Dragon Quest III: The Seeds of Salvation: Difference between revisions

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==New features==
==New features==
===Character customization===
===Character customization===
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey]].
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)Alltrades Abbey]].


===Character and Battle refinement===
===Character and Battle refinement===
* Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
* It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
* Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
* Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.


===Player conveniences===  
===Player conveniences===  
* The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* [[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.
* There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
* [[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.


===Kingdom and Town intricacy===  
===Kingdom and Town intricacy===  
* There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.


==Soundtrack==
==Soundtrack==
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===Mobile Phone===
===Mobile Phone===
Based on the SNES version, with the following differences:
Based on the SNES version, with the following differences:
* New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
* As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
* The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
*The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
* The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey]].  
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey]].  
* Touch-screen controls added, running the same system as in the mobile releases of ''[[Dragon Quest I]]'' and ''[[Dragon Quest II]]''.  
*Touch-screen controls added, running the same system as in the mobile releases of ''[[Dragon Quest I]]'' and ''[[Dragon Quest II]]''.  
* As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
* As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
* [[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases.  
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases.  
* Monster animations seen in the SNES version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.
*Monster animations seen in the SNES version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.


==Bugs==
==Bugs==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:2342772-dragon quest iii.jpg|Original Famicom box art
Image:2342772-dragon quest iii.jpg|Original Famicom box art
Image:Dragon_Warrior_III_NES.png|NES box art
Image:Dragon_Warrior_III_NES.png|NES box art
File:DQIII Famicom guide.png|Famicom guide
Image:DQIII Famicom guide.png|Famicom guide
File:DQIII Super Famicom.png|Super Famicom box art
Image:DQIII Super Famicom.png|Super Famicom box art
File:DQIII Super Famicom guide.png|Super Famicom guide
Image:DQIII Super Famicom guide.png|Super Famicom guide
Image:DQIII_GBC.png|Game Boy Color box art (JP)
Image:DQIII_GBC.png|Game Boy Color box art (JP)
Image:DWIII_GBC.png|Game Boy Color box art (NA)
Image:DWIII_GBC.png|Game Boy Color box art (NA)
File:DQIII GBC V Jump guide.png|GBC guide
Image:DQIII GBC V Jump guide.png|GBC guide
File:DQ 4Koma Gekijou Extra 2.png|4koma comics
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics
File:DQ 4koma Gekijou Extra 15.png|4koma comics
Image:DQ 4koma Gekijou Extra 15.png|4koma comics
File:DQIII Hero Class.png|Super Famicom Hero class art
Image:DQIII Hero Class.png|Super Famicom Hero class art
Image:Shousetsu Dragon Quest III.png|Novel
Image:Shousetsu Dragon Quest III.png|Novel
File:DQIII CD Theater.png|CD Theater
Image:DQIII CD Theater.png|CD Theater
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art
Image:DQIII_Characters.png|Promotional artwork for the SNES release
Image:DQIII_Characters.png|Promotional artwork for the SNES release
File:DQIII iOS Android.png|iOS/Android
Image:DQIII iOS Android.png|iOS/Android
</gallery></center>
</gallery></center>


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