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{{vginfobox
{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}
|title = Dragon Quest IV: Chapters of the Chosen
{{Infobox VG
|image = [[Image:Dq4dsboxsmall.jpg|North American boxart for Dragon Quest IV: Chapters of the Chosen]]
| title = Chapters of the Chosen
|publisher = [[Square Enix]]
| type = Main series games
|developer = [[ArtePiazza]]
| developer = [[Chunsoft]]<br />Heartbeat, [[ArtePiazza]] (''PS'')<br />[[ArtePiazza]], Cattle Call(''NDS'')
|designer = [[Yūji Horii]]
| publisher = [[Enix]]<br /> [[Square Enix]] (''NDS'')
|artist = [[Akira Toriyama]]
| designer = [[Yūji Horii]]
|composer = [[Koichi Sugiyama]]  
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]
|released = November 22, 2007 (Japan)<br> September 16, 2008 (NA)<br> September 12, 2008 (EU)<br> September 11, 2008 (AU)
| caption =
|genre = handheld role-playing game
| artist = [[Akira Toriyama]]
|modes = single-player
| composer = [[Koichi Sugiyama]]
|platforms = [[Nintendo DS]]
| engine =
| released = '''Famicom'''/'''NES'''<br />{{vgrelease|JP=February 11, 1990|NA=October 1992}}'''PlayStation'''<br />{{vgrelease|JP=November 22, 2001}}'''Nintendo DS'''<br />{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}'''Android & iOS'''<br />{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
| modes = [[Wikipedia:Single-player|Single-player]]
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android & iOS
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] (PS1)<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]]
| requirements =
| input =
|series = ''[[Dragon Quest]]''
|series = ''[[Dragon Quest]]''
|ratings = ESRB: E10+
|media = Nintendo DS game card
|input = Nintendo DS, DS Lite, DSi
}}
}}


'''Dragon Quest IV: Chapers of the Chosen''' is a [[Square Enix]] remake of [[Enix]]'s ''[[Dragon Warrior IV|Dragon Quest IV]]'', and has been branded by Square Enix as part of the [[Zenithia Trilogy]]. Several of the names in the game received new localizations; these changes can be found [List of Name Changes in the Zenithia Trilogy|here]].
{{Translation|'''Dragon Quest IV'''|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the ''[[Dragon Quest (series)|Dragon Quest]]'' video game series. The game was originally released for the [[Nintendo Entertainment System|NES]], but has been remade several times for different systems. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''Zenithian'' trilogy in English.
 
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled ''Dragon Warrior IV'', was released for the NES in October 1992.
 
==Setting==
''IV'' is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of ''III'', but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.
 
 
==Plot==
The story in ''IV'' is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro]] the Manslayer to drive the human race to extinction via Estark's hellish power.
 
===Prologue===
:''Main article: [[Dragon Quest IV Prologue|Prologue]]''
 
We are introduced to [[Hero (Dragon Quest IV)|The Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.
 
===Chapter 1===
:''Main article: [[Dragon Quest IV Chapter 1| Chapter 1]]''
 
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom.
 
===Chapter 2===
:''Main article: [[Dragon Quest IV Chapter 2| Chapter 2]]''
 
[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].
 
===Chapter 3===
:''Main article: [[Dragon Quest IV Chapter 3| Chapter 3]]''
 
[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.
 
===Chapter 4===
:''Main article: [[Dragon Quest IV Chapter 4| Chapter 4]]''
 
[[Maya]] the dancer and her younger sister [[Meena]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father's traitorous apprentice.
 
===Chapter 5===
:''Main article: [[Dragon Quest IV Chapter 5| Chapter 5]]''
 
The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.
 
===Chapter 6===
:''Main article: [[Dragon Quest IV Chapter 6| Chapter 6]]''
 
Chapter 6 is a post-epilogue continuation of the game's storyline. Originally appearing in the PlayStation remake of ''Dragon Quest IV'', Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous  in the original release.
 
 
==New features==
===Artificial intelligence===
In a bold move for an NES title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.
 
===Party expansion===
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone.
*A [[wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.
 
===Collectibles===
*[[Mini medals]] are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal king]].
*Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.
 
===[[Casino]]===
Building upon the gambling featured in the monster arenas of ''III'', the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.
 
 
==Legacy==
[[File:DQIV_Group.png|right|thumb|The characters of ''Dragon Quest IV''. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (female and male), [[Borya]], [[Maya]], [[Meena]], and [[Torneko]]. |380px]]
===Remakes===
''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using ''[[Dragon Quest VII]]'' 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of ''VII'''s, an [[Party chat|inter-party talk]] command similar to ''Dragon Quest VII'', and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.
 
On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[bonus dungeon]]) changed it's layout to random locations for each floor, whereas the Playstation Version was a mix of previous areas from the game and from ''[[Dragon Quest VII]]''.  This portable version was released internationally in September of 2008. An oversight in the localization process created a bug in the programming that made it impossible to access the party chat, despite all dialogue being fully translated into English.
 
On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.
 
===Sequels===
''[[Dragon Quest V]]'' has some references to ''Dragon Quest IV'', but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it's predecessor.
 
==Soundtrack==
[[File:Monster Battle Victory DQ IV group.png|right|border|450px]]
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:
# ''[[Overture]]'' (1:55)
# ''Minuet'' (3:07)
# ''Comrades'' (10:28)
# ''In a Town'' (8:16)
# ''Homeland ~ Wagon Wheels' March'' (5:58)
# ''Frightening Dungeons ~ Cursed Towers'' (5:19)
# ''Elegy ~ Mysterious Shrine'' (5:03)
# ''Balloon's Flight'' (4:32)
# ''Sea Breeze'' (4:31)
# ''The Unknown Castle'' (4:37)
# ''Battle for the Glory'' (7:51)
# ''The End'' (5:12)
 
==Version Differences==
===PlayStation and DS===
[[File:Dragon Quest IV characters.png|right|thumb|The characters of ''Dragon Quest IV''|350px]]
*Both the [[Sony PlayStation]] and [[Nintendo DS]] versions have a ''Prologue'' chapter to introduce the [[Hero (Dragon Quest IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The PlayStation version uses the graphics engine from ''[[Dragon Quest VII]]'' and the [[Nintendo DS]] remake uses nearly the same style, with some minor compression to account for the handheld's screen size.
 
*A [[Pioneer Town]] was added, similar to [[The Haven]] in ''[[Dragon Quest VII]]''. It is located in place of the [[Desert Bazaar]] (which in the NES version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).
 
*A new dungeon was added in the "after-game", along with a new [[Zoom]] point within. Completing this dungeon a certain number of times grants access to get Psaro's equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Pioneer Town.
 
*In the NES Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.
 
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of ''Dragon Quest IV'']]
 
*While still uncontrollable during combat, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
 
*The PS and DS, iOS, Android version include The [[Bag]] for unlimited item storage which can carry up to 99 for each item.
 
*In the PS and DS version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.
 
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
 
*In the remakes, the player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.
 
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].
 
*[[Boomerang]]s were replaced by [[Hunter's Bow]]s.
 
*[[Thorn Whip]]s were replaced by [[Divine Dagger]]s.
 
*[[Morning star]]s were replaced by [[Holy lance]]s.
 
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[falcon sword]]s for 65,000 coins.
 
*There's only one Liquid metal shield in the Nintendo DS, iOS, Android game that you can get by trading in 52 mini medals to the medal king.
 
*[[Liquid metal armour]] now costs 35,000 Gold Coins, as opposed to the 15,000 in the NES Version.
 
*Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.
 
*The DS uses 2 separate screens in the game.
 
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
 
*Religious references that were removed from Dragon Warrior IV NES are now included in the game.
 
*Name changes to Weapons, Armor, items is made in the DS, iOS, Android version.
 
*The bonus Chapter 6 is now included in the DS, iOS, Android version including Psaro being a playable character and brand new dungeons.
 
*The gospel ring accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
 
*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.
 
===See also===
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest IV: Chapters of the Chosen|Name Changes in the Zenithia Trilogy]]
 
==Gallery==
===Title Screens===
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}
{{ScreenshotGallery/End}}
</center>
===Box art===
<center><gallery>
Image:DQIV_Famicom.png|Original artwork of the Famicom release
Image:Dragon_Warrior_IV_NES.png|NES box art
File:DQIV PS Box Art.png|PlayStation box art
Image:DQIV_DS_Box.png|Nintendo DS box art
</gallery></center>
==='''Miscellaneous'''===
<center><gallery>
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite
File:DQIV Famicom guide.png|Famicom guide
Image:DQIVCast.png|Cast
Image:DQIV_Cast battling monsters.png|
File:DQIV Into The Fray.png|
Image:DQIV Camping.png|
Image:DQIV_Group_cheering.png|
Image:DQIVCharacters.png
File:DQIV Random Encounter.png|
Image:DQIV CD Theater 1.png|CD Theater
Image:DQIV CD Theater 2.png|CD Theater
Image:DQIV CD Theater 3.png|CD Theater
File:DQIV Legend in the Dark.png|"Legend in the Dark" novel
File:DQ 4koma Gekijou 1.png|4koma comics
File:DQ 4koma Gekijou 2.png|4koma comics
File:DQ 4koma Gekijou 3.png|4koma comics
File:DQ 4koma Gekijou 4.png|4koma comics
File:DQ 4koma Gekijou 5.png|4koma comics
File:DQ 4koma Gekijou 6.png|4koma comics
File:DQIV V Jump guide.png|PlayStation guide
File:DQIVPSArt.png|PlayStation art
File:DQIV PS Group.jpg|PlayStation group
File:DQIV iOS Android.png|iOS/Android
File:DQTCG DQIV Bosses card sleeve.jpg|"Bosses" Trading Card Game sleeve
</gallery></center>
 
==External links==
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]
*[http://www.woodus.com/den/games/dw4nes/ Dragon's Den]
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]
 
 
{{DQIV}}
{{Dragon Quest series}}
[[Category:Articles on Wikipedia]]
[[Category:Dragon Quest IV|*!]]
[[Category:NES games]]
[[Category:Nintendo DS games]]
[[Category:PlayStation games]]
[[Category:Android/iOS games]]
{{DEFAULTSORT:Dragon Quest 04}}

Revision as of 16:06, 1 November 2018


Dragon Quest IV (ドラゴンクエストIV 導かれし者たち Doragon Kuesuto Fō Michibikareshi Monotachi, literally meaning; The People Who Are Shown the Way) is a role-playing game and the fourth installment of the Dragon Quest video game series. The game was originally released for the NES, but has been remade several times for different systems. It begins the Tenkuu (Celestial) trilogy, known better as the Zenithian trilogy in English.

It was originally released for the Famicom on February 11, 1990 in Japan. The North American version, titled Dragon Warrior IV, was released for the NES in October 1992.

Setting

IV is the first of the series to not be related to the lineage of Erdrick--the game is the first of a new trilogy revolving around the legend of a castle in the sky that watches over the world below. The world map is of a comparable size to that of III, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.


Plot

The story in IV is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, Estark. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of Psaro the Manslayer to drive the human race to extinction via Estark's hellish power.

Prologue

Main article: Prologue

We are introduced to The Hero and his/her friend Eliza. This portion of the story was introduced in the PlayStation version, and became standard in later remakes.

Chapter 1

Main article: Chapter 1

Ragnar McRyan, one of the soldiers in the royal palace of Burland, is sent by the king on a journey to find out why children are disappearing across the kingdom.

Chapter 2

Main article: Chapter 2

Alena, princess (Tsarevna in the Nintendo DS localization) of Zamoksva, who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest Kiryl and the mage Borya.

Chapter 3

Main article: Chapter 3

Torneko Taloon lives in Lakanaba with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.

Chapter 4

Main article: Chapter 4

Maya the dancer and her younger sister Meena, the fortune teller, have left Laissez Fayre in search of vengeance against Balzack, their father's traitorous apprentice.

Chapter 5

Main article: Chapter 5

The Hero has been brought up by the inhabitants of a remote and nameless mountain village. But Psaro and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.

Chapter 6

Main article: Chapter 6

Chapter 6 is a post-epilogue continuation of the game's storyline. Originally appearing in the PlayStation remake of Dragon Quest IV, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous in the original release.


New features

Artificial intelligence

In a bold move for an NES title, a significant portion of the game's memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game's AI.

Party expansion

  • Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone.
  • A wagon was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.

Collectibles

  • Mini medals are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the Medal king.
  • Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.

Casino

Building upon the gambling featured in the monster arenas of III, the fourth game allows players to explore a large casino in the city of Endor. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.


Legacy

The characters of Dragon Quest IV. From left to right: Kiryl, Ragnar, Alena, the Hero (female and male), Borya, Maya, Meena, and Torneko.

Remakes

Dragon Quest IV was remade for the Sony PlayStation on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using Dragon Quest VII 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of VII's, an inter-party talk command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.

On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for Alena's Critical Hits. The Fungeon (bonus dungeon) changed it's layout to random locations for each floor, whereas the Playstation Version was a mix of previous areas from the game and from Dragon Quest VII. This portable version was released internationally in September of 2008. An oversight in the localization process created a bug in the programming that made it impossible to access the party chat, despite all dialogue being fully translated into English.

On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's critical hit ratio, and a slight change adding a detour in the boom town development. The bonus dungeon layout from the DS port was retained. This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.

Sequels

Dragon Quest V has some references to Dragon Quest IV, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it's predecessor.

Soundtrack

Monster Battle Victory DQ IV group.png

Koichi Sugiyama composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:

  1. Overture (1:55)
  2. Minuet (3:07)
  3. Comrades (10:28)
  4. In a Town (8:16)
  5. Homeland ~ Wagon Wheels' March (5:58)
  6. Frightening Dungeons ~ Cursed Towers (5:19)
  7. Elegy ~ Mysterious Shrine (5:03)
  8. Balloon's Flight (4:32)
  9. Sea Breeze (4:31)
  10. The Unknown Castle (4:37)
  11. Battle for the Glory (7:51)
  12. The End (5:12)

Version Differences

PlayStation and DS

The characters of Dragon Quest IV
  • Both the Sony PlayStation and Nintendo DS versions have a Prologue chapter to introduce the hero before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending. There is also a new Tactics feature to manually control your party in chapter 5. The PlayStation version uses the graphics engine from Dragon Quest VII and the Nintendo DS remake uses nearly the same style, with some minor compression to account for the handheld's screen size.
  • A new dungeon was added in the "after-game", along with a new Zoom point within. Completing this dungeon a certain number of times grants access to get Psaro's equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Pioneer Town.
  • In the NES Version, Hank Hoffman Jr. leaves the party after Alena and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.
  • The first floor of the Imperial Pantry of Parthenia has a Thief's Key door blocking off the rest of the cave. To get it opened, Borya has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.
Exploring the world in the DS version of Dragon Quest IV
  • While still uncontrollable during combat, Healing Spells known by Healie, Laurel and Orifiela can be used manually out of battle.
  • The PS and DS, iOS, Android version include The Bag for unlimited item storage which can carry up to 99 for each item.
  • In the PS and DS version, only Eliza and Float-o-copiers can use the Morph Spell, whereas in the NES Version, the Hero could also learn it.
  • In the Nintendo Version, Marquis de Léon dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
  • In the remakes, the player no longer loses Gold Coins after being defeated by Marquis de Léon in Chapter 4.
  • There's only one Liquid metal shield in the Nintendo DS, iOS, Android game that you can get by trading in 52 mini medals to the medal king.
  • Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.
  • The DS uses 2 separate screens in the game.
  • The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.
  • Religious references that were removed from Dragon Warrior IV NES are now included in the game.
  • Name changes to Weapons, Armor, items is made in the DS, iOS, Android version.
  • The bonus Chapter 6 is now included in the DS, iOS, Android version including Psaro being a playable character and brand new dungeons.
  • The gospel ring accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.
  • The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.

See also

Gallery

Title Screens

Box art

Miscellaneous

External links