also have more sound effects than in {{VI}}.
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in {{VI}}.
*Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some {{MP}}-consuming skills.
*Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some MP-consuming skills.
*As in {{VI}}, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].
*As in {{VI}}, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].
*Female {{Hero 3}}es now have different graphics, and a few line of dialog are changed for them.
*Female heroes now have different graphics, and a few line of dialog are changed for them.
*There are also new dialog lines in the case that the {{Hero 3}} is not in the {{Party 3}}, if the game has been completed.
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.
*[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the {{Party 3}} is changed.
*[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.
*As usual, boss {{MFamilies}}s have had their {{HP}} upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering {{MFamilies}}s in the endgame; the only one is the one in [[Manoza]].
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].
*There are many new kinds of items.
*There are many new kinds of items.
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)
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While the game shares visually the same content as its original {{NES}} release, there are a few notable differences.
While the game shares visually the same content as its original {{NES}} release, there are a few notable differences.
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other [[Game Boy]] cartridges.
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other [[Game Boy]] cartridges.
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although {{MFamilies}}s and spell effects are still animated.
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first [[bonus dungeon]], the layout of this one is completely original.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first [[bonus dungeon]], the layout of this one is completely original.
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