Dragon Quest VII: Fragments of the Forgotten Past: Difference between revisions

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|series=''[[Dragon Quest]]''
|series=''[[Dragon Quest]]''
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{{Translation|'''Dragon Quest VII: Warriors of Eden'''|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular ''[[Dragon Quest (series)|Dragon Quest]]'' series of role playing games and the first in the series to not be a part of a larger trilogy.
{{Translation|'''Dragon Quest VII'''|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular ''[[Dragon Quest (series)|Dragon Quest]]'' series of role playing games and the first in the series to not be a part of a larger trilogy.
It was the first main series ''Dragon Quest'' title to be released outside of Japan since the release of ''[[Dragon Quest IV]]'' in North America in [[wikipedia:1992 in video gaming|1992]], and the last ''DQ'' title to be released in North America with the ''Dragon Warrior'' name.
It was the first main series ''Dragon Quest'' title to be released outside of Japan since the release of ''[[Dragon Quest IV]]'' in North America in [[wikipedia:1992 in video gaming|1992]], and the last ''DQ'' title to be released in North America with the ''Dragon Warrior'' name.


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==Development==
==Development==
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The ''infamous'' planning document for VII.]]
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The ''infamous'' planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]
''Dragon Quest VII'' was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game's release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game's overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judo-christian themes into the backstory and the scenarios of several plagued towns.  
''Dragon Quest VII'' was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game's release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game's overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judo-christian themes into the backstory and the scenarios of several plagued towns.