Difference between revisions of "Fortune Teller"

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==Characteristics==
==Characteristics==
The fortune teller's default female outfit consists of a a fishnet lining that coversa black, sleeveless crop top and slides under an open lavender dress. The two garments are connected by a red sash over the woman's navel, with a larger tied sash hanging on her hips that terminates into yellow tassels. A cowl masks the woman's face, and a lavender head covering kept in place with a red band. For accessories, she wears torcs, wrist gauntlets, and a slender necklace capped with a red gem.
The fortune teller's default female outfit consists of a a fishnet lining that covers a black, sleeveless crop top and slides under an open lavender dress. The two garments are connected by a red sash over the woman's navel, with a larger tied sash hanging on her hips that terminates into yellow tassels. A cowl masks the woman's face, and a lavender head covering kept in place with a red band. For accessories, she wears torcs, wrist gauntlets, and a slender necklace capped with a red gem.


The male fortune teller wears a white hooded robe with golden trim, a golden sash, and a golden headwrap under the hood. He wears green pants with brown gloves and boots.
The male fortune teller wears a white hooded robe with golden trim, a golden sash, and a golden headwrap under the hood. He wears green pants with brown gloves and boots.


=={{DQ10}}==
=={{DQ10}}==
Fortune tellers may equip {{Sword}}s, {{Spear}}s, {{Whip}}s, and {{Bow}}. Their unique ability is to use use tarot cards in battle to provide a variety of effects; 22 arcana with 78 variations per card that can be organized into a single deck of twenty cards. This gives the fortune teller 1716 options to choose from when assembling a deck.
Fortune tellers may equip {{Bow}}, {{Stave}}s, {{Sword}}s, and {{Whip}}s. Their unique ability is to use use tarot cards in battle to provide a variety of effects; 22 arcana with 78 variations per card that can be organized into a single deck of twenty cards. This gives the fortune teller 1716 options to choose from when assembling a deck.


===Tarot cards===
===Tarot cards===
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===Item mastery===
===Item mastery===
'''NOTE:''' due to ''X'' not being released in English, all accolades are loose translations that serve only as placeholders.
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|-
|Unusual hobbyist||8||Arcana shuffle||Causes monsters to drop cards more often.
|アルカナ占い<br>(Arcana divination)
|N/A
|Enters a state where if the character defeats a monster on their own, the target will drop "tarot fragments"<br>Duration is 30 minutes
|N/A
|8
|-
|-
|Good guide||16||Awareness||Exposes hidden enemies in the immediate area.
|全職業で隠れた敵が見える<br>(See hidden monsters)
|N/A
|Player can see invisible enemies in all vocations
|N/A
|16
|-
|-
|Professional seer||28||MP +10||Permanently increases max MP by ten points.
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|28
|-
|-
|Fortune finder||40||Right fling||Flings the two right-most cards in hand for 120% damage and draw two more, thrown cards regained after battle.
|ライトフリング<br>(Right fling)
|N/A
|Discard the two right-most cards in characters hand to deal 120% damage to one enemy and draw two new cards
|2
|40
|-
|-
|Clairvoyant||48||Tarot boost||Increases the power of cards.
|タロットの威力アップ<br>(Tarot power up)
|N/A
|Tarot card damage doubles permanently
|N/A
|48
|-
|-
|Knower of mysteries||56||Faster shuffle ||Discard and replace hand without using a turn.
|ひき直し時ターン不要<br>(Quicker drawing)
|N/A
|Drawing cards no longer takes a whole turn
|N/A
|56
|-
|-
|Diviner||70||Left fling||Flings the two left-most cards in hand for 120% damage and draw two more, thrown cards regained after battle.
|レフトフリング<br>(Left fling)
|N/A
|Discard the two left-most cards in characters hand to deal 120% damage to one enemy and draw two new cards
|2
|70
|-
|-
|Prophet||80||Tarot boost||Increases the power of cards.
|タロットの威力アップ<br>(Tarot power up)
|N/A
|Tarot card damage increases by 300% permanently (400% total)
|N/A
|80
|-
|-
|Oracle||90||HP +10||Permanently increases max HP by ten points.
|全職業で最大HP+10
|Natural HP +10
|Permanently increases max HP by 10 in all vocations
|N/A
|90
|-
|-
|All-seeing eye||100||Tarot boost||Increases the power of cards.
|リセットベール<br>(Reset veil)
|N/A
|Discards hand to increase base evasion by 10% for 60 seconds
|6
|110
|-
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 while a fortune teller
|N/A
|120
|-
|エンゼルのみちびき<br>(Angel guidance)
|N/A
|An [[Angel slime]] monster tarot card is added to the character's hand, allowing them to select any one card from their deck at will<br>No effect if character does not have an angel slime card in their deck
|N/A
|130
|-
|テンション消費減<br>(Minimized tension)
|N/A
|[[Tension]] is no longer used up when playing a card
|N/A
|140
|-
|魅惑の水晶球<br>(Crystal ball enchantment)
|N/A
|Tarot card damage increases by 200% permanently (600% total)
|8
|150
|-
|魔王のいざない<br>(Demon king's invitation)
|N/A
|Places one SSS-ranked monster tarot card in player's hand<br>Listed in priority of being drawn: [[Atlas]], [[Pazuzu]], [[Belial]], [[Bones of Baramos]], [[Soul of Baramos]], [[King Hydra]], [[Blackmar]], [[Dhuran]], [[Jamiras]], & [[Gracos]]
|N/A
|180
|-
|リバートハンド<br>(Revert hand)
|N/A
|Returns hand to the previous state, useful for forcing the best card out of 魔王のいざない
|N/A
|200
|}
|}


==Notable fortune tellers==
==Notable fortune tellers==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Fortune teller multiple races.jpg|Male and female fortune tellers.
Fortune teller multiple races.jpg|Male and female fortune tellers of the [[Dwarf]], [[Ogre]], & [[Elf]] races.
</gallery></center>
</gallery></center>



Revision as of 11:09, 16 May 2022

A female Ogre fortune teller

The Fortune Teller (占い師) is a vocation thus far exclusive to Dragon Quest X, made available during the version 3.3 update.

Characteristics

The fortune teller's default female outfit consists of a a fishnet lining that covers a black, sleeveless crop top and slides under an open lavender dress. The two garments are connected by a red sash over the woman's navel, with a larger tied sash hanging on her hips that terminates into yellow tassels. A cowl masks the woman's face, and a lavender head covering kept in place with a red band. For accessories, she wears torcs, wrist gauntlets, and a slender necklace capped with a red gem.

The male fortune teller wears a white hooded robe with golden trim, a golden sash, and a golden headwrap under the hood. He wears green pants with brown gloves and boots.

Dragon Quest X

Fortune tellers may equip Bow,

King Doric is the first named character in the series to specialize in using staves

Staves are a relatively new weapon type in the Dragon Quest series, typically used by Martial Artists and Priests. Debuting as a distinct category in Dragon Quest IX, they are primarily used for defence in the way of avoiding attacks out right. While this does not limit the use of the weapon to less-resilient characters, it is still advised to equip them to any character in need of extra evasion. Staves are effective against the living dead, dealing 10% more damage under all conditions.

They are similar to the real life gun, , and quarterstaff, which are used in martial arts.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

While falling under the same category as wands in guidebooks, there are some staves in this game that have no magical properties of their own and resemble those found in later games. Both the Hero and his son are capable of equipping them.

Dragon Quest IX: Sentinels of the Starry Skies

Staves may be equipped by martial artists and priests by default, and then by any character that adds 100 points to the skill tree.

Dragon Quest X

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Staves are the weapon of choice of King Doric.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

In the sequel, the two main characters, Lazarel and Teresa are capable of equipping staves as well, depending on their current Vocation. Martial artists, priests, and sages are capable of equipping staves.

s, Swords, and Whips. Their unique ability is to use use tarot cards in battle to provide a variety of effects; 22 arcana with 78 variations per card that can be organized into a single deck of twenty cards. This gives the fortune teller 1716 options to choose from when assembling a deck.

Tarot cards

A hand of four cards out of the twenty card deck is drawn once battle commences. A fortune teller can choose to play that card or use their turn to shuffle it back into their deck and draw another card instead. In either case a new card is added to the hand so that four are available at any time. Each card has certain conditions that can double it's potency if met, noted by an aura that appears on the card.

Item mastery

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

Japanese name English name Description MP Required
points
アルカナ占い
(Arcana divination)
N/A Enters a state where if the character defeats a monster on their own, the target will drop "tarot fragments"
Duration is 30 minutes
N/A 8
全職業で隠れた敵が見える
(See hidden monsters)
N/A Player can see invisible enemies in all vocations N/A 16
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations N/A 28
ライトフリング
(Right fling)
N/A Discard the two right-most cards in characters hand to deal 120% damage to one enemy and draw two new cards 2 40
タロットの威力アップ
(Tarot power up)
N/A Tarot card damage doubles permanently N/A 48
ひき直し時ターン不要
(Quicker drawing)
N/A Drawing cards no longer takes a whole turn N/A 56
レフトフリング
(Left fling)
N/A Discard the two left-most cards in characters hand to deal 120% damage to one enemy and draw two new cards 2 70
タロットの威力アップ
(Tarot power up)
N/A Tarot card damage increases by 300% permanently (400% total) N/A 80
全職業で最大HP+10 Natural HP +10 Permanently increases max HP by 10 in all vocations N/A 90
リセットベール
(Reset veil)
N/A Discards hand to increase base evasion by 10% for 60 seconds 6 110
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 while a fortune teller N/A 120
エンゼルのみちびき
(Angel guidance)
N/A An Angel slime monster tarot card is added to the character's hand, allowing them to select any one card from their deck at will
No effect if character does not have an angel slime card in their deck
N/A 130
テンション消費減
(Minimized tension)
N/A Tension is no longer used up when playing a card N/A 140
魅惑の水晶球
(Crystal ball enchantment)
N/A Tarot card damage increases by 200% permanently (600% total) 8 150
魔王のいざない
(Demon king's invitation)
N/A Places one SSS-ranked monster tarot card in player's hand
Listed in priority of being drawn: Atlas, Pazuzu, Belial, Bones of Baramos, Soul of Baramos, King Hydra, Blackmar, Dhuran, Jamiras, & Gracos
N/A 180
リバートハンド
(Revert hand)
N/A Returns hand to the previous state, useful for forcing the best card out of 魔王のいざない N/A 200


Notable fortune tellers

  • Milly becomes an apprentice of Madame Luca in the finale of VI.

Trivia

  • While Meena's epithet marks her as a fortune teller and she meets the Hero while reading their palm, her battle abilities outside of the use of the silver tarot cards are still those of a priestess; X is the first game in the series to feature a playable diviner.

Gallery