Dragon Quest III: The Seeds of Salvation: Difference between revisions

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==New features==
==New features==
===Character customization===
===Character customization===
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]], as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].


===Character and Battle refinement===
===Character and Battle refinement===
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The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.


In 2014, an enhanced port of the SNES version was brought to Andorid and iOS mobile phones. It retains all content from the SNES version and some of the minor balance tweaks from the GBC release, but does away with the monster medal feature and it's associated dungeon. This version was made available outside of Japan on December fourth, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version.
In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.


===North American edition (NES edition)===
===North American edition (NES edition)===
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