Dragon Quest VII: Fragments of the Forgotten Past: Difference between revisions

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Other critics were not as pleased with ''VII'': GameShark.com described the first two hours of the game as "some of the most boring hours you will ever play in a video game." XenGamers.com also pointed out that in order to play the game, the player needs "the patience of a rock". [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that "four million Japanese can be wrong", referring to the game's immense popularity in Japan.
Other critics were not as pleased with ''VII'': GameShark.com described the first two hours of the game as "some of the most boring hours you will ever play in a video game." XenGamers.com also pointed out that in order to play the game, the player needs "the patience of a rock". [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that "four million Japanese can be wrong", referring to the game's immense popularity in Japan.


Because of the game's delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2's]] release, which created some negative feedback, particularly about the game's graphics. IGN commented on this, calling the game "a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety." Gamespot called the graphics "not good" and warned readers that if the "most rewarding things" they "got out of ''Final Fantasy VI'' were the full-motion video interludes, you definitely won't be wowed by anything you see in ''Dragon Warrior VII''."
Because of the game's delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2's]] release, which created some negative feedback, particularly about the game's graphics. IGN commented on this, calling the game "a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety." Gamespot called the graphics "not good" and warned readers that if the "most rewarding things" they "got out of ''Final Fantasy VII'' were the full-motion video interludes, you definitely won't be wowed by anything you see in ''Dragon Warrior VII''."


Since the game's release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength & Muster Strength, Shove & Heave-ho, Muscle Dance & Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of ''VIII's'' weapon-specific skill trees, which have become the standard of the series ever since.
Since the game's release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength & Muster Strength, Shove & Heave-ho, Muscle Dance & Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of ''VIII's'' weapon-specific skill trees, which have become the standard of the series ever since.
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