Ghoul
Dragon Quest monster | |
---|---|
Ghoul | |
Art by Akira Toriyama | |
Japanese | グール |
Romaji | Gūru |
First appearance | Dragon Quest II |
Old localization | Ghoul |
The Ghoul is a recurring undead monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line. It has a stronger attack and more HP than a walking corpse, and is able to call for back up if the player is not swift in dispatching it.
Characteristics
Ghouls have rotten blue-grey skin, an unkempt mass of grey hair, and they wear dull red and green rotting clothes. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes. Later appearances in the series gave them the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to poison with both their claws and venomous exhalations.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Sprite | HP | MP | Attack |
80 | Unlimited | 120 | |
Defense | Agility | Experience | Gold |
19 | 41 | 61 | 100 |
Abilities | Sizz |
Location(s) | Tower of the Moon Cave to Rendarak |
Item Dropped | Chain sickle |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
3⁄64 | 2⁄7 | 1⁄7 | 3⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
3⁄7 | 0⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
80 | 6 | 103 | |
Defense | Agility | Experience | Gold |
19 | 21 | 100 | 91 |
Abilities | Sizz |
Location(s) | Tower of the Moon Cave to Rendarak |
Item Dropped | Chain sickle |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
3⁄64 | 0⁄7 | 0⁄7 | 1⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
3⁄7 | 0⁄7 | 1⁄7 |
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
36 | 170 | 5 | ||
Attack | Defense | Agility | Experience | Gold |
95 | 10 | 45 | 1270 | 48 |
Bestiary No. | #110 |
Spell(s) | Dazzle |
Skill(s) | Call for help |
Location(s) | Galenholm region |
Item Dropped | Cloak of evasion1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 70% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 0% | 25% |
Dragon Quest VII: Fragments of the Forgotten Past 3DS
Sprite | HP | MP | Attack | Defense |
88 | 6 | 103 | 21 | |
Agility | Experience | Gold | Tame Rate | |
23 | 137 | 150 | 1⁄16 |
Bestiary No. | DLC #019 |
Spell(s) | None |
Skill(s) | Poison Attack Venom Mist |
Location(s) | A Poisonous Party |
Item(s) Dropped | Chain sickle1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 15% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
80% | 100% | 80% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
15% | 0% | 50% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 15% | 0% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
182 | 0 | 102 | |
Defense | Agility | Experience | Gold |
42 | 66 | 98 | 17 |
Bestiary no. | #128 |
Family | Undead |
In-game description | Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor. |
Spell(s) | None |
Skill(s) | Call for help |
Location(s) | Arcadia Region East Argonia |
Item(s) dropped | Antidotal herb1⁄8 Gold ring1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 50% | 100% | 15% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 0% |
Dragon Quest IX: Sentinels of the Starry Skies
##111 - Ghoul | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Manky mud (common, 1/16) Tough guy tattoo (rare, 1/64) | ||||||||||||||||||||||||||||||||||||||||||
Locations | The Plumbed Depths Urdus Marshland Khaalag Coast Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Call for backup | ||||||||||||||||||||||||||||||||||||||||||
Family | Zombie | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #111 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | グール | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Gūru | ||||||||||||||||||||||||||||||||||||||||||
Description | They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup. When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further. |
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
812 | 18g | Yes |
List No. | #137 |
Field Notes | Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference. |
Location(s) | The Lumberlands |
Item(s) Dropped | Pitch pearl, Giant tortoise shell |
Dragon Quest Builders
HP | Attack | Defense | Item(s) Dropped |
70~415 | 20~42 | 8~24 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
Location(s) | |||
Holy sanctum of Rimuldar |
Sprite |
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Ghoul appears as a B-rank monster of the Undead family as part of the limited Dragon Quest II event. It can be recruited from the Dirkandor stage from Adventure in the DQII World at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa's Battle Road as a party member.
Family | Rank | Role | ||
Undead |
Attack |
|||
Max Level | HP | MP | Move | |
110 | 882 | 216 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
415 | 222 | 310 | 148 | 25 |
First | Second | Third | ||
Sizz | Toxic Thrust* | Shade Slash* | ||
First | Second | Third |
Physical Potency +5% / Stats Up | Zap Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
ATK +5 | Shade Slash Potency +2% | N/a |
First | |
Physical Potency +5%: Raises physical potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Super Weak | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
Similar Species
Gallery
Appearance in VII's Big Book of Beasts in the remake.