Encounter: Difference between revisions

From Dragon Quest Wiki
57 bytes added ,  00:07, 19 September 2018
mNo edit summary
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:DQ2-NES-RANDOM-ENCOUNTER.jpg|thumb|An encounter taking place in ''[[Dragon Quest II]]''.|250px]]
[[File:DQ2-NES-RANDOM-ENCOUNTER.jpg|thumb|An encounter taking place in ''[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II]]''.|250px]]
A fixture in role-playing games since the genre's birth, '''Encounters''' are enemy encounters that occur suddenly when traveling on foot or in  vehicles, and are a recurring element of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Encounters can occur randomly at any time when walking on the over world or in a dungeon, or at fixed points when a certain number of steps have been taken. As of ''[[Dragon Quest IX]]'', these two methods have since been replaced by visible encounters.
A fixture in role-playing games since the genre's birth, '''Encounters''' are enemy encounters that occur suddenly when traveling on foot or in  vehicles, and are a recurring element of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Encounters can occur randomly at any time when walking on the over world or in a dungeon, or at fixed points when a certain number of steps have been taken. As of ''[[Dragon Quest IX]]'', these two methods have since been replaced by visible encounters.


Line 7: Line 7:


===Random Encounters===
===Random Encounters===
In the 8-bit versions of the first four games, as well as the original version of ''V'', encountering an enemy is a totally random chance independent of the number of steps taken. Instead, each type of tile on the over world is assigned an encounter chance, which is then influenced by whether it is day or night, and if [[Holy water]] or [[Holy Protection]] have been used.For the original game, the encounter rates per tile type are:
In the 8-bit versions of the first four games, as well as the original version of {{DQ5}}, encountering an enemy is a totally random chance independent of the number of steps taken. Instead, each type of tile on the over world is assigned an encounter chance, which is then influenced by whether it is day or night, and if [[Holy water]] or [[Holy Protection]] have been used.For the original game, the encounter rates per tile type are:


{| class="wikitable"
{| class="wikitable"
Line 68: Line 68:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQII Random Encounter.png|''Dragon Quest II''
Image:DQII Random Encounter.png|''Dragon Quest II''
File:Back Into The Fray.png|''Dragon Quest III''
Image:Back Into The Fray.png|''Dragon Quest III''
File:DQIV_Random_Encounter.png|''Dragon Quest IV''
Image:DQIV_Random_Encounter.png|''Dragon Quest IV''
Image:DQV_Random_Encounter.png|''Dragon Quest V''
Image:DQV_Random_Encounter.png|''Dragon Quest V''
File:Random Encounter.png|''[[Dragon Quest IX]]''
Image:Random Encounter.png|''[[Dragon Quest IX]]''
</gallery></center>
</gallery></center>


{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
{{Game_Mechanics}}
manager
30,605

edits