Gyldenbritches

From Dragon Quest Wiki

Gyldenbritches is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI.

It is a golden-armored variant of the Restless armour.

Characteristics[edit]

Gyldenbritches is a golden suit of armour armed with a longsword and a round shield. Like their iron counterparts, the suits of armor appear to be completely empty inside. Their main distinguishing characteristic is the Viking skull symbol emblazoned on their shield and right pauldron. The symbol features a horned viking helmet and a pair of crossed swords. These golden captains are the loyal underlings of the Spectral Sentinel Gyldygga, commanding her foot soldiers and carrying out her every command.

Appearances[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Gyldenbritches (黄金兵長 Ōgon heichō)DQXI Logo EN.png
Sprite HP MP Attack
Gyldenbritches XI sprite.png 490 20 189
Defense Agility Experience Gold
186 82 1,008 342
Bestiary no. #305
Family Material
In-game description Guv'nor of the Gyldenauts, and a great lover of booty. Enjoys draining his enemies' defences so his boys can step in and batter them.
Spell(s) Kabuff
Kasap
Skill(s) Gets Pepped up
Armour Harmer
Gyldebonk (Pep power, with Gyldenaut)
Location(s) Sniflheim x1 (second act)
Viking Hideout x1 (second act)
The Gyldenhal (second act)
Item(s) dropped Gold nuglet116
Corsair's cap1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% -110% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 50% -150% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 25%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
25% 99% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%



Vicious Gyldenbritches (黄金兵長・強 Ōgon heichō・kyō)DQXI Logo EN.png
Sprite HP MP Attack
Gyldenbritches XI sprite.png 1,262 40 340
Defense Agility Experience Gold
584 137 1,541 622
Bestiary no. #619
Family Material
In-game description Gyldenbritches driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s) Kabuff
Kasap
Skill(s) Gets Pepped up
Armour Harmer
Gyldebonk (Pep power, with Vicious gyldenaut.)
Location(s) The Sage's Trial - Hoarder's Keep
Item(s) dropped Gold nuglet116
Corsair's cap1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% -110% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 50% -150% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 25%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 99% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 0% 0%


Dragon Quest Tact[edit]

Gyldenbritches appears as an A-rank monster of the Inorganic family as part of the 1-Year Festival Eve "Invites to the Land of Golden Sands" limited event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by completing the quest at any difficulty. Gyldenbritches also stars in his own Battle Road.

Gyldenbritches (黄金兵長 Ōgon heichō)Tactlogo.png
Stats


DQT Gyldenbritches.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 1,007 251 2-3
Attack Defense Agility Wisdom Weight
485 313 383 147 35
Basic Skills
First Second Third
Lightstrike Commandant's Orders* Armour Harmer*
Awakening Skills
First Second Third
Move +1/Stats Up Woosh Res +25/Stats Up Armour Harmer Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Armour Harmer Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of inorganic allies, including himself, by 10% in a 5x5 square around him.
Basic Perks
First Second Third
Max HP +20 ATK +10 Armour Harmer Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal



Related monsters[edit]

Gallery[edit]