Hank Hoffman Jr.: Difference between revisions

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'''Hank Hoffman, Jr.''' (Hector in the NES version) is a temporary playable character in ''[[Dragon Quest IV]]''. The son of an innkeeper, he lost faith in his friends when they seemingly betrayed him while on a quest, and as a result distrusts all humanity. However, after the party shows him the [[symbol of faith]] they found in the [[Cave of Betrayal]], he comes to his senses and is able to come to terms with the past.  
'''Hank Hoffman, Jr.''' (Hector in the NES version) is a temporary playable character in ''[[Dragon Quest IV]]''. The son of an innkeeper, he lost faith in his friends when they seemingly betrayed him while on a quest, and as a result distrusts all humanity. However, after the party shows him the [[symbol of faith]] they found in the [[Cave of Betrayal]], he comes to his senses and is able to come to terms with the past.


He then joins the group, bring the wagon with him. Eventually, the party reaches [[Mintos]], where Hank decides to learn his father's trade from [[Hilton]] and leaves the party, giving them his [[wagon]] and his horse, Mary Lou, in thanks.
He then joins the group, bring the wagon with him. Eventually, the party reaches [[Mintos]], where Hank decides to learn his father's trade from [[Hilton]] and leaves the party, giving them his [[wagon]] and his horse, Mary Lou, in thanks.
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{{DQIV}}
[[Category:Dragon Quest IV characters]]
[[Category:Dragon Quest IV characters]]
[[Category:Temporary party members]]

Revision as of 18:57, 12 July 2010

Hank Hoffman, Jr.
Dragon Quest IV
Japanese name ホフマン
Romaji Hofuman
Class Innkeeper's son
Race Human

Hank Hoffman, Jr. (Hector in the NES version) is a temporary playable character in Dragon Quest IV. The son of an innkeeper, he lost faith in his friends when they seemingly betrayed him while on a quest, and as a result distrusts all humanity. However, after the party shows him the symbol of faith they found in the Cave of Betrayal, he comes to his senses and is able to come to terms with the past.

He then joins the group, bring the wagon with him. Eventually, the party reaches Mintos, where Hank decides to learn his father's trade from Hilton and leaves the party, giving them his wagon and his horse, Mary Lou, in thanks.

In the remakes, he is later found running the Immigrant Town.