Great sabrecub

The Great sabrecub is a recurring monster in the Dragon Quest series.

Introduced in the Super Famicom version of Dragon Quest V, it is the infant form of a Great sabrecat.

CharacteristicsEdit

Great sabrecubs have many of the defining characteristics of their mature alternates, such as spotted fur and and a fiery red mane running from head to back. Other than their lacking stature, the only thing missing from the cubs that the adults have are their developed, saber-like fangs.

AppearancesEdit

Dragon Quest V: Hand of the Heavenly BrideEdit

The first appearance of the Great sabrecub, and also the first monster the Hero befriends in the game. Oddly, it is no longer a random encounter monster starting with the Nintendo DS remake, being replaced by the Jailcat, though the Hero still befriends a Great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many NPCs only regard it as a 'strange cat', though a few recognize what it is and what it will eventually become.

Though the species is no longer encountered in the wilderness in the DS and Cell phone versions, they can occasionally be seen fighting in the Monster Arena (see the Gallery below).

Great sabrecub (ベビーパンサー Bebī pansā) 
Sprite HP MP Attack Defense
  19 0 16 13
Agility Experience Gold Tame Rate
10 6 7 N/a
Bestiary No. #015
Spell(s)
Skill(s)
Location(s) Whealbrook region
Uptaten Towers region
Fortuna region
Talon Tower region
Item dropped Rags132
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 0% 0% 0%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
0% 0% 0% 0%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
0% 100% 0% 0%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
20% 0% 0% 20%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
20% 0% 100% 0%
PS2 model DS & Mobile sprite
 



Dragon Quest XI: Echoes of an Elusive AgeEdit

Great sabrecub (ベビーパンサー Bebī pansā) 
Sprite HP MP Attack
  19 4 24
Defense Agility Experience Gold
21 20 12 10
Bestiary no. #018
Family Beast
In-game description These baby great sabrecats make perfect pets if you can catch one when it's still a cub. They'll even remember you years later if you're separated.
Spell(s) None
Skill(s) Sharp Claws
Frolics freely. (wastes turn)
Location(s) Heliodorian Foothills (first and third acts)
The Manglegrove (first act)
Item(s) dropped Medicinal herb116
Hardy hide132
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -110% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110% 0% 0% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 100% -125%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% -125% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
0% 0% 0%



Vicious great sabrecub (ベビーパンサー・強 Bebī pansā・kyō) 
Sprite HP MP Attack
  93 8 104
Defense Agility Experience Gold
97 126 225 50
Bestiary no. #216
Family Beast
In-game description Great sabrecubs driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s) None
Skill(s) Frolics freely. (wastes turn)
Becomes Pepped up
Calls for backup (Vicious great sabrecat)
Sharp Claws
Sabre Slashes (Pep power, with Vicious great sabrecub.)
Common Claws (Pep power, with Vicious great sabrecat.)
Location(s) Heliodorian Foothills (second act)
The Manglegrove (second act)
The Disciple's Trial - The Eerie Valley (third act)
Item(s) dropped Strong medicine116
Hardy hide132
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -110% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110% 0% 0% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 100% -125%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 0% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
0% 0% 0%


Dragon Quest Monsters: Caravan HeartEdit

The Baby Panther is a one-star member of the Animal family with a weight of 2. It naturally learns Wind Beast, Speed and Save Power. Its in-game description reads "It may be small, but its claws and fangs are strong and sharp."

Dragon Quest Monsters: JokerEdit

Great sabrecub
Family Nature
Rank D
Description Though still young cubs, their razor-sharp claws are already vicious weapons.
Weapons Swords, Axes, Claws, Staves
Traits Psycho
Resistances Decelerateproof
Skill Naturalist, Defense Boost
Location Celeste Isle
Breeding chart Jailcat x Imp


Dragon Quest Monsters: Joker 2Edit

Great sabrecub
Family Nature
Rank E
Size S
Weapons Swords, Axes, Claws, Staves
Traits Hit Squad, Crafty Gobstopper
Resistances Immune to Decelerate, Vulnerable to Dim
Skill Naturalist
Location Treepidation
Breeding chart Mental pitcher x Healslime or Dracky


Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Great sabrecub (ベビーパンサー Bebī pansā)  
Icon Family Max HP* Max MP*
    1,390 290
Max Attack Max Defence Max Agility Max Wisdom
590 540 530 270
Bestiary No. #214
Rank G Rank
In-game description The offspring of a great sabrecat. If taken in at an early age and lavished with care and affection, these monsters can be tamed and kept as pets
Talents Naturalist (lv. 1)
Agility Booster I (lv. 20)
Woosh Ward (lv. 40)
Guaranteed traits Agent of Chaos (lv. 1)
Ultra Crafty Stunner (lv. 20)
Strangely Alluring (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Stunning Touch (lv. 1)
Collective Punishment (lv. 60)
Habitat Circle of Caprice - Lower Echelon (    )
Items Mystery meat (Common)
Seed of agility (Rare)
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% 25% 50% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% -25% 0% -25%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
25% 0% 25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% -25% 50% 25%
Stun Resistance * Poison Resistance *
50% 25%
Instant Death Resistance *
0%



Dragon Quest: Monster ParadeEdit

Dragon Quest Monsters: Super LightEdit

Dragon Quest BuildersEdit

In the Nintendo Switch version of Dragon Quest Builders a great sabrecub can be encountered in Terra Incognita. After being saved, it can be ridden to travel faster and assist in combat. When jumping on enemies, they will always drop the Pixel material.

Dragon Quest Builders 2Edit

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Dragon Quest WalkEdit

Dragon Quest TactEdit

Great sabrecub appears as a D-rank monster of the Beast family. It can be recruited from Chapters 4-7, 7-2, 12-4, and 12-7 of the main storyline, as well as the Great Sabrecat Priest stages of Majellan's Rebellion! during the limited Beast Fest event at any difficulty. It stars in its own Battle Road and it can participate in the Battle Roads of Majellan and Alphyn as a party member.

Great sabrecub (ベビーパンサー Bebī pansā) 
Stats


 
Family Rank Role
 
Beast
   
Attack
Max Level HP MP Move
100 561 122 4
Attack Defense Agility Wisdom Weight
422 142 247 98 15
Basic Skills
First Second Third
Propeller Blade Wind Sickles* Talent Blossoming: Storm Claw
Awakening Skills
First Second Third
AGL +10 / Stats Up Crack Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Fourth Fifth
Bang Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
Wind Sickles Potency +2% N/a N/a
Perk Details
First
AGL +10: Raises AGL by 10.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal



Similar speciesEdit

GalleryEdit