Gloomnivore
The Gloomnivore is a despair-devouring monster introduced in the eleventh game. It bears the bestial shape as the Franticore family, but possesses the ability to speak.
Dragon Quest monster | |
---|---|
Gloomnivore | |
![]() Art by Akira Toriyama | |
Japanese | バクーモス |
Romaji | Bakumosu |
First appearance | Dragon Quest XI |
Old localization | None |
AppearancesEdit
Dragon Quest XI: Echoes of an Elusive AgeEdit
The Gloomnivore is encountered in the second act of the game in the depths of the Dundrasil ruins, where is feasts on the misery of the late King Irwin. It explains that it feeds on the negative emotions of humans, and that the tragedies Irwin has suffered during Mordegon's assault on Dundrasil has left him overflowing with anguish, allowing it to eat for sixteen years. Rab is enraged at the beast for treating his son-in-law like such, and leads the fight against it.
The monster is encountered in the same place during the third act, but has received a substantial power boost thanks to the awakening of Calasmos.
Dragon Quest Monsters: Super LightEdit
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EtymologyEdit
- The Gloomnivore's name is a combination of Gloom, meaning a sensation of deep sadness, and Carnivore.
- The Baku in the monster's Japanese name might allude to an evil inversion of the youkai Baku. This creature eats the nightmares of people so that they can sleep peacefully, where as the Gloomnivore traps its victims in an endless nightmare.