Dragon Quest III: The Seeds of Salvation: Difference between revisions

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{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}
{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}{{Infobox VG
{{Infobox VG
| title = The Seeds of Salvation
| title = The Seeds of Salvation
| type = Main series games
| type = Main series games
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| composer = [[Kōichi Sugiyama]]
| composer = [[Kōichi Sugiyama]]
| engine =
| engine =
| released = '''Nintendo Entertainment System'''<br />{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}'''Super Famicom'''<br />{{vgrelease|JP=December 6, 1996}}'''Game Boy Color'''<br />{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}'''Mobile phones'''<br />{{vgrelease|JP=November 9, 2009}}'''Wii'''<br/>{{vgrelease|JP=September 15, 2011}}'''Android & iOS'''<br/>{{vgrelease|JP=September 25, 2014|NA=December 4, 2014}}
| released = '''Nintendo Entertainment System'''<br />{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}'''Super Famicom'''<br />{{vgrelease|JP=December 6, 1996}}'''Game Boy Color'''<br />{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}'''Mobile phones'''<br />{{vgrelease|JP=November 9, 2009}}'''Wii'''<br/>{{vgrelease|JP=September 15, 2011}}'''Android & iOS'''<br/>{{vgrelease|JP=September 25, 2014|NA=December 4, 2014|EU=December 4, 2014}}'''Playstation 4 & 3DS'''<br />{{vgrelease|JP=August 24, 2017}}'''Nintendo Switch'''<br />{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]
| modes = [[Wikipedia:Single-player|Single-player]]
| modes = [[Wikipedia:Single-player|Single-player]]
| ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}}
| ratings = '''Game Boy Color'''<br />{{vgratings|ESRB=T}}
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones, [[Playstation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]
| media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge
| media = 2-megabit FC cartridge<br />4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br />32-megabit SFC cartridge<br />32-megabit GBC cartridge
| requirements =
| requirements =
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| series = ''[[Dragon Quest]]''
| series = ''[[Dragon Quest]]''
}}
}}
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the ''[[Dragon Quest series|Dragon Quest]]'' series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  ''Dragon Quest III'' is the third and final game in the [[Erdrick Trilogy]].     
{{Translation|'''Dragon Quest III'''|ドラゴンクエストIII そして伝説へ…|''Doragon Kuesuto III: Soshite Densetsu he...'', "And into the Legend..."}}, is the third game in the ''[[Dragon Quest series|Dragon Quest]]'' series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside Dragon Quest XI for [[Playstation 4]], [[Nintendo 3DS]] and [[Nintendo Switch]].  ''Dragon Quest III'' is the third and final game in the [[Erdrick Trilogy]].     
 
 
 


==Setting==
==Setting==
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.  
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.
 
 
 
 
 


==Plot==
==Plot==
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==New features==
==New features==
===Character customization===
===Character customization===
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]]. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey]].
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]], as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].


===Character and Battle refinement===
===Character and Battle refinement===
* Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character's vocation.
* It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
*It is now possible to change the party's marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]].
* Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.
* Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning.  
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.


===Player conveniences===  
===Player conveniences===  
* The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* [[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.
* There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility.
* [[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.


===Kingdom and Town intricacy===  
===Kingdom and Town intricacy===  
* There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.


==Soundtrack==
==Soundtrack==
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==Version differences==
==Version differences==
Like most ''Dragon Quest'' games, ''III'' was censored in its initial appearance in America as ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.


The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.


The 16-bit version of ''III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.
The 16-bit version of ''III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.


In 2014, an enhanced port of the SNES version was brought to Andorid and iOS mobile phones. It retains all content from the SNES version and some of the minor balance tweaks from the GBC release, but does away with the monster medal feature and it's associated dungeon. This version was made available outside of Japan on December fourth, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version.
In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n' Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.


===North American edition (NES edition)===
===North American edition (NES edition)===
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*EXP and gold drops are increased 25%, so that characters can level faster.
*EXP and gold drops are increased 25%, so that characters can level faster.


===Super Nintendo remake===
===Super Famicom remake===
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]
The graphics and command system were upgraded using the ''[[Dragon Quest VI]]'' engine as a base. However, its AI system was not copied.
The graphics and command system were upgraded using the ''[[Dragon Quest VI]]'' engine as a base. However, its AI system was not copied.
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===Mobile Phone===
===Mobile Phone===
Based on the SNES version, with the following differences:
Based on the SFC version, with the following differences:
* New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
*New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
* As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.  
* The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
*The spells associated with ''VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.  
* The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey]].  
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].  
* Touch-screen controls added, running the same system as in the mobile releases of ''[[Dragon Quest I]]'' and ''[[Dragon Quest II]]''.  
*Touch-screen controls added, running the same system as in the mobile releases of ''[[Dragon Quest I]]'' and ''[[Dragon Quest II]]''.  
* As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
* As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
* [[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases.  
*[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases.  
* Monster animations seen in the SNES version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega's]] quest is also removed.


==Bugs==
==Bugs==
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===Game Boy Color remake===
===Game Boy Color remake===
*There is an experience glitch associated with playing T'n'T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
*There is an experience glitch associated with playing T'n'T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.


==Spin-offs==
==Spin-offs==
On top of being remade several times, ''Dragon Quest III'' also inspired several mangas including ''[[Dai no Daibouken|Dragon Quest: Dai no Daibouken]]'' and ''[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]''.
On top of being remade several times, ''Dragon Quest III'' also inspired several mangas including ''[[Dragon Quest: Dai no Daibouken]]'' and ''[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]''.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:2342772-dragon quest iii.jpg|Original Famicom box art
Image:2342772-dragon quest iii.jpg|Original Famicom box art
Image:Dragon_Warrior_III_NES.png|NES box art
Image:Dragon_Warrior_III_NES.png|NES box art
File:DQIII Famicom guide.png|Famicom guide
Image:DQIII Famicom guide.png|Famicom guide
File:DQIII Super Famicom.png|Super Famicom box art
Image:DQIII Super Famicom.png|Super Famicom box art
File:DQIII Super Famicom guide.png|Super Famicom guide
Image:DQIII Super Famicom guide.png|Super Famicom guide
Image:DQIII_GBC.png|Game Boy Color box art (JP)
Image:DQIII_GBC.png|Game Boy Color box art (JP)
Image:DWIII_GBC.png|Game Boy Color box art (NA)
Image:DWIII_GBC.png|Game Boy Color box art (NA)
File:DQIII GBC V Jump guide.png|GBC guide
Image:DQIII GBC V Jump guide.png|GBC guide
File:DQ 4Koma Gekijou Extra 2.png|4koma comics
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics
File:DQ 4koma Gekijou Extra 15.png|4koma comics
Image:DQ 4koma Gekijou Extra 15.png|4koma comics
File:DQIII Hero Class.png|Super Famicom Hero class art
Image:DQIII Hero Class.png|Super Famicom Hero class art
Image:Shousetsu Dragon Quest III.png|Novel
Image:Shousetsu Dragon Quest III.png|Novel
File:DQIII CD Theater.png|CD Theater
Image:DQIII CD Theater.png|CD Theater
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art
Image:DQIII_Characters.png|Promotional artwork for the SNES release
Image:DQIII_Characters.png|Promotional artwork for the SNES release
File:DQIII iOS Android.png|iOS/Android
Image:DQIII iOS Android.png|iOS/Android
</gallery></center>
</gallery></center>


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