Frenzy: Difference between revisions

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'''Frenzy''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. The attacker completely loses it and starts on a random (possibly allied) target.
'''Frenzy''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. The attacker completely loses it and starts on a random (possibly allied) target for double damage.  


==Appearances==
==Appearances==
===[[Dragon Quest V]]===
===[[Dragon Quest V]]===
Frenzy is used by monster companions such as the [[hoodlum]].
Frenzy is used by monster companions such as the [[hoodlum]].
'''Note''': if a target is immune to [[whack]], then the skill will miss every time. Additionally, the user will ''never'' target themselves even if they are the only member of the party currently active. With proper defensive measures and set up, Frenzy can obliterate even the most powerful encounters.
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===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Frenzy deals double damage, but unfortunately the target is any random friend or foe (even the user). It is obtained by advancing to rank 6 of the [[Warrior]] vocation.
Frenzy deals double damage, but unfortunately the target is any random friend or foe. It is obtained by advancing to rank 6 of the [[Warrior]] vocation. It has lost the death attribute from ''V'' and can now strike metal slimes.
 
===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
{{stub}}
Frenzy was learned via reaching rank 5 of the [[Gladiator]] in the PSX version, but was removed outright in the 3DS remake.
 
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]

Revision as of 21:24, 21 February 2018

Frenzy is an ability in the Dragon Quest series. The attacker completely loses it and starts on a random (possibly allied) target for double damage.

Appearances

Dragon Quest V

Frenzy is used by monster companions such as the hoodlum. Note: if a target is immune to whack, then the skill will miss every time. Additionally, the user will never target themselves even if they are the only member of the party currently active. With proper defensive measures and set up, Frenzy can obliterate even the most powerful encounters.

Name Level
Hoodlum 7
Conkerer 8
Rebjørn 20
Dwight 35

Dragon Quest VI

Frenzy deals double damage, but unfortunately the target is any random friend or foe. It is obtained by advancing to rank 6 of the Warrior vocation. It has lost the death attribute from V and can now strike metal slimes.

Dragon Quest VII

Frenzy was learned via reaching rank 5 of the Gladiator in the PSX version, but was removed outright in the 3DS remake.