Dragon Quest III: The Seeds of Salvation: Difference between revisions

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==Version differences==
==Version differences==
Like most ''Dragon Quest'' games, ''III'' was censored in its initial appearance in America as ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.
Like most ''Dragon Quest'' games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.


The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.
The Japan-only 1996 remake of ''III'' for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series, ''[[Dragon Quest X]]'', and ''[[Dragon Quest: Monster Parade]]''.
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