Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest XI: Echoes of an Elusive Age (ドラゴンクエストXI 過ぎ去りし時を求めて Doragon Kuesuto Irebun Sugisarishi Toki o Motomete, lit. "Dragon Quest XI: In Search of a Passing Time") is the eleventh main Dragon Quest game. The game was initially released on the Nintendo 3DS and the PlayStation 4 game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.[1] The game was first revealed during a livestream on July 28, 2015[2]. The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018.

Later an enhanced version titled Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition, was released in September 27, 2019 first for Nintendo Switch. The ports for Microsoft Windows, PlayStation 4 and Xbox were released in Dec 2020. Following the release of the Definitive Edition, the original version was stopped from shipping.[3]On March 16th, 2021, a port for Google's cloud-based gaming service Stadia was released, as well.[4]

Planned as the 30th anniversary title for the series, Dragon Quest XI is an homage and celebration of the ten games that came before it that tells its own distinct story.


The world of the game is Erdrea, a peaceful planet watched over by the floating island that carries Yggdrasil, the source of all life. Though present in previous games, the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real-world European nations return for the first time since Dragon Quest III, and the game's plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.


Warning: Spoilers!
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The game is set in the world of Erdrea and begins as the kingdom of Dundrasil is invaded and destroyed by an army of monsters. The protagonist, an infant during the attack, survives and is found floating down a river by an older man named Chalky in the village of Cobblestone. The protagonist is adopted by Chalky's daughter Amber and raised in the village. After the protagonist's coming-of-age ceremony, Amber reveals the truth to him about his birth and adoption and sends him to meet King Carnelian of Heliodor. However, the king accuses him of being an evil entity and throws him into the dungeons. Imprisoned, the protagonist meets a thief called Erik, who reveals that he was sent to meet him, as the mark on his hand is proof that he is the Luminary, a legendary hero chosen by the world tree Yggdrasil to save Erdrea from evil. The pair escape and evade capture, later joined by two mages: Veronica, trapped in a child's body due to a curse, and her twin sister, Serena. On their quest to help the Luminary reach the sacred tree Yggdrasil, they gain three other companions: Sylvando, a traveling entertainer, Rab, former king of Dundrasil and the protagonist's grandfather and Jade, the exiled princess of Heliodor who helped the infant protagonist escape during the attack of Dundrasil.

The party eventually arrives at the heart of Yggdrasil, which contains the Sword of Light, the Luminary's destined weapon. However, just as the Luminary is about to take it, he and the party are intercepted by Carnelian and his retainers Jasper and Hendrik. It is revealed that Carnelian was possessed by an evil sorcerer known as Mordegon and that Jasper is Mordegon's agent. The two subdue Hendrik and the Luminary's party, with Mordegon taking the Sword of Light and absorbing the heart of Yggdrasil, destroying the tree and plunging the world into an age of darkness. The Luminary returns to Cobblestone, separated from the others, turned into a fortified refuge for Heliodor citizens led by Carnelian and Hendrik. They apologize to the Luminary for all the troubles they caused him. Hendrik joins forces with the Luminary, and together they reclaim Heliodor from Mordegon's forces. After reuniting with the rest of the party, except for Veronica, who perished saving the others during the fall of Yggdrasil, the Luminary obtains the means to forge a new Sword of Light, which they use to defeat Jasper and Mordegon, which restores Yggdrasil and the world.

Afterward, the party discovers the means to bring Veronica back within the Tower of Lost Time. There they meet the Timekeeper, who gives the Luminary the power to go back in time and defeats Mordegon before he can steal the Sword of Light and Yggdrasil's heart, thus saving Veronica from sacrificing herself. However, due to Mordegon's absence, a dark spirit is able to summon forth a mysterious orb called Erdwin's Lantern and merge with it, thus awakening the game's true antagonist, The Dark One, Calasmos, who was previously destroyed in the timeline of Mordegon's rule. The party learns that a prior Luminary named Erdwin was betrayed and killed by his mage companion Morcant, who absorbed Calasmos's powers and transformed into Mordegon. Since he could not be destroyed forever without the power of the Luminary, Serenica, Erdwin's former sage companion and lover, then sealed the weakened Calasmos within Erdwin's Lantern and attempted to return to the past at the Tower of Lost Time, but was turned into the Timekeeper instead. The party then confronts and destroys Calasmos before the Luminary entrusts his mark to Serenica, who reverts to her original form and uses it to return to the past and reunite with Erdwin. Accompanied by Veronica and Serena, he also returns the Sword of Light to Yggdrasil, who reveals itself to be Yggdragon, an ancient dragon of light defeated by Calasmos ages ago, whose body transformed into the tree Yggdrasil and gave life to Erdrea. Yggdragon bestows upon the Luminary the title of "Erdrick," the mightiest of all heroes, and keeps the Sword for the day when a new hero will need it to defend Erdrea from evil. In the mid-credits, Serenica reunites with Erdwin in the past, while after the credits, a young mother, after reading the Luminary's story in a book, wakes up her child from the bed, setting up the beginning of Dragon Quest III.


Playable CharactersEdit

  • The Luminary - A young man from the village of Cobblestone. He was born with a mysterious mark on his left hand, and is declared to be the "Darkspawn" by the King of Heliodor that will bring about the end of the world if he is not killed.
  • Erik - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.
  • Veronica - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.
  • Serena - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.
  • Sylvando - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.
  • Jade - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.
  • Rab - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high-level magic. He seems to know someone in every port and town around the world.
  • Hendrik - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary's sword, shield, and unswerving companion.

Other CharactersEdit

  • Gemma - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.
  • Chalky - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game's prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.
  • Jasper - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.
  • King Carnelian - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.
  • Mia - Erik's younger sister and a fellow thief, forced into the Vikings' servitude in their youth. Due to an incident in Erik's past involving her, he is clouded with deep regrets.
  • Erdwin - The "Luminary of Legend," and the protagonist's predecessor.
  • Drustan - A warrior of great prowess and one of Erdwin's traveling companions.
  • Serenica - A sage of Arboria who was one of Erdwin's traveling companions.
  • Morcant - A wizard with a deep thirst for power who was one of Erdwin's traveling companions.

New featuresEdit

Fun-size forgeEdit

The Fun-Size Forge is a complete overhaul of the alchemy system first seen in VIII. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects.

The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.

Player conveniencesEdit

  • The player can catch up on current and past events at any time by checking the "Info." section of the main menu.
  • The mini map on the overworld screen will highlight the direction where the next plot point is.
  • Zoom can now be cast indoors.
  • Party Chat returns, with a menu screen similar to VIII.
  • A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.

Battle refinementsEdit

Dragon Quest XI is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X. While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII. Specific additions to the battle system are:

  • The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage, and getting a preemptive strike when battle commences.
  • The text displaying a monster's name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.
  • Experience Points are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.
  • A character's HP and MP are fully restored upon leveling up.
  • The Luminary will be revived with one HP after battle if he perishes.

International bonus featuresEdit

The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.

  • Fully voiced characters in English.
  • Draconian Quest: an excessively difficult mode for experienced players.
  • A sprint button that allows a character to dash.
  • Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of VIII.
  • Refined camera control for easier viewing of details.

Dragon Quest XI S: Definitive EditionEdit

This version of the game includes the following new features and improvements in addition to all content seen in the international PS4/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.

It was originally exclusive to the Nintendo Switch but it was eventually ported to PlayStation 4, Xbox One (and Gamepass), PC (Steam), and Stadia. This new version replaced de facto the original version on PSN and Steam. The Stadia version because unplayable once the service went offline in 2023.

Quality of life adjustmentsEdit

  • Improved camera controls in 3D mode.
  • The ability to dash in the overworld has been added for the Japanese version.
  • Forging is now available at all times, available from the "+" button menu.
  • Cutscenes may now be skipped immediately.
  • Additional appearance-changing equipment.
    • The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.
    • A special outfit for Erik designed by mangaka Hiro Mashima, of Fairy Tail fame. This outfit remained Switch-exclusive even after DQXI S was ported to other platforms.
  • The ability to switch between the Symphonic Suite and original soundtracks.
  • The ability to switch between 3D and 2D modes as in the 3DS version.

Scenario additionsEdit

  • An extensive sidequest involving Hendrick and Jasper has been added to the end-game.
  • A new character, Madame Cherie, has been added. She is a professor at L'Académie de Notre Maitre des Médailles.
  • Additional sub-scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab's activities.
  • The Luminary is able to 'Become Companions' with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.

Party interactionEdit

  • Additional Party Chat dialogue.
    • In-battle speech bubbles for character commentary.
  • Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.
    • The ability to switch between English and Japanese voices in the International version
    • The ability to silence the protagonists' idle sounds such as yawns and battle cries
  • Party members will follow behind the Luminary in 3D mode just as in 2D titles.
    • Characters can be spoken to directly on the overworld without having to bring up the Party Chat menu.
  • Party members will move on their own while in battle, adjusting to the conditions of conflict for more player immersion. This is an aesthetic adjustment that does not affect gameplay.

Mini game refinementsEdit

  • A photograph mode reminiscent of Cameron's Codex.
  • Horse-racing minigame has been fine-tuned.
  • The amount of monsters to ride has been increased by four, including a Golem, Great sabrecat, and Slime knight, and an Iron maiden.
    • Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit-and-runs.
    • A dedicated musical theme will play when riding a Great sabrecat.

2D and 3D art stylesEdit

Dragon Quest XI is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of Dragon Quest IX with chibi character proportions, and the latter is sprite-based and designed to evoke the SFC remake of Dragon Quest III.

The 2D mode was later reworked into the Definitive Edition re-release, with various graphical overhauls and with a more limited way of swapping between 2D and 3D. As the 3DS version was not released internationally, Western fans can only play the game in the 16-bit style in the Definitive Edition.

Pre-released informationEdit


The news about Dragon Quest XI was revealed by its creator Yuji Horii, when saying that he won't release Dragon Quest XI for smartphones.[5] In April 2014, Yuji Horii teased that he is working on the next Dragon Quest title.[6] In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new Dragon Quest title during a livestream on July 28, 2018. [7] After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact Dragon Quest XI. A Wall Street Journal Japan reporter received a letter of invitation from Square Enix containing that there will be "a new title from main Dragon Quest series." which the letter fully revealed "a new title from the main Dragon Quest series for the first time in three years."[8] During the livestream on July 28, 2015, the revealed gameplay footage of Dragon Quest XI, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses Unreal Engine 4 to create a high quality game.

On July 28, 2017, Yuji Horii announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.

Dragon Quest XI producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that Dragon Quest XI S will be based off the PlayStation 4 version. He also mentioned that while Dragon Quest XI S was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn't run on the Nintendo Switch since the SDK (software development kit) wasn't ready within Unreal Engine 4. But the development team is now able to start working on Dragon Quest XI S since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don't have a solid input on how long the development for Dragon Quest XI S will take, they believe it's going to be a long ways out, and they didn't want fans on PlayStation 4 and PC to wait that long to be able to enjoy Dragon Quest XI[9].

Dragon Quest XI producer Hokuto Okamoto announced on Twitter that the Japanese version of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition went gold on July 19, 2019[10] while the Western version of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition went gold on July 26, 2019[11].

During the Dragon Quest Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled Dragon Quest XI: Echoes of an Elusive Age S, with 'S' meaning "Switch," "Special," "Shaberu" (Speaking), and "Seiyuu" (Voice Actor), according to Yuji Horii. Dragon Quest XI producer Hokuto Okamoto added that "Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we're keeping that in mind. Horii will be able to say more about that at some point..."[12] Nintendo announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition and will be released during Fall 2019[13].

During E3 2019, Nintendo and Square Enix[14] announced that Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition will be released worldwide on September 27, 2019[15]. During the Pre-Xbox Games Showcase of July 23, 2020, Dragon Quest XI S was shown to have a release set for Xbox One and Windows 10 on December 4, 2020. Stated by Yuji Horii, it is the first time the franchise has a game published on Xbox.[16] After the showcase, a Steam and PlayStation 4 port of the game were published on Twitter and would be released on the same date as the Xbox One and Windows 10 port.[17]


Scenario & design
Role Staff
Game Designer Yuji Horii
Character Designer Akira Toriyama
Music Composer Kōichi Sugiyama
Director Takeshi Uchikawa
Scenario Yuji Horii
Scenario Writers Kenjirou Mori, Jun Ito, Yuji Watanabe, Shungo Hirano, Reona Kawase, Masahiko Kitagawa, Sayaka Takagi, Kouichiro Tsuro, Mei Komuro
English cast
Staff Role
Rasmus Hardiker The Luminary
Gunnar Cauthery Erik
Lauren Coe Veronica
Jessica Clark Serena
Shai Matheson Sylvando
Laura Aikman Jade
Alex Norton Rab
John Hopkins Hendrik
James Goode Mordegon
Lizzie Stables Gemma
Timothy Watson Chalky
Jessica Carroll Amber
Jamie Ballard King Irwin
Joy MacAvoy Queen Eleanor
Matthew Gravelle Jasper
Christopher Godwin King Carnelian
Sacha Dhawan Prince Faris
Parker Sawyers Vince Vanquish
Naomi McDonald Michelle
Nathan Wiley Kainui
Lydia Leonard Queen Marina
Alex Kelly Dora-in-Grey
Maya Lindh Queen Frysabel
Martin Wenner Snorri
Beau Anten High Lama
Tuyen Do Grand Master Pang
Joseph Balderrama Don Rodrigo
Naoko Mori Miko
Joseph West Atsuo
Lauren Mote Mia
Additional voices Laura Aikman, Lorenzo Allchurch, Beau Anten, Jonathan Ashley, Joseph Balderrama, Jamie Ballard, Eloise Bowler, Jessica Carroll, Oli Chance, Jessica Clark, Sacha Dhawan, Tuyen Do, Wayne Forester, Phoebe Fox, Christopher Godwin, James Goode, Matthew Gravelle, Rasmus Hardiker, John Hopkins, Freddie Jones, Eve Karpf, Alex Kelly, Lydia Leonard, Maya Lindh, Shai Matheson, Joy McAvoy, Naomi McDonald, Naoko Mori, Lauren Mote, Nikoo Saeki, Parker Sawyers, Ronan Summers, John Taylor, Timothy Watson, Martin Wenner, Joseph West, Nathan Wiley, Jon Youseman, Jamie Zubairi
English directing
Role Staff
SIDE UK ltd. Casting Director: Martin Vaughan
Voice Director: Jonathan Ashley
Senior Production Manager: Chris Donnelly
Production Assistant: Adam Hyder
Audio Engineer: Jon Youseman
Audio Engineer and Post-Production: Damian O'Sullivan
Post-Production Coordinator: Duncan Gillies
General development
Role Staff
Chief Planners Yuichi Tsuchiya, Koichi Ogawa, Masato Yagi, Masahide Kobayashi
Battle Planners Takehiro Fujii, Yoichi Kuroda, Yoshitaka Osawa, Shungo Hirano, Daisuke Makino, Kazuyuki Miura, Takeo Mogi, Hiroshi Ogino, Hiroshi Tamate
Lead Event Planner Masato Yagi
Event Planners Shinji Yoneyama, Yasuyuki Hayasaka, Yuta Nakagawa
Lead Map Planners Koichi Ogawa, Yutaka Hirata
Map Planners Shuta Yoshida, Katsushi Yamagishi, Takamasa Saitou, Naoyuki Shiraishi
Lead System Planner Shuetsu Kadowaki
System Planners Ryota Iwagami, Masaaki Shimoma, Toru Maruyama
Lead NPC Planner Yasushi Funakoshi
Lead UI Planners Noriyuki Miyaji, Kazushi Morita
UI Planner Tatsuya Yamashita
Technical Director Mitsuru Kamiyama
Lead Programmer Toshihide Kitamura
Framework Programmers Hajime Kitamura, Yūichirō Hino, Hideaki Nakata, Hiroto Matsutani
Game System Programmers Kazuaki Yokozawa, Tomoyuki Ando, Sho Nakamura, Hayato Ikeda, Motoharu Terasaki
Battle System Programmers Daisuke Sato, Kohei Iwata, Koichi Nakata, Akira Koizumi
UI Programmers Yoshifumi Ohtsu, Hidenori Suzuki, Tōru Funakura, Shinobu Ogasawara
Lead Level Designer Masashi Niwano
Level Designers Tomomoto Adachi, Teruhisa Takeda, Shuta Yoshida, Takaaki Jitsuhiro, Tsubasa Akimoto, Katsushi Yamagishi, Yosuke Kitazono, Makiko Tono, Soichi Osawa, Masaaki Matsuura, Takahiro Kawase, Kei Urushibata, Ayumi Okayasu, Shunhao Ko, Ryota Hirasawa, Naoya Komiyama, Yuta Obinata, Issei Kikuchi, Ayumi Nakaji, Yuhei Kuramoto, Jumpei Nishino, Shotaro Ono, Yuta Toyama, Katsumori Nagayama, Akihito Sakamoto, Shunsuke Matsunami, Tsuyoshi Kimura, Arashi Matsuoka, Shinji Kuwabara, Norihisa Hoshino, Jumpei Yamaguchi, Midori Iwabuchi, Takehiro Imai, Naoyuki Shiraishi
Technical Level Designers Toshiyuki Baba, Yoshihiro Suzuki, Kazuya Azuma, Seigen Kojima, Yuki Shimizu
Lead Minigame Planners Ryota Iwagami, Kenji Tatsuta
Minigame Planners Kazuya Shibata, Yuko Yamamoto, Yoshinori Takadate, Atsuya Funahashi
Lead Minigame Programmer Shunsuke Itō
Minigame Programmers Junya Matsushita, Kazuo Yagi
Lead Minigame Designer Atsushi Kaneko
Minigame Designers Tatenori Yabe, Yuji Mochizuki, Momoko Hirose, Miyuki Sano, Mayu Asahina, Ayumi Ida, Kei Ishijima, Kotaro Shinoki, Yukiko Nishigaki
Slime Quest Slots Director Keiichiro Kajiyama
Slime Quest Slots Adviser Seiya Nakata
Art direction
Role Staff
Project Manager Kiyosei Nishikawa
Art Director Eiichirō Nakatsu
3D Art Directors Kazuyuki Ikumori, Yoshiko Hiyama, Shinya Hayakawa
Technical Artists Kazuhiro Takagi, Osamu Fukumitsu, Koji Kawasaki, Satoshi Gonokami
Cutscene Directors Shusuke Momoi, Manabu Nakamura, Hitoshi Nishio, Shimon Dohi, Kei Iwasaki
Technical Cutscene Artists Takashi Nyui, Hirokazu Nagai, Akiko Konagaya
Lead Cutscene Animators Tadashi Fujita, Yoshifumi Tomura, Yoshimatsu Isao, Hidenori Hoshino, Tomotake Ishikawa, Rui Fukuma, Hitoshi Nishihara, Takayuki Shigekawa, Kentarou Narimatsu, Wataru Ohnishi, Yuji Koga, Junichi Kameda, Syota Hiramatsu, Shuhei Arai
Cutscene Animators Arato Kato, Yuki Date, Hidekazu Yamada, Kenji Uchida, Mamoru Watanabe, Keiitirou Akashi, Hirokazu Tono, Hiromi Toda, Aimi Suda, Lisa Furuya, Nobue Sakuyama, Narimi Okue, Ko Mogi, Shigeru Tanabe, Masayoshi Senba, Soh Chionrion, Mayu Shimazaki, Yuta Nakatsuka, Ryo Tsukagoshi, Qiushi Bai, Mitsugu Ohara, Yuki Nonaka, Akira Oguro, Kenta Nemoto, Zhang Miao, Tomotake Ishikawa, Tsuyoshi Murabayashi, Kaori Nishimoto, Wakiko Sato, Naoki Adachi, Shunsuke Goto, Akiyoshi Takeuchi, Jinpei Saito, Daiki Nakano, Ryuji Miyazawa, Yosuke Takada, Mao Konishi, Tsubasa Kuwabara, Fumie Anno, Atsushi Hayashida, Keigo Akita, Yukio Noguchi, Kazuo Aoishi, Taisuke Shinkawa, Yuta Yamashita, Kazuya Takeda, Kazuma Onodera, Mikimasa Katou, Daisuke Kobayashi, Akito Iwatsu, Noriko Itagaki, Maria Yamazaki, Yuki Yanagibashi, Ryuji Kataniwa, Yusuke Yachi, Fumihiko Kagawa, Shigeru Araki, Yoga Priyanto, Kosuke Araki, Mitsuru Yoshida, Yoshinori Yoshimoto, Aya Kamei, Yuki Kokura, Satoko Naiki, Eiji Takada, Satomi Nakayama, Takayuki Shimokawa, Yuki Kato, Marika Matsuo, Yuuki Kanai, Masanori Tsutsumi, Tomoya Yasuda, Yasushi Nagata, Naoki Kitagawa
Cutscene Animation Support Teruaki Shiraishi, Masayuki Tanaka
Associate Battle Designers Takayuki Sasaki, Ittatsu Shimizu, Tatsuya Asakura, Naoki Yoshibe, Takuya Saito, Yoshihiko Ishiguro, Yuki Nakajima, Yuta Matsumoto, Shunsuke Yoshida, Hiroki Azuma, Takeshi Ishiuchi, Kaori Koyanagi
Lead Art Designers Kazuhiro Fukugaya, Hayato Yamamoto, Kōki Mogi, Kenji Miyawaki
Art Designers Yoshihiro Hirota, Nao Amano, Masami Hashizume, Yui Ouchi, Shigeo Niwa, Tetsuro Kodama, Kenji Hoshio, Seiji Uda, Kyosuke Maruyama, Akira Okamoto, Tatsuaki Urushibara, Naoki Fukuda, Ryūichi Tobe, Yoshirou Mori, Hidetomo Komaki, Kazuhiro Oya
Lead 3D Character Artist Shinya Hayakawa
3D Character Artists Takaaki Yamagami, Yoshio Kamikubo, Hideaki Ono, Nobuto Iwao, Kazuya Nanjo, Yuko Akazaki, Kai Okura, Hiroshi Ueda, Mari Tachibana, Takuya Shibuya, Yuki Sato, Minoru Kobayashi, Otokazu Eda, Yuto Ito, Takehiro Ishikawa, Jun Sonobe, Shion Otsuka, Shinya Kanzaki, Endo Yu, Yasuko Morozawa, Kazunori Nakanishi, Mayu Suzuki, Takahito Mizuno, Kito Ogihara, Yuma Ito, Rika Tanaka, Toru Mizomoto, Masahiro Inoue, Ryo Goto, Yuichi Harada, Daiki Iwashita, Yu Shimizu, Sosuke Matsui, Yusuke Suga, Toshiaki Miwa, Hiroyuki Ashida, Kōichirō Ono, Naomori Daira, Shigeaki Okada, Arisa Kobayashi, Masakazu Ogata, Ei Mitsuhashi, Kenta Matsumoto, Yuya Kobayashi, Atsushi Ōshima, Hirofumi Yamazaki, Yang Wu, Arika Shirai, To Hoen, Cheng Hao, Shan Weijia, Song Yan, Li Ying, Du Juan, Zhang Yichun, Shi Zongjing, Masayuki Goto, Kaori Furusawa, Ken Fujikawa, Shizuo Kato, Atsushi Kaneko, Hidenori Tanaka, Daishi Yanai, Yusako Ando, Kazuya Kitamura, Tetsuya Chiba
Lead Environment Artists Yoshiko Hiyama, Atsushi Numata, Katsumi Miura, Takeshi Tomiwaki
Environment Artists Kiyoshi Tsuchiya, Shuichi Suwa, Teruki Suganuma, Shunichi Iwaita, Hiroki Uchida, Chiharu Shindo, Hisashi Sawada, Mihoko Takahashi, Akimune Tanaka, Tomohiro Kishi, Takayuki Honne, Azusa Ishizeki, Yohei Yamada, Yoji Oyama, Tomohiro Abe, Takashi Hirano, Koji Asai, Yoshinobu Okano, Akira Nagamatsu, Yukiko Mizo, Masashi Komatsubara, Tomohiko Nakamura, Nobuaki Hirai, Eriko Nishio, Kotaro Sato, Lin Xu, Wang Dakai, Liao Bin, Gao Xin, Chen Jianzhi, Shi Yichao, Ye Chunyi, Mai Xuefeng, Qi Jianxin, Su Bo
Technical Environment Artists Masanori Nishishita, Isana Kurokawa
Associate Environment Designers Tomoki Yoshimitsu, Jin Horita, Kenzo Kanzaki, Wang Bo, Wu Xia, Zheng Hao, Huang Xiang, Feng Ling Fei, Yang Xiao Jun, Ying Hang Dong
Lead Object Designer Akira Yasui
Object Designers Taiyo Tazawa, Ryosuke Koga, Keisuke Shibutani, Kimio Odagawa, Shuhei Nomura, Kazuki Sawada, Masaaki Senda, Naoki Ando, Daima Agawa, Takuya Kojima, Kosei Hatanaka, Mamoru Hitotsuyanagi, Shinobu Ueki, Lai Chuanming, Akane Yamada, Masatomo Kihara, Takafumi Arai, Kenji Ueda
Lead UI Designer Noriyuki Miyaji
UI Designers Tomoyasu Katoh, Taketoyo Ogawa, Akira Shinoda, Nozomi Tamura, Jun Ishiwatari, Satomi Doi, Sae Kamidani, Setsuko Isomoto, Kouichirou Kobayashi, Tomomi Takemura, Yuhi Igushi, Akira Katagi, Yoshinao Kimura, Ayumi Kato, Koji Kato, Kanako Kazoe
Lead Character Animator Shigeru Takenaka
Character Animators Katsuya Shiraishi, Yuya Iwama, Ryuhei Fuchigami, Kazuyuki Watanabe, Shigemi Karaki, Kiyoshi Taniuchi, Hisashi Kanie, Hidetoshi Mizuno, Masateru Nishiyama, Mitsumasa Tanabe, Yuta Fukushi, Makoto Suzuki, Tsunemasa Endo, Syugo Harada, Yoshiaki Ide, Fumihiro Maruno, Kazuya Sato, Katsuki Hisanaga, Kazushige Iizuka, Son Taii, Yusuke Masuda, Masakazu Tagawa, Chiaki Kimura, Akane Tsuya, Hisashi Tohyama, Yushi Inagaki, Yukiko Wakasa, Norimasa Morishita, Fumio Mukaeda
Character Animation Supervisor Katsuyuki Wada
Lead VFX Artist Arugo Shinohara
VFX Artists Yuji Kawada, Musashi Nishiki, Hiroto Narita, Ryota Fujisawa, Hiroaki Nakamura, Natsuka Furukawa, Tatsuki Okano, Takahiro Ōwaki, Manami Urakami, Yukina Yamada, Mariko Kawase, Yuki Akimoto, Asuka Nakayama, Ka Shin, Takayoshi Ishihara, Kōsuke Nakayama, Kazuma Sangu, Takuya Kotobuki, Yuki Arikawa, Yuki Kawachi, Tomotaka Ishikawa, Kenta Kobayashi, Yuriko Inaba, Hiroyuki Kudo, Miki Toyota, Kohei Yoshizawa
VFX Supervisor Hikaru Suzuki
Sound Director Nobuyoshi Sano
Sound Planners Shingo Kataoka, Kanji Hirao
Lead Music Programmer Ayumu Murai
Music Programmers Takashi Honda, Yoshiaki Kimura, Noriko Ishida
Sound Advisor Hidenori Miyanaga
Motion Capture Studio Engineers Masashi Imanaka, Hajime Kotani, Masayuki Wakai, Yoshitaka Honma
Motion Capture Engineers Kazumi Tashiro, Masashi Tsuchiya
Motion Capture Actors Masahiro Kuranuki, Yasushi Komura, Haruka Shibai, Shinya Shimokawa, Hideki Sugiguchi, Naomi Taniyama, Daisuke Terai, Masahiro Nagai, Sanae Hitomi, Taketore Morita, Sanshiro Wada
Motion Capture Actor Coordinators Kazushi Horikawa, Hiromi Shinjo
Technical Support Ryo Takahashi, Kazuhiro Nishizawa, Yusuke Yasuda, Uson Jong, Yusuke Ishikawa
System Support Toshiyuki Koike, Masahiro Itoh, Keiko Fukushima, Makoto Oda, Yasuaki Ishii, Yoko Washino, Ryusuke Satou, Kazuhiro Usui
Production Support Akira Funada, Masatoshi Kobayashi, Masaya Kaneko
Development Support Kenji Sakuraba, Yasukichi Sasaki, Tsunenao Kii, Ryo Sonoda, Yoriko Nakanishi, Kenji Ōki, Tsukasa Onuma, Sawako Akimoto, Yumi Matsuo, Hiromi Masuda, Eri Shibazaki
Project Managers Yuka Yoshizumi, Masashi Miyata, Koki Nonaka, Noboru Narigasawa, Rie Kitagawa, Ryo Kobayashi, Kenji Sakurai, Hiroyuki Onishi, Takahiro Mizutani, Kazuma Taketani, Masahiro Kudo, Kunpei Yanagawa, Akinori Ozawa, Takanori Asano, Ryo Sakakibara, Manabu Nikai, Tokio Fujisue, Masahiko Fukushi
Product Manager Shinya Tsukizaki
Development Producers Toru Takahashi, Soji Takamori, Kiyotake Fujii
Cutscene design
Role Staff
Cutscene Director Manabu Nakamura
Cutscene Animators Hirokazu Nagai, Akiko Konagaya, Nobue Sakuyama, Kei Iwasaki, Rui Fukuma, Yoshimatsu Isao, Hiromi Toda, Shigeru Tanabe
User interface
Role Staff
Lead UI Designer Tomoyasu Katoh
UI Designers Akira Shinoda, Nozomi Tamura, Taketoyo Ogawa, Sae Kamidani
Lead Programmer Kazuaki Yokozawa
Programmers Yoshifumi Ohtsu, Hayato Ikeda, Hidenori Suzuki, Hiroto Matsutani, Tōru Funakura, Shinobu Ogasawara, Motoharu Terasaki, Daisuke Sato, Syo Nakamura, Kohei Iwata
Lead Planner Masaaki Shimoma
Planners Tatsuya Yamashita, Toru Maruyama, Kazushi Morita
Project Managers Masatoshi Kobayashi, Koki Nonaka, Hiroyuki Onishi
Special Thanks Toshihide Kitamura, Masashi Niwano, Akira Yasui, Hiroshi Mitsuzuka, Kazuya Azuma, Teruhisa Takeda, Ayumi Okayasu, Yosuke Kitazono, Yuta Nakagawa, Katsumori Nagayama, Arashi Matsuoka, Noboru Narigasawa, Hiroshi Yamamoto, Yukina Yamada, Ryosuke Koga, Kohei Yamashita, Keita Yamamoto, Kentaro Hayase
Role Staff
Localisation Team Producer Atsuko Hirose
Localisation Project Manager Izumi Watanabe
Localisation Assistant Project Managers Marie Imai, Koki Tozawa
English Lead Translator John Taylor
English Translators Timothy du Heaume, Christopher Orr
Localisation Supervisor Kay Miura
Lead Localisation Engineer Kenkyu Hata
Localisation Engineers Kazuki Kobayashi, Mahiro Komura
Manager Shingo Hosokawa
General Manager Kazuhisa Ichigaya
SHLOC Ltd. Coordination/Project Management: Oli Chance, Geraint Howells
Editor: Oli Chance
Translators: Mark Boyle, Geraint Howells
Additional Translation/Editing: Morgan Rushton
French Localisation Team Lead Translators/Editors: Adeline Guichard-Lepetit, Cédric Tannay
Translators: Anne Lamy, Thibaut Salembier
Italian Localisation Team Lead Translator/Editor: Gaetano Fabozzi
Translators: Massimiliano Sacchi, Francesca Pezzoli, Riccardo Lausdei
German Localisation Team Lead Translator/Editor: Andreas Teubler
Translators: Georg Hund, Gerald Paetsch, Nick Schaefer, Simon Weisgerber
Spanish Localisation Team Lead Translator/Editor Aurora Ramírez Martínez-Esparza
Translator/Editor: Diana Díaz Montón
Translators: Beatriz Esteban Agustí, María Jesús Fernández Herrero, Francisco Paredes Maldonado, Inmaculada C. Pérez Parra
Quality assurance
Role Staff
Assistant Director of Quality Assurance David Carrillo (Ribs)
Associate QA Manager Keith P. Martz
Assistant QA Manager Mathew A. Clift
Senior QA Coordinator Michael Ashton
QA Coordinator John Clark
Assistant QA Coordinators Tracey Algire, Marcus Hirshhorn
QA Administrator Louis Sedeno III
QA Team Genevieve Wright-Scherr, A. J. Castro, Elissa Danese, Latysha Hadidjaja, Victoria Law, Gabby Llanillo, Alexis Lopez, Stephanie McInroy, Andy Polanco, Leander Tipsey, Logan Willis
QA Translator Takahiro Soh
Localisation Director Yutaka Sano
QA Director Yutaka Sano
Director, Head of Business & Legal Affairs Adam Sullivan
Associate Director, Business & Legal Affairs Brian Finkelstein
Senior Counsel Noi Sasaki
Counsels Patrick Soon, Andrew Bardi
Paralegal Kimberly Lifschitz
Legal Assistant Stephanie Pimentel
Contracts Administrator Jameson B. Marrs
Role Staff
Director, Product Marketing Ryan Lacina
Manager, Product Marketing Neal Pabon
Associate Manager, Product Marketing Samuel Hsieh
Senior PR Manager Emily Shoji
PR Manager Stephanie Chang
Assistant PR Manager Adam Pelc
Director of Public Relations David Yang
Senior Director, Sales Ronald Kurtz
Senior Manager, Sales Eric Rosenberger
Manager, Sales Operations Nikki Mak
Coordinator, Sales Operations Andrea Domingo, Valerie Dipraseuth
Manager, Sales Analyst Josh England
Sales Analyst Kasim Somers
Junior Sales Analyst Lana Josephbek
Coordinators, Sales & Claims Max P. Mena, Christian Arter, Aislyn Wise, Lawrence Garduno
Associate Director, Channel Marketing Pouya Mirzadeh
Manager, Channel Marketing Adam Neuman
Online Marketing Manager, Interactive Marketing Kaori Takasue
Senior Online Marketing Manager, Interactive Marketing Eric So
Community Manager Samantha Reinert
Senior Web Producer, Interactive Marketing Richard Cerow
Web Designer Aaron Pathammavong
Senior Manager, Central Digital Marketing Manager & Global Media Chris Van Hook
Manager, Central Digital Marketing Amber Galvin
Executive Director Online Yutaka Okura
e-Commerce Manager, Interactive Marketing Shinri Matsuoka
Associate e-Commerce Manager, Interactive Marketing John Siy
Marketing Performance Analyst Samuel Bonin
Director of Creative Services Michael Bannon
Senior Manager of Creative Services Brett Wooldridge
Senior Designer of Creative Services James Cunningham
Graphic Designer Raul Encarnacion
Traffic/Asset Manager Natasha Watford
General Manager, Digital Sales Douglas Bone
Head of Digital Sales, Digital Sales Andrew Larcombe
Commercial Manager, Digital Sales Diego Hernandez
Associate Manager, Digital Sales Brian Jausurawong
Digital Producer, Digital Sales Toby Coleman
Digital Sales Manager, Digital Sales Jason Brooks
Digital Operations Manager Keith Hershey
Digital Operations Coordinator Tiffany Ponsiano
Business Analyst, Digital Sales Warren Perdon
Manager, Merchandise Jennifer Park
Assistant Manager of Merchandise Kelsey Britt
Merchandise Coordinator Richard Brady
Senior Manager, Project Communications & Events Ami Funaki
Assistant Managers, Project Communications & Events Aimi Tokutake, Aileen Matsuoka
Events Director Wilbur Lin
Senior Director of Sales Planning, Merchandise, Project Communications & Events Kanji Tashiro
Finance & Accounting Koichiro Hayashi, Theresa Castro, Anna Tikhonova, Christine Derise, Daniel Silva, Sam Kim, Andy Peng, Belinda Liu, Emmanuel Saldivar
Chief Executive Officer Phil Rogers
Chief Operating Officer Michael Sherlock
Executive Director Larry Sparks
Executive Management Office Yoko Hashimoto, Kumiko Hasegawa
Square Enix ltd.
Role Staff
Operations Director Seb Ohsan Berthelsen
Head of Localisation Yuko Tomizawa
Senior Localisation Producer Alex Moresby
Localisation Producer Elisa Giribaldi
Assistant Localisation Producer Giulia Isnenghi
QA Manager André Woitczyk
Localisation QA Manager Björn Holste
Senior QA Lead (UK) Shailesh Iyer
Senior QA Lead (France) Kevin Balon
Senior QA Lead (Italy) Erica Berghi
Senior QA Lead (Germany) Hoi-yee Leung
Senior QA Lead (Spain) Manuel Nicolás García García
Mastering Manager Jason Walker
Translator/Editor (French) Marie Martin
Translator/Editor (Italian) Federica Lusardi
Translator/Editor (German) Katharina Klamt
Translator/Editor (Spanish) Raquel Uzal-Gómez
Senior Translation Manager, Japanese Support Division Kazuya Andii Yamanaka
Japanese Business Translators Emi Louise Croucher, Rebecca Fifield Green, Sumiko Okada, Gavin J. Poffley, Shigeru Tabata
Senior Creative Services Manager Stéphanie Journau
Senior Creative Artworker Emma Featherstone
Designer Gary Harrod
Senior Production Manager Carrie Judge
Brand Manager Adrian Arnese
Assistant Brand Manager Mike Adebajo
Senior Brand Director Kathryn Cala
PR Assistant Jack Kennedy
Senior PR Manager Amy Hughes
Community Managers Sunil Godhania, Daniel Seto
PR/Communications Director Alex Huhtala
Business Manager Hideki Miwa
Executive Director - SEJ West Larry Sparks
COO Michael Sherlock
CEO Phil Rogers
Additional Credits
Role Staff
Companies A I Co. Ltd., Actvirt Co. LLC., Agni-Flare Co. Ltd., Anima Inc., Animo Creative Works Limited, Apricotton Co. Ltd., *Artz, Beginning Software Inc., Busy Bees Animation Inc., Charabans Inc., Cocosoco Inc., Colobito Inc., Coroha. LLC, Cozyworks Inc., Creek & River Co. Ltd., D H Inc., D1 Inc., D-bas Inc., Detune Ltd., Digital Environment Creations Inc., Digital Hearts Co. Ltd., Earlycros Inc., 8-Ware Creatives Inc., Fellows Inc., Gamejunkie, Gimmick Co. Ltd., GoldElephant Inc., h.a.n.d. Inc., Historia Inc., Ignis Imageworks Corp., Imagicadigitalscape Co. Ltd., Inis Corporation, Katsugekiza Inc., Kedama Works Inc., Khive Co. Ltd., Kobako LLC, L'incal Inc., Neuron-Age Co. Ltd., Optical Force Inc., Pictronics Inc., Plusmile Corp., Primal Agent Co. Ltd., Procyon Studio Co. Ltd., PsyClone Inc., Quack-Luck Inc., R.I.S.U. Inc., Rayline Studio Inc., Rest Inc., Silicon Studio Corporation, Smile Technology United Inc., Sol Entertainment Inc., Spirot Inc., SR Factory Inc., Studio51 Inc., Switch Entertainment Inc., Teco Co. Ltd., Teikoku Software, TNS. Co. Ltd., Tricrest Inc., Verry Inc., Whomor Inc., Winds Co. Ltd., XPEC Art Center Inc., ZEST Crew Inc., Unreal Engine, Copyright 1998 – 2018 Epic Games Inc.Enlighten, Geomerics Limited, Simplygon, Copyright -2018 Donya Labs AB, Criware, CRI Middleware Co. Ltd.
Visual Works Designs
Role Staff
Movie Director & General Manager Kazuyuki Ikumori
Project Manager Yuko Nakamura
Lead Digital Artists Hiroshi Kuwabara, Hiroshi Fujiwara, Takafumi Nishimura, Ken Okazaki, Kenta Matsubara, Akito Mogi, Yasuhiro Nishimura
Digital Artists Hiroyuki Honda, Kaori Sato, Mitsuharu Fukai, Kuniaki Saito, Mitsuharu Yoshida, Hikaru Murakami, Kenji Horii, Soichi Shirakabe, Momoko Daigo, Yuki Akama, Yasutomo Kawarai, Rei Kato, Yōichi Iwata, Hiroshi Nishinaka, Akio Hamashima, Go Sakuyama, Yasuyo Hirao, Naoya Okutani, Goichirō Inoue, Daisuke Nagayasu, Kosuke Asano, Yoshinobu Sugain, Mio Tagiri, Saw Takeyama, Yoko Kobayashi, Daisuke Mima, Mika Yokobe, Sho Nohara, Reiko Kaji, Yutaro Shirai, Yoichi Kimura, Miki Hazama, Yohei Shimada, Tomoyuki Sato, Tatsuya Kudo, Hiroshi Nagai, Naoya Imai, Henrique Dan Fuzitani, Zombo Ngeleza Delphine Whitney, Manabu Inokuchi, Fumihiko Kagawa, Akihiko Tanaka, Masahiro Yasuda
Flame Hearts Co. Ltd. Tomoki Fujiwara, Aruku Koshiishi
Motion Capture Actors Hidenori Takei, Asuka Yoshikawa
Editors Yusuke Miyaoka, Yasuhiro Ikawa
Motion Capture Studio Engineers Nobuaki Kume, Atsushi Inuzuka, Ryo Kawaguchi
Motion Capture Studio Coordinator Norio Sato
Production Coordinators Hiroshi Kamohara, Sayako Hirata, Wakako Murata, Noriaki Nishi, Yuka Tero, Maki Nishibori, Kanako Ishizuka, Yusuke Ebihara, Hikaru Ishihara
Division Engineers Hirofumi Kawai, Keisuke Miyazaki, Yutaka Ono, Hideki Mizoguchi, Takuya Morimoto, Yasuki Okamoto, Ryoichi Kato, Yuya Numata, Akichika Sahara, Nguyen An Duong
Division Support Takeshi Nagahama, Makiko Nasu, Katsunori Sato
Third-Party Contractors JSC Games Co. Ltd., CGCG Studio Inc., Flame Hearts Co. Ltd., Neo Agency Co. Ltd.
Square Enix Information Systems Division
Role Staff
Executive Officer Motoharu Mitamura
ADM Coordinators Kazuya Okayasu, Hiroshi Tanaka
GDI Senior Manager Naoto Shimada
GDI Engineers Tomohiro Hayasaka, Kazuyuki Horii, Ryoji Murakami, Masahiro Tajima, Yu Nagao, Manabu Yasuhara, Masao Nozaki, Takaaki Yamamoto, Takuro Kaneko, Sota Onji, Yuki Furuya
GDI Coordinator Kae Murata
IT Infrastructure Senior Manager Tatsuya Mori
NET Manager Kei Tasaka
NET Engineers Keisuke Takahashi, Hajime Tomon, Keita Tatsuki, Yang Wang, Takuma Suzuki
SVD Senior Manager Naoko Tadaura
SVD Engineers Nobufumi Yamada, Takashi Sato, Takashi Watanabe, Hideki Matsushita, Kousei Shimoda, Taka Iwasaki
SVD Coordinators Satoshi Yoshida, Misato Kurita, Ayano Yamaguchi
Square Enix Sales Division
Role Staff
Executive Officer Tomoyoshi Osaki
Senior Manager Daisuke Kobayashi
Manager Tsutomu Yamada
Staff Dio Ito, Toshiyuki Inoue, Yoshinori Kaneko, Takashi Kamimura, Kenta Kobayashi, Aki Kohno, Shun Koike, Kazuo Kusakawa, Masahiro Matsumoto, Toshihide Nomura, Mizuki Sakuma, Maiko Shimizu, Jain Son, Shota Tamakoshi, Masaki Yano, Rumi Yoshikawa, Yuka Yoshida, Hiromi Fujita, Noriko Ikeda, Asami Kiura, Mai Inamura
Marketing Manager Fumikazu Iwaki
PR Manager Fumikazu Iwaki
Publicity Team Minako Gotō, Noriko Ozaki, Chieko Tsurunaga, Mitsunori Iida, Hiroshi Iwai, Masanori Unjyo
Web Coordinator Chiaki Yamauchi
Square Enix Merchandising Business Division
Role Staff
Senior Manager Hirokuni Matsuyama
Staff Nobuyoshi Kunii
Square Enix Publication Business Division
Role Staff
Book Editing General Manager Kazuhiro Oya
Staff Masaki Habu, Ayako Watanabe
Square Enix Sound Division
Role Staff
Supervisor Tomohiro Yajima
Sound Director Yusuke Saito
Sound Designers Masami Abe, Yukihiro Seta, Hinako Watanabe, Miya Satonaka, Eri Yha, Hiroaki Takahashi, Risa Shimizu, Masayuki Sato, Hideki Uchimura, Ken Hiroe
Audio Programmers Yuichi Nishimatsu, Nao Kasahara, Yoshinori Tsuchida, Sho Iwamoto, Akihiro Minami, Hikaru Taniyama, Akiyoshi Koyama
Foley Artists, Be Blue Co. Ltd. Kazutaka Someya, Masumi Takino
Project Manager Kazuki Hamamoto
Project Assistants Yuko Sakae, Shihoko Karube, Ayako Tsuchiya
Square Enix Business Division VI
Role Staff
Dragon Quest Team Taichi Inuzuka, Ryutaro Ichimura, Noriyoshi Fujimoto, Ryota Aomi, Kento Yokota, Takuma Shiraishi, Tatsuhiro Futagi, Nariko Takabatake, Sho Fujita, Hiroshi Satō, Ryoko Kikuchi
Square Enix Community & Service Division
Role Staff
General Manager Toshio Murouchi
Manager Tatsuhiko Nozaki
Square Enix Operation Group
Role Staff
Supervisor Ryuji Kudō
Back-End Support Naoto Tada, Kenta Takeuchi, Toshikazu Shigyou
Network Operation Centre Staff Isao Kajiwara
Square Enix Development Support Division
Role Staff
Middleware Technical Production Associate Taisuke Sazaki
Administrator Mieko Isozaki
Quality Assurance Coordinators Ikaru Koike, Kiminori Ohya, Taku Kato, Akira Morishita, Mei Ito, Takashi Kaneko, Junya Ise, Hiroki Kato, Takumi Shibakawa, Shintaro Takatsu, Akira Takahashi, Tomohiro Takahara, Ayumu Deguchi, Futoshi Fukano, Hiromu Yasumiba, Gensuke Fujisawa, Takuya Uematsu, Atsushi Inomata, Suguru Sato, Masayuki Sasaki, Shiho Inoue, Hideharu Kubo, Syu Tanabe, Mako Yamazaki, Asami Koguchi, Kensuke Enomoto
Technical Engineers Noboru Taniguchi, Hisato Iwatsuki, Toyokazu Takehara, Taisuke Yahisa, Jun Sato, Keigo Kouno, Kazuya Abuku
Game Testers Kouichi Kawachi, Jun Okazaki, Akio Moriya, Shieri Yoshida, Taiki Tsutsui, Ryota Ishiyama, Tomohito Suzuki, Mitsutoshi Matsumoto, Satoru Kubota, Shinya Kawamura, Ryōta Minami, Tomohiko Takahashi, Nobuyuki Nishimura, Toshinari Iwafune, Haruhiko Kumaki, Takao Toshima, Masami Watanabe, Yutaka Murakami, Ringo Wachi, Hiromi Sato, Takashi Hasegawa, Takashi Kaneko, Tetsuaki Nitta, Kimitoshi Terasaki, Kenichi Asazuma, Daisuke Miyazaki, Kazuaki Shimura, Youhei Shimabayashi, Moe Fujiu, Yuka Fujii, Yuji Kawaguchi, Shinya Kawashima, Noriko Nakajima, Kazuaki Mori, Shoma Iwaki, Yuki Motohashi, Keisuke Shimizu, Yuki Tokumoto, Masako Horie, Kumiko Baba, Natsumi Suzuki, Iwao Mochizuki, Makoto Miyazawa, Yosuke Tsukamoto, Hiroshi Ohkubo, Shuhei Noda, Hiroshi Yokote, Kazuyoshi Namiki, Mayu Yamaguchi, Yosuke Kuroki, Narumi Sato, Nami Sahashi, Misato Nishimura, Sakichi Nakatani, Yuta Kuretake, Natsumi Kasauchi, Kei Ueno, Tsubasa Hioki, Hiroaki Sasaki, Tamami Sunaba, Yumi Kamada, Yoshiaki Yamada, Nozomi Shimada, Ryota Sasaoka, Shizuka Saito, Yuya Kita, Fuya Shijo, Koichi Sakamoto, Miho Akimoto, Akihiro Doi, Kosuke Ohsawa, Shoma Okazaki, Yusaku Kinoshita, Tsuyoshi Watanabe, Masato Miyashita, Naoya Ishida, Yuki Sato, Kyohei Iwakura, Kazuo Hasegawa, Yui Usukine, Yoshiki Fukuda, Takashi Suda, Toshiyuki Sasaki, Hiroki Maemichi, Syusaku Hagiwara, Chie Yamashita, Yuji Ohta, Tetsuya Kobayashi, Masato Kitsu, Arisa Matsumoto, Kōhei Abe, Yoshinori Hashimoto, Tomoya Hoshizaki, Reona Kagomiya, Hikaru Komagome, Naoya Komoriya, Konomi Tani, Ryo Yamada, ...And The Entire QA Staff
Chief Coordinator Kazunori Ōwada
Ratings Advisors Megumi Terada, Reiko Kondo
Manager Hideyuki Kato
Senior Manager Yukihiro Shibuya
General Manager Koji Yamashita
Square Enix Copyright Licensing Division
Role Staff
General Manager Izumi Tsukushi
Staff Hitomi Urajiri, Yukiko Kusano
Square Enix Legal & Intellectual Property Division
Role Staff
Staff Ayako Hino, Tomokazu Otani, Mitsutaka Aoyagi, Kenjiro Hirano
Square Enix General Affairs Division
Role Staff
General Manager Masato Kureha
Facility Manager Ryoichi Murakawa
Staff Katsuji Kotani, Osamu Inoue, Motohiro Murakami, Kozue Kaneko, Tomoyuki Hiraoka, Eiko Saika, Hiroyuki Suzuki, Arisa Ohga
Procurement Manager Emiko Aoike
Square Enix Finance & Accounting Division
Role Staff
Executive Officer Kazuharu Watanabe
Accounting Managers Takayuki Narita, Atsushi Matsuda
Staff Atsuya Kobayashi, Naoki Fukuzawa, Kenji Uchinō, Haruna Inoue, Nana Kakimi, Teppei Katsukawa
Finance Staff Shinichi Tamura
Business Management Department Manager Akihiko Kasuga
Business Management Department Staff Yu Tsuchida, Kahori Ito
Sales Administration Managers Hisako Arai, Shinobu Hidaki
Sales Administration Staff Toyoaki Miyazaki, Kaori Nakanishi, Makiko Kawai, Mina Inoue
Square Enix Additional Credits
Role Staff
Special Thanks Shueisha Inc., Sugiyama Kobo, Spike Chunsoft Co. Ltd., Heartbeat , Artepiazza Co. Ltd., Level-5 Inc.
Dragon Quest X Team Takahiro Murakami, Takumi Hosoyama
Sony Interactive Entertainment Japan Asia Kenjo Akiyama, Yasuhiro Osaki, Michi Takayasu, Yihong Lin, Shinji Daigo, Itsuki Mukouda, Shuhei Nishimura, Tomoko Inoue, Atsushi Morita
Epic Games Japan Nori Shinoyama, Joe Conley, Taka Kawasaki
Epic Games Inc. Nick Penwarden, Gil Gribb, Robert Manuszewski, Ben Woodhouse, Ben Zeigler, Uriel Doyon
Companies Gal Enterprise Inc., Soh Inc., Bold Co. Ltd., Masamune Inc., Hakuhodo Inc., Asatsu-DK Inc., Dentsu Inc., Wasa-Be Advertising Inc.
Overture performance Tokyo Metropolitan Symphony Orchestra, conducted by Kōichi Sugiyama
Music Production Sugiyama Kobo
Project Managers Ryoko Onishi, Akihiko Nagayama
Assistant Producers Hikari Kubota, Kosuke Okatani
Publishing Directors Katsuya Aiso, Yoshiyuki Yaehata
Publicity Assistant Makoto Yakushijin
Marketing Lead Planners Tomomi Ichikawa, Neal Pabon, Adrian Arnese
PR Lead Planners Tomomi Ichikawa, Neal Pabon, Adrian Arnese
Square Enix Co. Ltd., President and Representative Director Yosuke Matsuda
General Producer (Dragon Quest Series) Yukinobu Chida
Executive Producer (Dragon Quest Series) Yū Miyake
Producers Hokuto Okamoto, Yosuke Saito
Pole To Win UK Ltd. (Glasgow Studio)
Role Staff
Head of Localisation Arnaud Messager
QA Manager Liam Ross
Senior QA Leads Scott Herdman, Alejandro Santana Vega
Lead Testers Sam Anderson, Selen Ceri, Amy Gray, Oliver Ross
Localisation Testers Maurice Andresen, Erica Balsamo, Claudia Borrello, Margaux Bourdeaux, Stefan Braekkan, Alice Bramucci, Alessio Brandino, Ana Casara, Selvir Catic, Carlos De La Encarnacion, Alejandro de la Sota, Jesús David Díaz Little, Yoan Famel, Anaïs Gadais, Olivier Garin, Philip Godfrey, Paola Guerra-Librero Calvo, Colin Hamilton, Gabriel Hammouda, James Henderson, Romain Ibba, Ercan Kur, Laureen Labroni, Pedro Marco, Pascale Martin, Victoria McCullough, Hanna Miller, Dominique Morris, Mondrian Nazemi, Andrea Nicolazzo, Lidia Orlandini, Daniele Panzieri, Delia Paternina, Tommaso Ranfagni, Judith Reichenbach, Eleonora Rizzato, Michaela Rothe, Savannah Save, Marlon Stein, Adriana Syring, Katharina Szekely, Fausto Tritapepe, Pablo Trujillo, Cleyra Uzcategui, Amaya Vaca Domínguez, Adriana Vinas Luebke, Ian Walters
Orca, Inc.; Ilca, Inc.
Role Staff
CEO Takuya Iwasaki
Tose Co., Ltd.
Role Staff
CEO & COO Yasuhito Watanabe
Toylogic Inc.
Role Staff
CEO Yōichi Take
Toylogic, Inc. Takumi Kudō, Yui Terao
Kamikazedouga Co., Ltd.
Role Staff
CEO Jumpei Mizusaki
Oznek Co., Ltd.
Role Staff
Oznek Co. Ltd. Kenzo Kanzaki
Gemdrops, Inc.
Role Staff
CEO Yūichirō Kitao





In other languagesEdit

Names, etymology and in other regions
Language Name Meaning
Japanese ドラゴンクエストXI 過ぎ去りし時を求めて Dragon Quest XI: In Search of the Bygone Time, an allusion to both the third major story arc, and the Age of Heroes.
English Dragon Quest XI: Echoes of an Elusive Age An allusion to both the third major story arc, and the Age of Heroes.
Spanish Dragon Quest XI: Ecos de un Pasado Perdido Dragon Quest XI: Echoes of a lost past, an allusion to both the third major story arc, and the Age of Heroes.
French Dragon Quest XI : Les Combattants de la destinée Dragon Quest XI: The fighters of destiny, an allusion to both the Luminary, and the third major story arc.
German Dragon Quest XI: Streiter des Schickals Dragon Quest XI: Fighters of the fate, an allusion to both the Luminary, and the third major story arc.
Italian Dragon Quest XI: Echi di un'era perduta Dragon Quest XI: Echoes of a lost era, an allusion to both the third major story arc, and the Age of Heroes.
T. Chinese 勇者鬥惡龍XI 尋覓逝去的時光 The main title is literally translated as "The Brave Fights Against the Evil Dragon", and the subtitle is a literal translation from the Japanese subtitle.


  1. Dragon Quest XI And X Are In Development For Nintendo NX: Update
  2. Watch Square Enix's Dragon Quest Announcement Event Right Here
  3. This is roughly correct, but there is some complication. See this blog article for the details.
  4. [https://twitter.com/DragonQuest/status/1372933379721621506 ICYMI: #DragonQuest XI S - Definitive Edition is available now on @GoogleStadia !]
  5. Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator
  6. Could Series Creator Yuji Horii Be Teasing Dragon Quest XI?
  7. A New Dragon Quest Title To Be Announced In On July 28th
  8. Rumor: Dragon Quest XI To Be Announced Next Week
  9. Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version
  10. 岡本 北斗 DQ11S 9.27発売 on Twitter: "最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー!!! 開発のみんなお疲れさまでした! …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ"
  11. 岡本 北斗 DQ11S 9.27発売 on Twitter: "海外版もマスターアップしたようです - 完 -"
  12. Dragon Quest XI for Switch titled Dragon Quest XI S [Update]
  13. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019
  14. 『ドラゴンクエストⅪ 過ぎ去りし時を求めて S』プロモーション映像
  15. DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019
  16. Xbox Games Showcase Livestream 2020
  17. DRAGON QUEST on Twitter: #DragonQuest XI S - Definitive Edition launches December 4, 2020 on both #PS4 and #Steam, and makes a series debut on #Xbox One! Including new scenarios, an orchestral soundtrack, 2D mode and more, this is the ultimate #DQXI experience for long-time fans and new adventurers.

Dragon Quest XI GuidesEdit

External linksEdit