Dragon Warrior: Difference between revisions

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==Story==
==Story==
You are a descendant of Erdrick (see [[Dragon Quest III]]), spoken of in prophecy. The game begins as you are summoned to Tantegel castle, where you are charged with two quests: find and rescue the princess Gwaelin, and defeat the Dragonlord to claim the Ball of Light, a legendary artifact with the power to destroy evil.


==Gameplay==
==Gameplay==
The gameplay of Dragon Warrior is what is now considered the "classic RPG" style.  It is a simple tile movement system where you have to select options such as "search" or "door" from a pull down menu to utilize any actions.  Battles are random and turn based.  The gameplay is slow and simulates a very "Dungeons and Dragons" type speed.  You adventure on, more for the story, and less for the action.  This type of gameplay paved the way for later games such as Final Fantasy.
The gameplay of Dragon Warrior is what is now considered the "classic RPG" style.  It is a simple tile movement system where you have to select options such as "search" or "door" from a pull down menu to utilize any actions.  Battles are random and turn based.  The gameplay is slow and simulates a very "Dungeons and Dragons" type speed.  You adventure on, more for the story, and less for the action.  This type of gameplay became a staple for the Dragon Quest series (although it would see modifications along the way) and paved the way for later games such as Final Fantasy.


==Version Differences==
==Version Differences==

Revision as of 07:21, 19 May 2008

Story

You are a descendant of Erdrick (see Dragon Quest III), spoken of in prophecy. The game begins as you are summoned to Tantegel castle, where you are charged with two quests: find and rescue the princess Gwaelin, and defeat the Dragonlord to claim the Ball of Light, a legendary artifact with the power to destroy evil.

Gameplay

The gameplay of Dragon Warrior is what is now considered the "classic RPG" style. It is a simple tile movement system where you have to select options such as "search" or "door" from a pull down menu to utilize any actions. Battles are random and turn based. The gameplay is slow and simulates a very "Dungeons and Dragons" type speed. You adventure on, more for the story, and less for the action. This type of gameplay became a staple for the Dragon Quest series (although it would see modifications along the way) and paved the way for later games such as Final Fantasy.

Version Differences

Packaging

http://www.theoldcomputer.com/Libarary's/Pictures/NESGameCovers/D/Dragon%20Warrior%201.jpg

Credits

External Links