"Who dares disturb my prayer? Impious fools! I am the High Priest Hargon! Knowest thou not my name?"

Hargon
Dragon Quest II
DQMJ2 Hargon.png
Sprite(s) NES MSX MSX2
Japanese name ハーゴン
Romaji Hāgon
Title High Priest (English)
Evil Priest (Japanese)
Race Demon
Voice actor Banjō Ginga (Japanese, CD Theater)
Kenichi Suzumura (Japanese, Rivals)
Hisashi Izumi (Japanese, Builders 2)

Hargon (ハーゴン , Hāgon), mad cultist of Rendarak, is the primary antagonist in Dragon Quest II.

His cult, the aptly named Children of Hargon, seek to usher in an age of misery and destruction by summoning the god of destruction. To accomplish one stage of this mission, Hargon sent his minions to attack Moonbrooke Castle at the beginning of Dragon Quest II, killing the king and destroying the palace.

Although defeating him appears to be the final objective of the descendants of Erdrick from Midenhall, Cannock, and Moonbrooke, Hargon was in fact a corrupt cleric that planned to summon the God of Destruction, Malroth, whom the heroes must ultimately destroy after defeating Hargon.

Hargon has made regular appearances in the Dragon Quest Monsters series and other spinoffs, as well as appearing as a central antagonist in Dragon Quest Builders 2.

CharacteristicsEdit

Hargon is a blue-skinned humanoid being who wields a crystal ball-topped staff in his right hand that is much taller than himself. On his head he wears a finned cowl bearing a circular gem at the forehead, around his neck a necklace with a crystal pendant, and has a shroud draped over his body that prominently shows off a stylized bat. This bat is the emblem of his cult, and can be seen on monsters serving him such as the Sorcerer, Hargonaut, and Wrecktor. He also wears sandals. When he first appeared, Hargon had four fingers on each hand, but later illustrations changed it to five fingers like many other humanoid monsters in the series.

Hargon is as arrogant and indignant as becoming of a villain. He is also a potent sorcerer, able to cast powerful magic and invoke terrible curses on those that would defy him. Hargon often has an affinity for explosive magic, particularly Kaboom as it was the most powerful spell in the game when he first appeared.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Hargon is established as the major villain at the start of the game, his minions attacking the kingdom of Moonbrooke and leaving only one soldier to struggle to Middenhall to deliver news of the attack before perishing from the hardships he endured. The Princess of Moonbrooke, one of the descendants of Erdrick, manages to survive the assault but is cursed by Hargon into the form of a dog.

Hargon (ハーゴン Hāgon) 
Original (NES)
Sprite HP MP Attack
  230 Infinite 180
Defense Agility Experience Gold
187 150 0 0
Abilities Acts twice per turn
Fullheal
Kaboom
Snooze
Sweet Breath
Location(s) Hall of Hargon
Item Dropped Mad cap (1128)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 37 77 77
Thwack Resistance Fizzle Resistance Kasap Resistance
77 47 77
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
     460 Infinite 177
Defense Agility Experience Gold
165 150 0 0
Abilities Acts twice per turn
Kaboom
Midheal
Sweet Breath
Flame Breath (34~46 damage)
Location(s) Hall of Hargon
Item Dropped Mad cap (1128)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 27 77 77
Thwack Resistance Fizzle Resistance Kasap Resistance
77 47 77



Dragon Quest MonstersEdit

Hargon (ハーゴン Hāgon)  
Sprite Level cap * HP growth MP growth
  60 2/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 5/5 5/5
Family ???
In-game description
Abilities BazooCall, Explodet, FireBolt
Habitat Gate of Demolition
Breeding chart WhiteKing x MetalKing
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak None Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak None Weak Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None Weak Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune


Hargon appears as the boss of Gate of Demoliton the first time it is visited. Sidoh appears in his place on subsequent visits.

Dragon Quest Monsters 2Edit

Hargon (ハーゴン Hāgon)  
Sprite Level cap * HP growth MP growth
  60 4/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 6/10 7/10 7/10
Family ???
In-game description
Abilities Bang, Firebal, TatsuCall
Habitat
Breeding chart WhiteKing x MetalKing
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak None Weak
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak None Weak Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune



Dragon Quest Monsters: JokerEdit

While not an obtainable monster in the game nor one that is even seen, Hargon is mentioned in the library entry for Atlas.

Dragon Quest Monsters: Joker 2Edit

Hargon
Family Demon
Rank S
Size S
Weapons Spears, Hammers, Staves
Traits Hit Squad, Steady Recovery, Crafty Fizzler
Resistances Immune to Whack, Dazzle, and Drain Magic
Skill Cleanser
Location -
Breeding chart Dhuran x Dierantula


Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Hargon  
Icon Family Max HP* Max MP*
    1,370 490
Max Attack Max Defence Max Agility Max Wisdom
440 480 440 690
Bestiary No. #511
Rank S Rank
In-game description This terrible and corrupt cleric commands the mighty minions, Atlas, Pazuzu and Belial. His profane church works to plunge the world into rack and ruin
Talents Hargon (lv. 1)
Guaranteed traits Ultra Crafty Dazzler (lv. 1)
Ultra Crafty Zapper (lv. 20)
Ultra Crafty Spellbinder (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Ultra crafty Debilitator (lv. 1)
Rando-Ping (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X   X   X  
(Two generation synthesis)
Notable synthesis   X  
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 0% 25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 0% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% -25% 0% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% 0% 0%
Stun Resistance * Poison Resistance *
25% 0%
Instant Death Resistance *
50%



Dragon Quest Monsters: Super LightEdit

Dragon Quest Builders 2Edit

Hargon is an antagonist and is encountered towards the end of the game. He is never actually directly fought by the player, however, and only appears in cutscenes.

Warning: Spoilers!
Click expand to view content
The entire world that the Builder and Malroth explore is an illusion created by Hargon. Hargon is surprised it still exists after his death, but decides to use it to his advantage and attempt to revive Malroth once again. Using unclear methods, he draws Malroth and the Builder into the illusion; his intent is to use the illusory world as a sort of incubator with the Builder to restore Malroth's power.

Hargon's soul resides within Malroth, remaining from when he offered himself as a sacrifice in his original attempt to revive the Master of Destruction. It is due to his intertwining with Malroth's being that he is able to speak to Malroth in his head. Hargon patiently waits for Malroth's power to swell as the Builder continues creating things on the islands. Hargon does not reveal himself until Malroth's rapid power growth causes him to lose control of himself.

With Malroth's human guise incapacitated, Hargon spirits him away to coax him into shedding his human form that he has, in Hargon's opinion, grown too attached to. Hargon's methods here involve plunging Malroth into another illusion; in it Hargon offers Malroth's new friends, Lulu, Rosie, the other island residents, and the Builder, as sacrifices, which Malroth unwittingly accepts. Malroth, upon realizing what he has done, does not know how to cope with this and begins to resume his true form and suppress his memories from his time with the Builder. Hargon is pleased with these results and watches as Malroth destroys Malhalla from his castle. Despite the progressing destruction of the realm Hargon retreated to, the Builder is able to arrive at Hargon's castle and confront Hargon and Malroth. The builder defeats a stunted Malroth, which ends up working out in Hagon's favor; it allows Malroth's human memories to finally be shed, resulting two separate Malroths. One being the weak discarded shedding of his human memories and the other being the rest of him. Hargon and the Master of Destruction then leave the castle as it is destroyed, leaving the Builder and the vestige of the Master of Destruction for dead. The Master of Destruction and Hargon are both proven wrong, however, as they are chased down by the Builder and Malroth.

As Hargon mostly spectates the battle, he and the humanoid avatar of Malroth have a discussion between blows on why Hargon wishes to destroy everything. Hargon initially insists the absolute annihilation was always his goal, but Malroth reminds Hargon that he had originally wanted to make another world after destroying the first one. Malroth even comments on the high quality of the illusory world and wishes for good friends to come to Hargon "in (his) next life". Hargon appears to relent, slightly, and states he will "consider it" if the Master of Destruction is defeated. Hargon is subsequently dealt a fatal blow and finally fades away.

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Dragon Quest WalkEdit

Hargon first appeared in the game as a boss in Chapter 3, Episode 3 of the Dragon Quest II event held in the game starting on June 10th, 2021, as well as a special mega version that can be challenged by multiple players. The player is aided by the Prince of Midenhall during the battle.

Dragon Quest TactEdit

Hargon appears as a S-rank member of the ??? family as part of the Dragon Quest II event on his own banner alongside Grimlin. Hargon can also be scouted with the use of the Dark Lord/Hero Meeting Ticket S during the game's 1-year anniversary event. He can be faced in the event quest Chapter 5, Episode 3: High Priest Hargon, as well as boss battles in the Hall of Hargon and Malroth's Menace challenge quests. Hargon can also participate in the Gremlin and Blossom Stark raven's Battle Roads as a party member.

Hargon (ハーゴン Hāgon) 
Stats


 
Family Rank Role
 
???
   
Magic
Max Level HP MP Move
130 1,113 511 2
Attack Defense Agility Wisdom Weight
305 273 506 463 65
Basic Skills
First Second Third
Curse Orb Cursed Kaboom* Dastardly Dirk*
Talent Blossoming: Malevolent Spirit
Awakening Skills
First Second Third
Spell Tricks / Stats Up Crack Res +25 / Stats Up Dastardly Dirk Potency +5% / Stats Up
Malevolent Spirit Potency +5%
Fourth Fifth
Bang Res +25 / Stats Up Dastardly Dirk Potency +5% / Stats Up
Malevolent Spirit Potency +5%
Leader Perks
First
Raises Zam-type spell potency of allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
AGL +20
Dark God's Blessing: Reduces damage by 20% for 3 turns at battle start. Dastardly Dirk Potency +2%
Perk Details
First
Spell Tricks: Lowers spell ability MP cost, raises potency and effect.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Immune Half Res Normal



Dragon Quest Keshi KeshiEdit

TriviaEdit

  • While not meant to be fought as a proper enemy in Builders 2, it is possible to strike him down as if he were via the spinning blade Flame Sword effect in battles where he is present in the background (where he is there as a background prop). He will eventually collapse as if defeated, but otherwise this is not noted by the story itself.

GalleryEdit