Difference between revisions of "Druid"

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[[File:DQX druid art.png|boarder|right|360px]]
The '''Druid''' (天地雷鳴士, ''Heaven and Earth Raimeishi'') is a high ranking magical vocation that first appeared in ''[[Dragon Quest VII: Fragments of the Forgotten Past]]''. Beginning with the [[Nintendo 3DS]] remake of ''VII'' in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.
 
==Description==
The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.
 
The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the [[Sage]] and [[Luminary]] vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.
==''[[Dragon Quest VII]]''==
In order to become a Druid, one must master both the [[Sage#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Sage]] and [[Luminary_(vocation)#Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past|Luminary]] vocations.
{| class="wikitable"
|-
! Rank !! MP Cost
|-
| 1 || 225/256 (~87.9%)
|-
| 2 || 225/256 (~87.9%)
|-
| 3 || 220/256 (~85.9%)
|-
| 4 || 215/256 (~84.0%)
|-
| 5 || 80%
|-
| 6 || 80%
|-
| 7 || 60%
|-
| 8 || 50%
|}
 
===Stat Changes===
[[Image:3DS Summoner.png|boarder|right|180px]]
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|250
|-
|Strength
| -10%
|-
|Agility
| +15%
|-
|Resilience
| +5%
|-
|Wisdom
| +20%
|-
|Style
| Null
|-
|Max HP
| -10%
|-
|Max MP
| +20%
|-
|Mastery Bonus
| +30 Bonus to MP
|}
 
===Psx Abilities===
*Called ''Summoner'' in the previous localization
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Theurgist
|[[Meditation|Meditate]]
|1
|Self
|Heals ~500 to the caster
|0
|-
|2
|Conjuror
|[[Kathwack]]
|30
|All Enemies
|Has a chance of instantly killing all enemies
|15
|-
|3
|Geomancer
|[[Magma Blast]]
|60
|All Enemies
|Causes ~80HP in flame damage
|0
|-
|4
|Elemental
|[[King fissure|King Fissure]]
|90
|All Enemies
|Has a chance of instantly killing all enemies
|15
|-
|5
|Maelstrom
|[[Hellfire]]
|120
|All Enemies
|Causes ~210 HP in fire damage
|20
|-
|6
|Tempest
|[[Disruptive Wave]]
|150
|All Enemies
|Removes all positive statuses from all enemies
|0
|-
|7
|Fury
|[[Lightning Storm]]
|200
|All Enemies
|Causes ~270 HP in electric damage
|25
|-
|8
|Ragnarok
|[[That Special Summon]]
|250
|Self
|Summons one of the four great deities to fight for your side
|20
|}
 
===3DS Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|-
|1
|Dabbler
|[[Drain Magic]]<br>[[Focus Pocus]]<br>[[Gritty Ditty]]<br>[[Harvest Moon]]<br>[[Kaclang]]<br>[[Insulatle]]<br>[[Magic Barrier]]<br>[[Meditation]]<br>[[Oomph]] 
|1
|-
|2
|Seeker
|[[Kaboom]]<br>[[Kacrackle]]<br>[[Kafrizzle]]<br>[[Kasizzle]]<br>[[Kasnooze]]<br>[[Kathwack]]<br>[[Kaswoosh]]<br>[[Maelstrom]]
|30
|-
|3
|Door-to-Door Druid
|[[Disruptive Wave]]<br>[[Hustle Dance]]<br>[[Kazing]]
|60
|-
|4
|Wandering Druid
|[[King fissure|King Fissure]]<br>[[Magma Blast]]<br>[[Pyre o' Fire]]<br>[[Summon]]
|90
|-
|5
|Deep Meditator
|[[Lightning Storm]]
|120
|-
|6
|Elemental Master
|[[Hellfire]]
|150
|-
|7
|Force of Nature
|[[Big Banga]]
|200
|-
|8
|Archdruid
|[[That Special Summon]]
|250
|}
 
==''[[Dragon Quest X]]''==
{{stub}}
The Druid appeared as an advanced vocation starting with Version 4.0 of the game and start at level 50 like the other unlockable vocations. Contrary to the vocation's status as the ultimate magical profession in ''VII'', Druids in ''X'' have a very paltry selection of spells that focus only on general party support. Instead, Druids specialize in [[Summon|summoning]] phantom spirits to aid them in battle as well as the usage of nature-manipulating skills. They can equip [[Fan Weapon Family|fan]]s, [[Wand Weapon Family|wand]]s, and [[Heavy Wand (weapon type)|heavy wand]]s.
 
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
 
====召喚 (Summoning)====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|げんま召喚
|[[That Special Summon]]
|Beckons one of four spirits for 120 seconds
|4
|0
|-
|全職業でこうげき魔力+10
|Natural magical might +10
|Permanently increases magical might by 10 in all vocations
|N/A
|8
|-
|MPたまに消費しない<br>(Voided MP cost)
|N/A
|Occasionally voids the MP cost for skills and spells
|N/A
|16
|-
|全職業できようさ+10
|Natural deftness +10
|Permanently increases deftness by 10 in all vocations
|N/A
|28
|-
|ひばしら
|[[Pyre o' Fire]]
|Deals up to 935~965 Fire damage to one enemy within 15 meters
|12
|40
|-
|じわれ
|[[Fissure]]
|Deals up to 895~925 Earth damage to enemies in a straight 15 meter line<br>33% chance to reduce target's Lightning resistance by 25% for 30 seconds
|16
|56
|-
|全職業でこうげき魔力+10
|Natural magical might +10
|Permanently increases magical might by 10 in all vocations
|N/A
|70
|-
|いなずま
|[[Lightning]]
|Deals up to 835~865 Lightning damage to enemies around the Druid
|18
|80
|-
|全職業でさいだいMP+20
|Natural max MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|90
|-
|めいどうふうま
|[[King Fissure]]
|Deals up to 1,035~1,065 Earth damage in a 7 meter radius around the Druid<br>33% chance to reduce Wind resistance by 25% for 30 seconds
|20
|100
|-
|こうげき魔力+30
|Natural magical might +30
|Permanently increases magical might by 30 when the character is a Druid
|N/A
|110
|-
|マグマ
|[[Magma Blast]]
|Deals up to 1,330 to 1,370 Fire damage to one enemy<br>33% chance to reduce Earth resistance by 25% for 30 seconds
|22
|120
|-
|さいだいHP+30
|Natural max HP +10
|Permanently increases max HP by 10 in all vocations
|N/A
|130
|-
|げんま解放<br>(Genma liberation)
|N/A
|Summoned spirit is now able to use its signature ability once per battle
|15
|140
|-
|水神のたつまき<br>(Suijin's tornado)
|N/A
|Deals up to 1,470 to 1,530 Wind damage to one enemy
|25
|150
|-
|れんごく火炎
|[[Hellfire]]
|Deals up to 1,820 to 1,880 Fire damage to one enemy
|28
|180
|-
|しんくう竜巻<br>(Shinku tornado)
|N/A
|Deals up to 1,970 to 2,070 Wind damage to one enemy
|30
|200
|}
 
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|[[Evac]]
|3
|52
|Party
|Teleports out of dungeons
|-
|[[Drain Magic]]
|N/A
|55
|One enemy
|Drains up to 100 MP
|-
|[[Fizzle]]
|3
|59
|One enemy
|Seals spells for 90 seconds
|-
|[[Acceleratle]]
|4
|63
|Party
|Reduces the time between actions for 120 seconds
|-
|ズッシード<br>(Zusshido)
|2
|66
|Party
|Increases weight of allies by 50% for 90 seconds
|-
|[[Magic Barrier]]
|4
|75
|Party
|Raises allies magic resistance up to 40%
|}
 
==Etymology==
Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.
 
Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:
*The presence of souls or life forces inhabiting natural phenomena
*The immortality of the soul
*Reverence for the natural world
 
==Trivia==
*Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
*Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.
 
 
{{DQVIIClasses}}
{{DQXClasses}}
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X vocations]]

Latest revision as of 14:12, 8 May 2022

boarder

The Druid (天地雷鳴士, Heaven and Earth Raimeishi) is a high ranking magical vocation that first appeared in Dragon Quest VII: Fragments of the Forgotten Past. Beginning with the Nintendo 3DS remake of VII in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.

Description[edit]

The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.

The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the Sage and Luminary vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.

Dragon Quest VII[edit]

In order to become a Druid, one must master both the Sage and Luminary vocations.

Rank MP Cost
1 225/256 (~87.9%)
2 225/256 (~87.9%)
3 220/256 (~85.9%)
4 215/256 (~84.0%)
5 80%
6 80%
7 60%
8 50%

Stat Changes[edit]

boarder
Statistics Change
Battles to Master 250
Strength -10%
Agility +15%
Resilience +5%
Wisdom +20%
Style Null
Max HP -10%
Max MP +20%
Mastery Bonus +30 Bonus to MP

Psx Abilities[edit]

  • Called Summoner in the previous localization
Level Title Learns Battles Needed Target Info MP
1 Theurgist Meditate 1 Self Heals ~500 to the caster 0
2 Conjuror Kathwack 30 All Enemies Has a chance of instantly killing all enemies 15
3 Geomancer Magma Blast 60 All Enemies Causes ~80HP in flame damage 0
4 Elemental King Fissure 90 All Enemies Has a chance of instantly killing all enemies 15
5 Maelstrom Hellfire 120 All Enemies Causes ~210 HP in fire damage 20
6 Tempest Disruptive Wave 150 All Enemies Removes all positive statuses from all enemies 0
7 Fury Lightning Storm 200 All Enemies Causes ~270 HP in electric damage 25
8 Ragnarok That Special Summon 250 Self Summons one of the four great deities to fight for your side 20

3DS Abilities[edit]

Level Title Learns Battles Needed
1 Dabbler Drain Magic
Focus Pocus
Gritty Ditty
Harvest Moon
Kaclang
Insulatle
Magic Barrier
Meditation
Oomph
1
2 Seeker Kaboom
Kacrackle
Kafrizzle
Kasizzle
Kasnooze
Kathwack
Kaswoosh
Maelstrom
30
3 Door-to-Door Druid Disruptive Wave
Hustle Dance
Kazing
60
4 Wandering Druid King Fissure
Magma Blast
Pyre o' Fire
Summon
90
5 Deep Meditator Lightning Storm 120
6 Elemental Master Hellfire 150
7 Force of Nature Big Banga 200
8 Archdruid That Special Summon 250

Dragon Quest X[edit]

The Druid appeared as an advanced vocation starting with Version 4.0 of the game and start at level 50 like the other unlockable vocations. Contrary to the vocation's status as the ultimate magical profession in VII, Druids in X have a very paltry selection of spells that focus only on general party support. Instead, Druids specialize in summoning phantom spirits to aid them in battle as well as the usage of nature-manipulating skills. They can equip fans, wands, and heavy wands.

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

召喚 (Summoning)[edit]

Japanese name English name Description MP Required
points
げんま召喚 That Special Summon Beckons one of four spirits for 120 seconds 4 0
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases magical might by 10 in all vocations N/A 8
MPたまに消費しない
(Voided MP cost)
N/A Occasionally voids the MP cost for skills and spells N/A 16
全職業できようさ+10 Natural deftness +10 Permanently increases deftness by 10 in all vocations N/A 28
ひばしら Pyre o' Fire Deals up to 935~965 Fire damage to one enemy within 15 meters 12 40
じわれ Fissure Deals up to 895~925 Earth damage to enemies in a straight 15 meter line
33% chance to reduce target's Lightning resistance by 25% for 30 seconds
16 56
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases magical might by 10 in all vocations N/A 70
いなずま Lightning Deals up to 835~865 Lightning damage to enemies around the Druid 18 80
全職業でさいだいMP+20 Natural max MP +10 Permanently increases max MP by 10 in all vocations N/A 90
めいどうふうま King Fissure Deals up to 1,035~1,065 Earth damage in a 7 meter radius around the Druid
33% chance to reduce Wind resistance by 25% for 30 seconds
20 100
こうげき魔力+30 Natural magical might +30 Permanently increases magical might by 30 when the character is a Druid N/A 110
マグマ Magma Blast Deals up to 1,330 to 1,370 Fire damage to one enemy
33% chance to reduce Earth resistance by 25% for 30 seconds
22 120
さいだいHP+30 Natural max HP +10 Permanently increases max HP by 10 in all vocations N/A 130
げんま解放
(Genma liberation)
N/A Summoned spirit is now able to use its signature ability once per battle 15 140
水神のたつまき
(Suijin's tornado)
N/A Deals up to 1,470 to 1,530 Wind damage to one enemy 25 150
れんごく火炎 Hellfire Deals up to 1,820 to 1,880 Fire damage to one enemy 28 180
しんくう竜巻
(Shinku tornado)
N/A Deals up to 1,970 to 2,070 Wind damage to one enemy 30 200

Spells[edit]

Name MP Level Target Description
Evac 3 52 Party Teleports out of dungeons
Drain Magic N/A 55 One enemy Drains up to 100 MP
Fizzle 3 59 One enemy Seals spells for 90 seconds
Acceleratle 4 63 Party Reduces the time between actions for 120 seconds
ズッシード
(Zusshido)
2 66 Party Increases weight of allies by 50% for 90 seconds
Magic Barrier 4 75 Party Raises allies magic resistance up to 40%

Etymology[edit]

Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.

Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:

  • The presence of souls or life forces inhabiting natural phenomena
  • The immortality of the soul
  • Reverence for the natural world

Trivia[edit]

  • Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
  • Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.