Erinn: Difference between revisions

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=== Story in Stornway ===
=== Story in Stornway ===
At the Quester's Rest, the other employees are highly skeptical that the young girl could salvage their business, until Erinn presents her father's Inny award. Once Erinn gets settled in, Patty suggests hiring the hero to help promote business for Erinn. For the hero's troubles, she gives him/her an employee discount while staying at the inn.
Later, after the hero settles the [[Wight Knight]] affair, Erinn presents the hero with an old [[alchemy pot]] that had been left behind by a previous customer as "payment."  This allows the hero to undertake alchemical pursuits.
Both she and her father share the suffix ''-inn'', and are highly talented at running inns. After Quest 157 "Inn For A Penny, Inn For An Inny", she becomes available as a party member.


{{DQIX}}
{{DQIX}}
[[Category:Dragon Quest IX characters]]
[[Category:Dragon Quest IX characters]]
[[Category:Party members]]{{Wikia}}
[[Category:Party members]]{{Wikia}}

Revision as of 08:20, 2 January 2013

"Erinn"
Dragon Quest IX
File:Dqix erinn.png
Japanese name リッカ
Romaji Rikka
Race Human

Erinn (リッカ Rikka) is a character from the ninth instalment Dragon Quest video game: Dragon Quest IX. She is the daughter of Edwinn's, a former Innertainer. At first, Erinn runs a small inn at Angel Falls, she is later recruited by Patty to take over her father's old establishment in Stornway, the Quester's Rest.

Appearance

Erinn has a orange handkerchief on her head with short violet-blue hair and blue eyes. She is wearing a white apron with a blue dress having a orange little bow tie and a bandage around her hips and wearing brown shoes.

Personality

Erinn is a very kind person, always believing truly that the Celestrians exist and that they would help her to make a save trip. She is evenly that kind to take care of a complete stranger which in the game she took for a short while care of the hero of the series. She enjoys her job in the inn and is quickly concern about peoples who she knows that are in trouble.

Dragon Quest IX

Story in Angel Falls

Erinn is first seen during the opening scene, walking back towards Angel Falls with her grandfather. Unseen, their Guardian, the hero, and his/her mentor Aquila are watching and prevents a group of monsters from harming them. Unlike the other villagers, she believes in the Guardians and issues a prayer, bestowing Benevolessence.

She later discovers the hero at the base of the waterfall after the earthquake, and takes him/her in to recuperate at her house. She is astonished that the mysterious minsrel bore the same name as the Guardian of Angel Falls, but was unaware that it was the same being. The next day, when Ivor and the hero go to investigate the landslide at the pass east of the village, she becomes concerned when she learns that a "Patty" from Stornway went missing in The Hexagon ruins, having remembered her father mentioning the name. To ease her concerns, the hero goes to the ruins to rescue the woman.

Back at Angel Falls, Patty tries unsuccessfully to convince Erinn to take over her father, Edwinn's, inn in Stornway, believing she has her father's talent. That night, the hero recovers Edwinn's "Inny" award with the help of his ghost. Erinn's grandfather reveals that because she was quite a sickly girl when she was younger, Edwinn had moved to Angel Falls so she could drink from the healing waters. Erinn decides to accept Patty's offer after realizing how much her father sacrificed for her.

After the pass is cleared by King Schott's soldiers, Erinn and Patty leave for Stornway, inviting the hero to visit her at theQuester's Rest.

Story in Stornway

At the Quester's Rest, the other employees are highly skeptical that the young girl could salvage their business, until Erinn presents her father's Inny award. Once Erinn gets settled in, Patty suggests hiring the hero to help promote business for Erinn. For the hero's troubles, she gives him/her an employee discount while staying at the inn.

Later, after the hero settles the Wight Knight affair, Erinn presents the hero with an old alchemy pot that had been left behind by a previous customer as "payment." This allows the hero to undertake alchemical pursuits.

Both she and her father share the suffix -inn, and are highly talented at running inns. After Quest 157 "Inn For A Penny, Inn For An Inny", she becomes available as a party member.

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