Golden globe

The Golden globe is the rarefied version of the Cactiball monster.

AppearancesEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Golden globe (サボテンゴールド Sabotengōrudo) 
Sprite HP MP Attack
  260 165 65
Defense Agility Experience Gold
56 16 300 120
Bestiary no. #055
Family Nature
In-game description Coveted by collectors the world over, these poor plants are sick and tired of the seemingly endless string of kidnap attempts they're forced to endure.
Spell(s) None
Skill(s) Acts up to three times per turn.
Rolling charge. (125% damage)
Death Dance
Underpants Dance
Location(s) Gallopolis Region (all acts)
Item(s) dropped Golden ore (100%)
Rousing ring18
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A -110% 25% -110%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% 0% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 50% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 50% 50% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% 0% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest of the StarsEdit

Dragon Quest TactEdit

Golden globe appears as an A-rank monster of the Nature family as part of the limited Back to the Land of Golden Sands event. It will join the party in Chapter 2, Episode 1 of the event quests and can be fully awakened by completing the quest at any difficulty. The Golden globe can participate in the Gold lion's Battle Road as a party member.

Golden globe (サボテンゴールド Sabotengōrudo) 
Stats


 
Family Rank Role
 
Nature
   
Attack
Max Level HP MP Move
120 991 290 2-3
Attack Defense Agility Wisdom Weight
448 403 362 120 35
Basic Skills
First Second Third
Defence Golden Spike* Spiked Roller*
Awakening Skills
First Second Third
Move +1/Stats Up Frizz Res +25/Stats Up Spiked Roller Potency +5%/Stats Up
Gold Thorn Counter: When attacked by enemy: Occasionally attacks with Golden Spike when enemy is within 1 to 3-space range.
Fourth Fifth
Sizz Res +25/Stats Up Spiked Roller Potency +5%/Stats Up
Gold Thorn Follow-up: Attacks with Golden Spike if enemy is within 1 to 3-space range when any other ally attacks.
Leader Perks
First
Raises ATK of nature allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 DEF +15 Spiked Roller Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Half Res Normal



Related monstersEdit

GalleryEdit