Editing Dragon Quest VI: Realms of Revelation

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*The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn.
*The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn.
*When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over.
*When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over.
*[[Encounter]]s have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.
*[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.


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[[Monster recruitment|Monster companions]] are treated more like human party members in this game; they stay at [[Patty's Party Planning Place]] and can change vocations, but they will not join the party unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn through vocations most of the same skills and powers monsters obtain via leveling up .  However, each bestial buddy boasts resistances that humans do not. There are 18 types of monster that can join the party, but Patty has only 15 seats for monsters in her bar, considerably less than the fifth game.
[[Monster recruitment|Monster companions]] are treated more like human party members in this game; they stay at [[Patty's Party Planning Place]] and can change vocations, but they will not join the party unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn through vocations most of the same skills and powers monsters obtain via leveling up .  However, each bestial buddy boasts resistances that humans do not. There are 18 types of monster that can join the party, but Patty has only 15 seats for monsters in her bar, considerably less than the fifth game.


This feature has been removed from the DS Version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of [[Slime family]] monsters only through [[encounter]]ing them in towns/dungeons/etc. The available slimes are:
This feature has been removed from the DS Version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of [[Slime family]] monsters only through encountering them in towns/dungeons/etc. The available slimes are:
*[[Goowain]]
*[[Goowain]]
*[[Healie]]
*[[Healie]]
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===[[Monster Arena]]===
===[[Monster Arena]]===
Monsters of the {{Slime}} type can fight in a special arena dubbed [[Slimopolis]]; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.
Monsters of the [[slime]] type can fight in a special arena dubbed [[Slimopolis]]; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.


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