Hell raiser

The Hell raiser is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a high-ranking monster that serves as a priest of hell.

CharacteristicsEdit

Hell raisers are squat Undead priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the Zing spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games.

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

Hell raiser (カロン Karon) 
Original (NES)
Sprite HP MP Attack
  110 36 83
Defense Agility Experience Gold
75 50 234 91
Bestiary No. #106
Spell(s) Zing
Skill(s) Uses Lightning staff (22~34 Sizz damage to entire party.)
Location(s) Briny Lair (Chapters 5 & 6)
Riverton region (Chapters 5 & 6)
Colossus (Chapters 5 & 6)
Item Dropped Prayer ring(1128)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
064 75% 25% 25%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
25% 25% 25% 75%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
75% 0% 100% 100%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
25% 75% 100% 75%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
  None


Dragon Quest TactEdit

Hell raiser appears as an A-rank monster of the Undead family as part of the limited True Dragon Quest IV alongside Hero Solo on his banner.

Hell raiser (カロン Karon) 
Stats


 
Family Rank Role
 
Undead
   
Magic
Max Level HP MP Move
120 1,031 410 2
Attack Defense Agility Wisdom Weight
211 322 362 380 35
Basic Skills
First Second Third
Lightning Rod Dominating Darkness* Evil Without End*
Awakening Skills
First Second Third
Minister of Hell/Stats Up Zap Res +25/Stats Up Evil Without End Potency +5%/Stats Up
Sporadic Lightning Rod Follow-Up: Occasionally triggers Lightning Rod when any other ally attacks if enemy is within 3-space range.
Fourth Fifth
Woosh Res +25/Stats Up Evil Without End Potency +5%/Stats Up
Paralysis Success Rate +5%
Leader Perks
First
Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +10 WIS +10 Evil Without End Potency +2%
Perk Details
First
Minister of Hell: Greatly raises WIS and AGL for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Immune Normal Super Weak



EtymologyEdit

  • Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to Charon, the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld.
  • A Hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead.

GalleryEdit

Related monstersEdit