Druid: Difference between revisions

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The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the [[Sage]] and [[Luminary]] vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.  
The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the [[Sage]] and [[Luminary]] vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.  
==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
In order to become a Druid, one must master both the [[Sage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Sage]] and [[Luminary#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Sage]] vocations.
In order to become a Druid, one must master both the [[Sage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Sage]] and [[Luminary_(vocation)#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Luminary]] vocations.
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Revision as of 14:38, 14 November 2020

boarder

The Druid (天地雷鳴士, Heaven and Earth Raimeishi) is a high ranking magical vocation that first appeared in Dragon Quest VII: Fragments of the Forgotten Past. Beginning with the Nintendo 3DS remake of VII in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.

Description

The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.

The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the Sage and Luminary vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.

Dragon Quest VII

In order to become a Druid, one must master both the Sage and Luminary vocations.

Rank MP Cost
1 225/256 (~87.9%)
2 225/256 (~87.9%)
3 220/256 (~85.9%)
4 215/256 (~84.0%)
5 80%
6 80%
7 60%
8 50%

Stat Changes

boarder
Statistics Change
Battles to Master 250
Strength -10%
Agility +15%
Resilience +5%
Wisdom +20%
Style Null
Max HP -10%
Max MP +20%
Mastery Bonus +30 Bonus to MP

Psx Abilities

  • Called Summoner in the previous localization
Level Title Learns Battles Needed Target Info MP
1 Theurgist Meditate 1 Self Heals ~500 to the caster 0
2 Conjuror Kathwack 30 All Enemies Has a chance of instantly killing all enemies 15
3 Geomancer Magma Blast 60 All Enemies Causes ~80HP in flame damage 0
4 Elemental King Fissure 90 All Enemies Has a chance of instantly killing all enemies 15
5 Maelstrom Hellfire 120 All Enemies Causes ~210 HP in fire damage 20
6 Tempest Disruptive Wave 150 All Enemies Removes all positive statuses from all enemies 0
7 Fury Lightning Storm 200 All Enemies Causes ~270 HP in electric damage 25
8 Ragnarok That Special Summon 250 Self Summons one of the four great deities to fight for your side 20

3DS Abilities

Level Title Learns Battles Needed
1 Dabbler Drain Magic
Focus Pocus
Gritty Ditty
Harvest Moon
Kaclang
Insulatle
Magic Barrier
Meditation
Oomph
1
2 Seeker Kaboom
Kacrackle
Kafrizzle
Kasizzle
Kasnooze
Kathwack
Kaswoosh
Maelstrom
30
3 Door-to-Door Druid Disruptive Wave
Hustle Dance
Kazing
60
4 Wandering Druid King Fissure
Magma Blast
Pyre o' Fire
Summon
90
5 Deep Meditator Lightning Storm 120
6 Elemental Master Hellfire 150
7 Force of Nature Big Banga 200
8 Archdruid That Special Summon 250

Dragon Quest X

The druid appeared as an advanced vocation starting with Version 4.0 of the game and actually start at level 50 unlike the other vocations. Druids specialize in summoning phantom spirits to aid them in battle, as well as the usage of nature-manipulating powers. They can equip fans, wands, and heavy wands.

Etymology

Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.

Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:

  • The presence of souls or life forces inhabiting natural phenomena
  • The immortality of the soul
  • Reverence for the natural world

Trivia

  • Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
  • Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.