Dragon Quest VII: Fragments of the Forgotten Past: Difference between revisions

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*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.
* ''VII'' includes '''thirty-four''' Monster Vocations compared tot he previous game's two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.
*''VII'' includes '''thirty-four''' Monster Vocations compared tot he previous game's two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.


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==3DS version==
==3DS version==
===Changes in the 3DS version===
===Changes in the 3DS version===
* A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.
* Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.
* Party member appearance change immediately after switching vocations.
*Party member appearance change immediately after switching vocations.
* Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.
*Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.
* Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]
*Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]
* Vocation ranks require fewer battles to advance
*Vocation ranks require fewer battles to advance
* Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.
* Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.


==Related media==
==Related media==
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