Grim keeper (Dragon Quest IV)

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For the monster by the name of "GateGuard" in the old Game Boy Color translation of Dragon Quest III, see Great keeper.


The grim keeper is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest IV. It is a purple winged demon that wields a scythe as tall as itself.

Characteristics

Grim keepers are Demons with purple skin, moss green wings, a long pointy tail, and two pairs of golden curved horns on their heads. They have muscular bodies and their faces have simian features with a pair of large pointed ears and four digits on each of their limbs. Their faces and chests are the same color as their wings. They carry their wicked scythes in both of their hands.

The Grim keeper has gone on to make appearances in X, XI (3DS and Definitive Edition) as well as some of the spin-offs.

They share the same name as grim keeper from VI in both English and Japanese, but are otherwise different enemies entirely.


Appearances

Dragon Quest IV: Chapters of the Chosen

Grim keeper (じごくのもんばん Jigoku no monban)DQIV Logo.png
Original (NES)
Sprite HP MP Attack
Grimkeeper DQIV NES.gif 250 26 130
Defense Agility Experience Gold
116 61 585 73
Bestiary No. #122
Spell(s) Frizzle
Snub
Skill(s) None
Location(s) Yggdrasil
Central Island
Item Dropped Chain sickle(164)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
1/64 0% 25% 75%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
75% 0% 75% 25%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
100% 0% 25% 0%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
25% 75% 75% 25%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
Grim keeper ds.png None


Dragon Quest X

Reappearing after a 6-game hiatus starting with the base game released on August 2nd 2012, one is first seen destroying the village of Tenton under Nelgel's orders while more are found in places like the Reidametes temple. In battle, they can curse enemies with their attacks, block attacks and spells with their scythes, vomit a Venom Mist, and even call in Sootheslimes when the going gets tough.

Dragon Quest XI: Echoes of an Elusive Age

Grim keeper (じごくのもんばん Jigoku no monban)DQXI Logo EN.png
Sprite HP MP Attack
Grim keeper XI sprite.png 309 96 152
Defense Agility Experience Gold
131 64 320 243
Bestiary no. #678
Family Demon
In-game description So named because all those who try to break through the gates they guard meet with a fate worse than death.
Spell(s) Frizzle
Skill(s) Poison Attack
Location(s) Imperial Pantry of Parthenia (3DS and Definitive Edition only)
Item(s) dropped Wing of bat116
Seed of life1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A 0% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 0% 0% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
0% 0% 0% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
0% 0% 0%


Dragon Quest Monsters

GateGuard (じごくのもんばん Jigoku no monban) DWM Logo.png
Sprite Level cap * HP growth MP growth
Gate guard.png 50 3/5 3/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 2/5 4/5 5/5
Family Devil
In-game description Uses a scythe as tall as its own towering height
Abilities Blaze, CleanCut, ThickFog
Habitat Foreign Master
Breeding chart Ogre x Zombie family
Demonite x Demonite
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong None Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong None Immune Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Immune Weak None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune None None
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
None Weak Weak None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Strong Strong Weak None
Decelerate Resistance * Curse Resistance
None None



Dragon Quest Monsters 2

GateGuard (じごくのもんばん Jigoku no monban) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Gateguard.png 50 7/10 7/10
Strength growth Resilience growth Wisdom growth Agility growth
7/10 5/10 5/10 6/10
Family Devil
In-game description Hides and strikes in darkness.
Abilities Blaze, CleanCut, ThickFog
Habitat Cemetery
Breeding chart AgDevil x AxeShark
Demonite x Demonite
Ogre x Zombie family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong None Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong None Immune Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak Immune Weak None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Immune None
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
None None Weak Weak
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None Strong Strong Weak
Sap Resistance * Decelerate Resistance * Curse Resistance
None None None



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Dragon Quest Monsters: The Dark Prince

Grim keeper (じごくのもんばん Jigoku no monban) DQM3 Logo.png
Icon Family Max HP* Max MP*
Grim keeper DQM3 portrait.png DQM3 demon family icon.png 1,320 390
Max Attack Max Defence Max Agility Max Wisdom
590 480 560 450
Bestiary No. #395
Rank C Rank
In-game description These guardians of the gates of hell take their duties very seriously...most of the time. When they get bored, they sneak up to the surface to let off a little steam from time to time
Talents Slayer (lv. 1)
Guaranteed traits Ultra Crafty Magic Drainer (lv. 1)
Magical Moment (lv. 20)
Deadly Touch (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Wizardly Wind (lv. 1)
Ultra Crafty Frizzer (lv. 60)
Habitat Circle of Fortitude - Upper Echelon (DQM3 spring icon.pngDQM3 summer icon.pngDQM3 autumn icon.pngDQM3 winter icon.png)
Items Bad medicine (Common)
Glow-in-the-dark armband (Rare)
Synthesis chart Moosifer DQM3 portrait.png X Putrefido DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
-25% 25% -25% -25%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 0% 0% 25%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% 0% -25%
Stun Resistance * Poison Resistance *
25% 0%
Instant Death Resistance *
25%



Dragon Quest Rivals

Dragon Quest Walk

Dragon Quest Tact

Grim keeper appears as a C-rank monster of the Demon family. It can be scouted from Chapters 9-5, 12-2, and 12-8 of the main storyline, as well as Chapter 12: Episode 2: Should We Be Grateful? and Chapter 12, Episode 8: In Search of More Parts Part 4 during the second part of the storyline. It can also be scouted from Chapter 5, Episode 2: Here Comes the Saviour during the limited True Dragon Quest IV event. The grim keeper can participate in the Battle Roads of the Imp, Leery lantern, and Dark Armour Spear Hyunckel as a party member.

Grim keeper (じごくのもんばん Jigoku no monban)Tactlogo.png
Stats


DQT Grim Keeper.png
Family Rank Role
Tact Icon Devil.png
Demon
DQTact Rank Icon C.png DQTact MagicType.png
Magic
Max Level HP MP Move
105 501 262 2
Attack Defense Agility Wisdom Weight
257 230 241 230 20
Basic Skills
First Second Third
Zam Zammle* N/a
Awakening Skills
First Second Third
Zam-type Spell Potency +5%/Stats Up Zam Res +25/Stats Up Zammle Potency +5%/Stats Up
Fourth Fifth
Bang Res +25/Stats Up Zammle Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
WIS +3 Zammle Potency +2% N/a
Perk Details
First
Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Immune



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