Dragon Quest IV: Difference between revisions

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''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using ''[[Dragon Quest VII]]'' 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an inter-party talk command similar to ''Dragon Quest VII'', and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using ''[[Dragon Quest VII]]'' 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an inter-party talk command similar to ''Dragon Quest VII'', and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.


On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. This portable version was released internationally in September of 2008, though without the party chart present in the Japanese release.
On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[bonus dungeon]]) changed it's layout to random locations for each floors whereas the Playstation Version was a mix of previous areas from the game and from ''[[Dragon Quest VII]]''.  This portable version was released internationally in September of 2008, though without the party chart present in the Japanese release.


On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio. This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.
On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio. The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.


===Sequels===
===Sequels===
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