Fuddle: Difference between revisions

677 bytes added ,  15:06, 8 January 2016
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==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===[[Dragon Quest III]]===
Magi and Sages learn Fuddle at level 27. The spell targets only a single enemy.
Magi and Sages will learn Fuddle at level 27. The spell targets only a single enemy, somewhat limiting it's usefulness compared to [[Snooze]] and [[Dazzle]]. If a party member is afflicted by the spell, they can be snapped out of it by striking them; this safety feature is limited to ''DQIII'', however.


===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
Fuddle is learned by [[Borya]] at level 30, and has the same range as before.
Fuddle is learned by [[Borya]] at level 30, and has the same range as before. The spell is more useful than in ''III'', as only a handful of enemies have an immunity--even into the final areas and bonus dungeon.


===[[Dragon Quest V]]===
===[[Dragon Quest V]]===
Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability.  
Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability all the way to the end game. The only drawback to the spell is it's scarcity, with only two human characters being able to learn it.
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===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
[[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp.
[[Jessica]] learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp. It, along with the newly added [[Kafuddle]] is the most reliable status ailment in the post-game, where nearly every monster is immune to Dazzle and Kasnooze.


===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Fuddle is learned by [[mage]]s at level 19 and [[armamentalist]]s at level 20. It costs 5 MP to cast, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.
Fuddle is learned by [[mage]]s at level 19 and [[armamentalist]]s at level 20. It costs 5 MP to cast with a base accuracy of 50%, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.