Dragon Quest VI: Realms of Revelation: Difference between revisions

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==New features==
==New features==
As the sixth installment to the ''Dragon Quest'' series,  the graphics and sound presentation were improved significantly from ''[[Dragon Quest V]]'', which was criticized for being too similar tot he 8-bit installments and not taking advantage of the SNES hardware.  
As the sixth installment to the ''Dragon Quest'' series,  the graphics and sound presentation were improved significantly from ''[[Dragon Quest V]]'', which was criticized for being too similar to the 8-bit installments and not taking advantage of the SNES hardware.  


===[[Vocation system]]===
===[[Vocation system]]===
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*[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.
*[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.


==Returning features==
==Returning features==
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