Great keeper

For the monster by the name of "GateGuard" in the old Game Boy Color translations of Dragon Quest Monsters and Dragon Quest Monsters 2, see Grim keeper.


Great keepers are bonus dungeon monsters that have appeared in several Dragon Quest series remakes, before becoming regular enemies with the eleventh game. They are living statues made out of solid gold, but unlike the Gold golems they are not hindered by the frailty of the metal.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

The Super Famicom port of the game marked the debut of this monster with them being encountered in Cloudsgate Citadel

Great keeper (てんのもんばん Ten no monban) 
Sprite Level HP MP
  63 700 0
Attack Defense Agility Experience Gold
350 200 100 8500 130
Bestiary No. #136
Spell(s) None
Skill(s) Brutal strike
Location(s) Cloudsgate Citadel
Item Dropped Tough guy tattoo
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
0/64 0% 25% 25%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 30% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
25% 25% 70% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 70% 25%
Later remake sprites



Dragon Quest VIII: Journey of the Cursed KingEdit

As in III, the Great keeper wasn't present in the original release. They are encountered in the new bonus dungeon, the Altar of Wroth.

Great keeper (てんのもんばん Ten no monban) 
Nintendo 3DS
Sprite HP MP Attack
800 0 256
Defense Agility Experience Gold
300 70 600 150
Bestiary no. #299
Family Material
In-game description This resplendent statue of gold belongs at the gates of heaven. No one knows how or why it has fallen from grace.
Spell(s) None
Skill(s) N/A
Location(s) Altar of Wroth
Item(s) dropped Ruby of protection164
Seed of skill1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
0/64 0% 25% 25%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
25% 25% 50% 25%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
25% 25% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 100% 100% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 25%



Dragon Quest XI: Echoes of an Elusive AgeEdit

Great keeper (てんのもんばん Ten no monban) 
Sprite HP MP Attack
699 18 349
Defense Agility Experience Gold
440 92 568 80
Bestiary no. #381
Family Material
In-game description Gargantuan golden statues said to guard the way to heaven, where they ward off anyone attempting to enter under false pretences.
Spell(s) Bounce
Skill(s) Normal Attack
Tremor
Location(s) Fortress of Fear
Item(s) dropped Sainted Soma1128
Seed of skill1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
? ? ? ?
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
? ? ? ?
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
? ? ? ?
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
? ? ? ?
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
? ? ? ?
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
? ? ? ?
Beguile Resistance * Double Down Resistance * Elemental Resistance *
? ? ?


Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Great keeper (てんのもんばん Ten no monban)  
Icon Family Max HP* Max MP*
    1,440 330
Max Attack Max Defence Max Agility Max Wisdom
550 680 380 270
Bestiary No. #349
Rank A Rank
In-game description They might literally have hearts of gold, but they're not overly accommodating of unwelcome guests, turning away would-be tresspassers from Zenithia before they can even get a foot in the door
Talents Altruist (lv. 1)
Guaranteed traits Intimidating (lv. 1)
Critical Moment (lv. 20)
Insta-Oomph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Dragonsbane (lv. 1)
Critical Sensation (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 50% 50%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 25% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% 50% -25% 0%
Stun Resistance * Poison Resistance *
50% 50%
Instant Death Resistance *
0%



Dragon Quest Monsters: Super LightEdit

Similar speciesEdit

GalleryEdit