Fightgeist

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The Fightgeist is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest.

Characteristics

Fightgeists are purple poltergeists with green witch hats, the Fightgeist is a significant improvement over the original bed-sheet baddie. The phantasms have gained the ability to cast simple offensive spells against their enemies compared to the orange spirits. Depending on the game, the coloration of the fightgeist alternates between a deep shade of purple or a lighter lavender.

Appearances

Dragon Quest

Fightgeist (メトロゴースト Metoro gōsuto)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
  23 10 8 17 18 20 20
Spell(s) Sizz
Location(s) Craggy Cave
Grave of Galen
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
664 016 016 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
      23 10 15 19 18 20 14
Spell(s) Sizz
Location(s) Craggy Cave
Grave of Galen
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 07 07 07


Dragon Quest VII: Fragments of the Forgotten Past

Fightgeist (メトロゴースト Metoro gōsuto)
Remake exclusive (3DS)
Sprite HP MP Attack Defense
23 10 18 20
Agility Experience Gold Tame Rate
14 23 29 132
Bestiary No. DLC #058
Spell(s) Sizz
Skill(s) Tongue Lashing
Location(s) Den of the Wintry Wyrm
Item(s) Dropped Medicinal herb164
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 0% 15%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
0% 0% 50% 0%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
0% 0% 0% 100%
Stun Resistance * Sap Resistance * Army Resistance *
0% 0% 0%


Dragon Quest X

Dragon Quest Monsters: The Dark Prince

Fightgeist  
Icon Family Max HP* Max MP*
    1,360 340
Max Attack Max Defence Max Agility Max Wisdom
520 360 540 640
Bestiary No. #469
Rank D Rank
In-game description Spirits of the dead which once slept in the bowels of the earth, risen to the surface in search of new companions. They'll try to drag anyone they encounter down to the land of the dead
Talents Zam Afficionado (lv. 1)
Guaranteed traits Rando-Ping (lv. 1)
Rando-Mister (lv. 20)
Magical Moment (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Absorbent Touch (lv. 1)
Collective Punishment (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 25% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 0% -25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 25% 25% 25%
Stun Resistance * Poison Resistance *
0% 50%
Instant Death Resistance *
0%



Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Fightgeist (メトロゴースト Metoro Gōsuto) 
Model Experience Gold Marked Version?
  59 30g Yes
List No. #034
Field Notes Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren.
Location(s) Battle of the Great Divide (N), The Battle of Ingenia, The Battle of the Wildwood
Item(s) Dropped Technicolour dreamcloth, Toad oil



Dragon Quest Builders

Dragon Quest Builders 2

Dragon Quest Tact

Fightgeist appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Ghost's Battle Road as a party member.

Fightgeist (メトロゴースト Metoro gōsuto) 
Stats


 
Family Rank Role
 
Undead
   
Magic
Max Level HP MP Move
105 468 230 4
Attack Defense Agility Wisdom Weight
237 163 275 220 20
Basic Skills
First Second Third
Zam Zammle* N/a
Awakening Skills
First Second Third
Zam-type Spell Potency +5% / Stats Up Woosh Res +25 / Stats Up Zammle Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Zammle Potency +5% / Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
WIS +3 Zammle Potency +2% N/a
Perk Details
First
Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Heavy Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Heavy Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal



Etymology

  • "Geist" is the German word for ghost.
  • Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.

Related Monsters

Gallery