Editing Dragon Quest IX: Sentinels of the Starry Skies
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==Development== | ==Development== | ||
[[File:Monster Battle Victory DQ IX group.png|right|border|430px|thumb|Splash art from ''[[ | [[File:Monster Battle Victory DQ IX group.png|right|border|430px|thumb|Splash art from ''[[Monster Battle Road Victory]]'']] | ||
Development of ''IX'' actually began long after the preliminary stages of what would become {{Dragon Quest X}} were completed, in 2005. It was originally entering development under the assumption of being a gaiden title, or spin-off, rather than a numerical entry, but [[Akihiko Hino]] protested that the game deserved to be treated as a canon entry in the series. Hino's passion for creating a title worthy of a roman numeral led directly to the game's story being expanded enough to match the volume of previous entries: the original plan was a simple tutorial section that would then give way to the multiplayer aspect. | Development of ''IX'' actually began long after the preliminary stages of what would become {{Dragon Quest X}} were completed, in 2005. It was originally entering development under the assumption of being a gaiden title, or spin-off, rather than a numerical entry, but [[Akihiko Hino]] protested that the game deserved to be treated as a canon entry in the series. Hino's passion for creating a title worthy of a roman numeral led directly to the game's story being expanded enough to match the volume of previous entries: the original plan was a simple tutorial section that would then give way to the multiplayer aspect. | ||