Editing Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

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==Gameplay==
==Gameplay==
[[Image:Dqswordsgameplay.jpg|200px|thumb|left|A typical battle in ''Dragon Quest Swords''. Fleurette is about to cast Squelch on the Hero to cure his Poison status.]]
[[Image:Dqswordsgameplay.jpg|200px|thumb|left|A typical battle in ''Dragon Quest Swords''. Fleurette is about to cast Squelch on the Hero to cure his Poison status.]]
Unlike most games in the series, which are turn-based role-playing games, ''Dragon Quest Swords'' is first-person action game in which the player uses the Wii remote to fight with a sword and shield. On all levels except for the first or those in which he might elect to fight alone, he is accompanied by three non-playable characters who appear from time to time to aid him with spells.
Unlike most games in the series, which are turn-based RPGs, ''Dragon Quest Swords'' is first-person action game in which the player uses the Wii remote to fight with a sword and shield. On all levels except for the first or those in which he might elect to fight alone, he is accompanied by three NPC characters who appear from time to time to aid him with spells.


The most important part of gameplay is sword combat. Using the Wii' remote's internal motion sensor, the player makes gestures intended to emulate the strikes of a real-world sword, which the game then interprets as one of a few preset possible moves and executes on-screen. Sword strokes can be vertical, horizontal, or diagonal, and all of them can be done in any direction (regardless of the laterality chosen at the beginning of the game.) Better swords deal more damage. Since attacks are not one-to-one with the Wii remote, which would leave massive blank spots in attack arcs, the player may freely move a cursor and click any point on the screen using the A button, which sets a focal point for the attacks that follow. The focal point expires after a few seconds of no attacks inputted, automatically returning to the centre of the television screen.
The most important part of gameplay is sword combat. Using the Wii' remote's internal motion sensor, the player makes gestures intended to emulate the strikes of a real-world sword, which the game then interprets as one of a few preset possible moves and executes on-screen. Sword strokes can be vertical, horizontal, or diagonal, and all of them can be done in any direction (regardless of the laterality chosen at the beginning of the game.) Better swords deal more damage. Since attacks are not one-to-one with the Wii remote, which would leave massive blank spots in attack arcs, the player may freely move a cursor and click any point on the screen using the A button, which sets a focal point for the attacks that follow. The focal point expires after a few seconds of no attacks inputted, automatically returning to the centre of the television screen.
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===Level scoring===
===Level scoring===
:''See main article: [[Level scoring in Dragon Quest Swords]]''
:''See main article: [[Level scoring in Dragon Quest Swords]]''
After completing each level, a score is tallied depending on how well the hero completed the level. This score determines what rank the player receives, which determines the type and number of reward items. Bonuses are awarded if the player some specific criteria while completing the level. See [[List of level bonuses in Dragon Quest Swords|List of level bonuses in ''Dragon Quest Swords'']] for full information regarding bonuses.
After completing each level, a score is tallied depending on how well the hero completed the level. This score determines what rank the player receives, which determines the type and number of reward items. Bonuses are awarded if the player some specific criteria while completing the level. See [[List of level bonuses in Dragon Quest Swords|List of level bonuses in ''Dragon Quest Swords'']] for full information regarding bonuses.


==Characters==
==Characters==
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