Hero (Dragon Quest VIII): Difference between revisions

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{{Character
{{Character
|Name=Hero
|Name=Hero
|Game=Dragon Quest VIII
|Game={{DQ8}}
|Image=[[File:Dq8 Hero.jpg|250px]]
|Image=[[File:DQVIII_Hero_artwork.png|240px|center]]
|Sprite=
|Jap={{tt|エイト|Eight}}
|Japanese name=主人公
|Romaji=Eito
|Roumaji=Shujinkō
|Title= Captain of the Guard
|Title= Captain of the Guard
|Class=Hero
|Class=Hero
|Race= {{spoiler|start}}Half-human, half-Dragovian{{spoiler|end}}
|Race= {{spoiler|start}}Half-human, half-Dragovian{{spoiler|end}}
|Age=20
|Age=18
|Family= {{spoiler|start}}[[Eltrio]] (father)<br>[[Xia]] (mother)<br>Chen Mui (grandfather)<br>[[Clavius|King Clavius]] (uncle)<br>[[Charmles|Prince Charmles]] (cousin)<br>[[Medea]] (potential wife)<br> [[Trode]] (potential father-in-law)<br> {{Jessica}} (potential wife)<br> {{Rosalind}} (potential mother-in-law){{spoiler|end}}
|Voice Actor= [https://www.imdb.com/name/nm2569233/ Yuki Kaji] ({{SSB5}})
|}}
|}}
The '''Hero of Dragon Quest VIII''' is a 20 year-old low-ranking royal guardsmen in [[Trodain|Trodain Castle]], before becoming a refuge of the kingdom in the prologue of ''[[Dragon Quest VIII]]''. He was one of the small band who survived [[Dhoulmagus]]' deadly attack, along with [[Trode]], [[Princess Medea|Medea]] and [[Munchie]]. As is the series' tradition, the Hero is a silent protagonist whom the player is meant to project themselves upon, using him as an avatar to explore and interact with the game's world.
The '''Hero''' of {{DQ8}} is a 18-year old low-ranking royal guardsman at [[Trodain|Castle Trodain]], before becoming a refugee of the kingdom in the prologue. He was one of the small band who survived [[Dhoulmagus]]' deadly attack, along with [[Trode|King Trode]], [[Princess Medea]] and his pet mouse, {{Munchie}}. As is the series' tradition, The Hero is a silent protagonist whom the player is meant to project themselves upon, using him as an avatar to explore and interact with the game's world.


The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.
In promotional screenshots and the instruction manual for the [[PlayStation 2]] version and {{SSB5}}, the Hero is given the default name '''Eight'''.  


==Appearance and Personality==
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are {{Swords}}, {{Spears}} and {{Boomerangs}}. Once Rank E of the [[Monster Arena]] is cleared, he will gain the ability to call upon a monster team at the cost of 10 {{MP}}. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash [[List of cheeses in Dragon Quest VIII|breath attacks]] with various effects.


Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the robe bridge that he was blocking while attempting to extort money from king Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.
==Appearance and personality==
Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the rope bridge that he was blocking while attempting to extort money from King Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.


In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots.  
In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. He is also the second Hero in the series whose outfit can be changed in the game if he wears certain pieces of equipment.


==Background==
==Background==
{{Spoiler|start}}He is the son of [[Eltrio]] and [[Xia]], making him half-[[human]] and half-[[Dragovian]]. This union came about when the later became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the dragovian sanctuary. Some time after this, the body of Eltrio was found near the sanctuary's outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.
{{Spoiler|start}}He is the son of [[Eltrio]] and [[Xia]], making him half-[[human]] and half-[[Dragovian]]. This union came about when the latter became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and Dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the Dragovian Sanctuary. Some time after this, the body of Eltrio was found near the sanctuary's outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the Dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.


As the son of Eltrio, the Hero is also the nephew of [[Clavius|King Clavius]] of [[Argonia]]. This blood connection is what enables him to superseded Prince Charmles in the right to marry the heir to Trodain. By the end of the game, he has become captain of the guard and the son-in-law of King Trode after marrying Princess Medea.{{spoiler|end}}
One day while exploring the forest outskirts of the castle, Princess Medea of Trodain finds the young boy collapsed with a fever with the help of Munchie. The young princess pleads with King Trode to help the boy since he could die out in the woods. Eventually, the castle guards bring The Hero back in order to nurse him back to health. Medea stays at his bedside until he awakes, and the two would become close friends afterwards.


An amnesiac since his early youth, the Hero grew up in Trodain castle, eventually serving as a guard for some time before the events of the prologue took place. For much of ''Dragon Quest VIII'', the hero journeys with his faithful mouse friend, [[Munchie]], [[Trode|King Trode]], [[Medea]], and [[Yangus]]. The hero is eventually joined by [[Jessica]] and [[Angelo]], enlisting their aid in pursuing and confronting the wicked [[Dhoulmagus]].
As the son of Eltrio, The Hero is also the nephew of King [[Clavius]] of [[Argonia]]. This blood connection is what enables him to superseded Prince [[Charmles]] in the right to marry the heir to Trodain. By the end of the game, he has become captain of the guard and, depending on the player's actions in the [[Nintendo 3DS]] Version, is either the son-in-law of King Trode after marrying Princess Medea or the son-in-law of Rosalind Albert after marrying {{Jessica}}.{{spoiler|end}}
 
An amnesiac since his early youth, The Hero grew up in Castle Trodain, eventually serving as a guard for some time before the events of the prologue took place. For much of {{Dragon Quest VIII}}, The Hero journeys with his faithful mouse friend, Munchie, [[Trode|King Trode]], [[Princess Medea]], and [[Yangus]]. The Hero is eventually joined by [[Jessica Albert]] and [[Angelo]], enlisting their aid in pursuing and confronting the wicked [[Dhoulmagus]].


==Munchie==
==Munchie==
[[File:DQ VIII PS2 Munchie.png|thumb|150px|Munchie]]
[[File:DQVIII Munchie.png|thumb|250px|Munchie]]
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to. If you give Munchie [[List of cheeses in Dragon Quest VIII|cheese items]], he gains special abilities. Munchie rides in the pocket of the Hero's coat most of the time. Munchie will show his [[Chen Mui|true significance]] only after the game.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, allowing the player to temporarily control him. If you give Munchie [[List of cheeses in Dragon Quest VIII|cheese items]], he gains special abilities. However, this can only be done twice per battle. Munchie rides in the pocket of The Hero's coat most of the time. Munchie will show his [[Chen Mui|true significance]] only after the game.
 
{{clear}}
==Base Stats==
==Stats==
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
Line 39: Line 43:
| Level || 1 || 99
| Level || 1 || 99
|-
|-
| HP || 22 || 806
| {{HP}} || 22 || 806
|-
|-
| MP || 0 || 478
| {{MP}} || 0 || 478
|-
|-
| Strength || 8 || 400
| {{Strength}} || 8 || 400
|-
|-
| Agility || 6 || 200
| {{Agility}} || 6 || 200
|-
|-
| Resilience || 6 || 215
| {{Resilience}} || 6 || 215
|-
|-
| Wisdom || 5 || 366
| {{Wisdom}} || 5 || 366
|-
|-
| Initial gear ||colspan=2|
| Initial gear ||colspan=2|[[Soldier's sword]], [[Plain clothes]], [[Bandana]]
|}
|}
 
*The Hero also possesses a:
**25% resistance to zap-based spells and abilites
**Near total immunity to [[curses]]


==Abilities==
==Abilities==
Line 59: Line 65:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 67: Line 73:
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
|NaN
| --
|4
|4
|NaN
| --
|no
|no
|Increase the sword attack +5.
|Increase the sword attack +5.
Line 78: Line 84:
|9
|9
|one
|one
|no
|yes
|Inflicts 150% damage on dragons (otherwise normal damage).
|Inflicts 150% damage on dragons (otherwise normal damage).
|no
|yes
|-
|-
!bgcolor="#fa8072"|[[Flame Slash]]
!bgcolor="#fa8072"|[[Flame Slash]]
Line 91: Line 97:
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
|NaN
| --
|22
|22
|NaN
| --
|no
|no
|Increase the sword attack +10.
|Increase attack by ten when a sword is equipped.
|no
|no
|-
|-
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|one
|one
|yes
|yes
|Inflicts 1-2 damage on metal monsters, 150% damage to machines
|Inflicts 1~2 damage to metal slimes.
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +15
!bgcolor="#fa8072"|Attack +15
|NaN
| --
|40
|40
|NaN
| --
|no
|no
|Increase the sword attack +15.
|Increase attack by fifteen when a sword is equipped.
|no
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
!bgcolor="#fa8072"|Critical Hit rate up
|NaN
| --
|40
|40
|NaN
| --
|no
|no
|Increase the critical hit&nbsp;% with the sword.
|Increase the critical hit rate from 1/64 to 1/32.
|no
|no
|-
|-
Line 127: Line 133:
|one
|one
|yes
|yes
|2 slashes per attach each ~75%.
|Slashes one enemy twice, each cut dealing 75% damage for 150% total.
|yes
|First hit
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|Attack +25
|NaN
| --
|66
|66
|NaN
| --
|no
|no
|Increase the sword attack +25.
|Increases attack by twenty five when a sword is equipped.
|no
|no
|-
|-
Line 143: Line 149:
|one
|one
|yes
|yes
|Inflicts 125% damage and restores your HP by 50% of damage.
|Inflicts 125% damage and restores {{HP}} by 50% of damage inflicted.
|yes
|yes
|-
|-
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|yes
|yes
|Inflicts up to 207~239 damage to each member of a group.
|Inflicts up to 207~239 damage to each member of a group.
|yes
|no
|-
|-
!bgcolor="#fa8072"|[[Gigagash]]
!bgcolor="#fa8072"|[[Gigagash]]
Line 168: Line 174:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 178: Line 184:
|0
|0
|3
|3
|auto
| --
|no
|no
|Increase the spear attack +5.
|Increase attack by five when a spear is equipped.
|no
|no
|-
|-
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|one
|one
|yes
|yes
|The Hero is first to attack Damage approx: 80%.
|Strike first at 80% power.
|yes
|yes
|-
|-
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|one
|one
|yes
|yes
|A hit highly likely to be a critical hit.
|25% for a critical hit, 25% for a normal stab, 50% to miss altogether.
|no
|no
|-
|-
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|no
|no
|18
|18
|auto
| --
|no
|no
|Increase the spear attack +10.
|Increase attack by ten when equipped with a spear.
|no
|no
|-
|-
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|4
|4
|25
|25
|1-4
|random
|yes
|3-4 thrusts per attack at approx: 50% damage each.
|yes
|yes
|Skewers 3~4 targets at half strength per jab.
|first hit
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
!bgcolor="#fa8072"|Critical Hit rate up
|no
|no
|40
|40
|auto
|auto
|no
|no
|Increase the critical hit&nbsp;% with the spear.
|Increase the critical hit rate from 1/64 to 1/32.
|no
|no
|-
|-
!bgcolor="#fa8072"|Clean Sweep
!bgcolor="#fa8072"|Clean Sweep
|0
|0*
|45
|45
|group
|group
|yes
|yes
|Initial damage approx: 80% decrease from left to right.
|Strike/rock element with decreasing damage range: 80% -> 64% -> 56% -> 40% -> 25% -> 16%.<br>Chance for [[Demon spear]]'s effect to trigger on each enemy.
|yes
|first hit
|-
|-
!bgcolor="#fa8072"|Lightning Thrust
!bgcolor="#fa8072"|Lightning Thrust
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|one
|one
|no
|no
|More powerful version of Thunder Thrust (all hits critical).
|More powerful version of Thunder Thrust, 50% to land a critical hit.
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|Attack +25
|no
| --
|77
|77
|auto
| --
|no
|no
|Increase the spear attack +25.
|Increases attack by twenty five when equipped with a spear.
|no
|no
|-
|-
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|all
|all
|yes
|yes
|Inflicts 190-220 damage on all enemies.
|Inflicts 190-220 damage to all enemies.
|no
|no
|}
|}
 
*Clean Sweep costs 2 {{MP}} in the {{3DS}} Version.
===Boomerang===
===Boomerang===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 271: Line 277:
|all
|all
|yes
|yes
|The first enemy is hit twice.
|The first enemy is hit twice. Strike/rock element.
|yes
|first hit
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
|no
| --
|12
|12
|auto
| --
|no
| --
|Increase the boomerang attack +5.
|Increases attack by five when a boomerang is equipped.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Power Throw]]
!bgcolor="#fa8072"|[[Power Throw]]
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|all
|all
|yes
|yes
|Slightly less damage but damage does not decrease.
|80% strength, but damage does not decrease per bonked monster. Strike/rock element.
|yes
|first hit
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
|no
| --
|25
|25
|auto
| --
|no
| --
|Increase the boomerang attack +10.
|Increases attack by ten when a boomerang is equipped.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Firebird Throw]]
!bgcolor="#fa8072"|[[Firebird Throw]]
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|all
|all
|yes
|yes
|36-44 damage to all enemies.
|36-44 fire damage to all enemies.
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +15
!bgcolor="#fa8072"|Attack +15
|no
| --
|40
|40
|auto
| --
|no
| --
|Increase the boomerang attack +15.
|Increases attack by fifteen when a boomerang is equipped.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Super Throw]]
!bgcolor="#fa8072"|[[Power Throw|Super Throw]]
|4
|4
|52
|52
|all
|all
|yes
|yes
|More powerful version on 'Power Throw' Damage approx: 150%.
|120% damage, does not decrease per monster. Strike/rock element.
|yes
|first hit
|-
|-
!bgcolor="#fa8072"|Attack +20
!bgcolor="#fa8072"|Attack +20
|no
| --
|66
|66
|auto
| --
|no
| --
|Increase the boomerang attack +20.
|Increase the boomerang attack +20.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Starburst Throw]]
!bgcolor="#fa8072"|[[Starburst Throw]]
Line 335: Line 341:
|all
|all
|yes
|yes
|76-84 damage to all enemies.
|76-84 [[bang]] damage to all enemies.
|no
|no
|-
|-
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|one
|one
|yes
|yes
|Inflicts up to 233~284 damage to a single enemy.
|Inflicts up to 233~284 zap damage to a single enemy.
|no
|no
|}
|}
Line 350: Line 356:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 358: Line 364:
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5
|no
| --
|4
|4
|auto
| --
|no
| --
|Increase the fisticuffs attack +5
|Increases attack by five when unarmed.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Defending Champion]]
!bgcolor="#fa8072"|[[Defending Champion]]
Line 378: Line 384:
|group
|group
|yes
|yes
|8-20 damage on a group of enemies.
|8-20 strike/rock damage to a group of enemies.
|no
|no
|-
|-
Line 386: Line 392:
|one
|one
|no
|no
|Inflicts 150% points of damage.
|Inflicts 150% points of strike/rock damage.
|yes
|yes
|-
|-
Line 394: Line 400:
|auto
|auto
|no
|no
|Increase the fisticuffs attack +20
|Increases attack by twenty when unarmed.
|no
|no
|-
|-
Line 405: Line 411:
|no
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
!bgcolor="#fa8072"|Critical Hit rate up
|no
|no
|52
|52
|auto
|auto
|no
|no
|Increase the critical hit&nbsp;% with the fisticuffs.
|Increase the critical hit rate from 1/64 to 1/32.
|no
|no
|-
|-
Line 416: Line 422:
|0
|0
|70
|70
|1-4
|random
|yes
|4 blows per attack each at approx: 33%.
|yes
|yes
|Four random swings at 33% power each.
|first hit
|-
|-
!bgcolor="#fa8072"|[[Boulder Toss]]
!bgcolor="#fa8072"|[[Boulder Toss]]
Line 426: Line 432:
|all
|all
|yes
|yes
|Inflicts 72-104 damage on all enemies.
|Inflicts 72-104 strike/rock damage on all enemies.
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +50
!bgcolor="#fa8072"|Attack +50
|no
| --
|100
|100
|auto
| --
|no
| --
|Increase the fisticuffs attack +50.
|Increases attack by fifty when unarmed.
|no
| --
|}
|}


Line 441: Line 447:
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 464: Line 470:
|no
|no
|-
|-
!bgcolor="#fa8072"|[[Fizzle]]
!bgcolor="#fa8072"|[[Holy Protection]]
|4
|3
|28
|28
|party
|no
|no
|no
|Random encounters with enemies whose level is lower than The Hero are avoided.
|Prevents enemy group from using magic.
|no
|no
|-
|-
!bgcolor="#fa8072"|[[Holy Protection]]
!bgcolor="#fa8072"|[[Fizzle]]
|3
|4
|40
|40
|group
|group
|no
|no
|Random encounters with enemies whose level is lower than the hero is avoided.
|Prevents enemy group from using magic.
|no
|no
|-
|-
Line 488: Line 494:
|no
|no
|-
|-
!bgcolor="#fa8072"|MP Used 3/4
!bgcolor="#fa8072"|{{MP}} discount
|no
| --
|56
|56
|auto
| --
|no
| --
|Reduces the MP cost to 3/4.
|Reduces the {{MP}} cost to 3/4.
|no
| --
|-
|-
!bgcolor="#fa8072"|[[Kamikazee]]
!bgcolor="#fa8072"|[[Kamikazee]]
Line 509: Line 515:
|party
|party
|no
|no
|Restores full HP to all party members.
|Restores full {{HP}} to all party members.
|no
|no
|-
|-
!bgcolor="#fa8072"|MP Used 1/2
!bgcolor="#fa8072"|{{MP}} discount
|no
|no
|90
|90
|auto
|auto
|no
|no
|Reduces the MP cost to 1/2.
|Reduces the {{MP}} cost to 1/2.
|no
|no
|-
|-
Line 525: Line 531:
|group
|group
|yes
|yes
|Inflicts up to 180~220 damage on a group of monsters.
|Inflicts up to 180~220 damage to a group of monsters.
|no
|no
|-
!bgcolor="#fa8072"|[[Gigaslash]]
|20
|100
|group
|yes
|Inflicts up to 207~239 damage to each member of a group.
|yes
|-
|-
!bgcolor="#fa8072"|[[Gigagash]]
!bgcolor="#fa8072"|[[Gigagash]]
Line 539: Line 553:


===Magic===
===Magic===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
Line 553: Line 566:
|one
|one
|yes
|yes
|Restores 30-40 HP to one character.
|Restores 30-40 {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Squelch]]
!bgcolor="#fa8072"|[[Squelch]]
Line 560: Line 573:
|one
|one
|no
|no
|Cures one character of poison and envenomated status changes.
|Cures one character of poison and envenomation.
|-
|-
!bgcolor="#fa8072"|[[Evac]]
!bgcolor="#fa8072"|[[Evac]]
Line 567: Line 580:
|party
|party
|no
|no
|Teleports player back to dungeon enterance (Dungeons only).
|Teleports player back to dungeon entrance.
|-
|-
!bgcolor="#fa8072"|[[Sizz]]
!bgcolor="#fa8072"|[[Sizz]]
Line 581: Line 594:
|one
|one
|yes
|yes
|Restores 75-90 HP to one character.
|Restores 75-90 {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Sizzle]]
!bgcolor="#fa8072"|[[Sizzle]]
Line 595: Line 608:
|one
|one
|no
|no
|Restores all HP to one character.
|Restores all {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Zing]]
!bgcolor="#fa8072"|[[Zing]]
Line 602: Line 615:
|one
|one
|no
|no
|Revives a dead character with 50% of HP (50% success rate).
|Revives a dead character with 50% of {{HP}} (50% success rate).
|-
|-
!bgcolor="#fa8072"|[[Kasizzle]]
!bgcolor="#fa8072"|[[Kasizzle]]
Line 613: Line 626:
!bgcolor="#fa8072"|Dragon Soul
!bgcolor="#fa8072"|Dragon Soul
|64
|64
|65
|65/70*
|one
|one
|yes
|yes
|Inflicts 420~520 non-elemental damage to one enemy (Ignores enemy defense, magic attack)
|Inflicts 420~520 non-elemental damage to one enemy.
|}
|}
*Dragon Soul was first created for the international version of ''VIII'' and does not appear in the original Japanese {{PS2}} release.
**Dragon Soul is learned at level 70 in the {{3DS}} Version and deals 375~450 damage.
==Equipment==
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +4}}
{{CharacterEquipmentList|entry|item=[[Soldier's sword ]]|statModifier=Attack +8}}
{{CharacterEquipmentList|entry|item=[[Stone sword]]|statModifier=Attack +12}}
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +13}}
{{CharacterEquipmentList|entry|item={{Boomerang}}|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item={{Ye Olde Sword of Erdrick}} ({{3DS}} only)|statModifier=Attack +20}}
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +24}}
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +27}}
{{CharacterEquipmentList|entry|item=[[Long spear]]|statModifier=Attack +30}}
{{CharacterEquipmentList|entry|item=[[Reinforced boomerang]]|statModifier=Attack +32}}
{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +35}}
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +37}}
{{CharacterEquipmentList|entry|item=[[Holy lance]]|statModifier=Attack +39}}
{{CharacterEquipmentList|entry|item=[[Platinum sword]]|statModifier=Attack +40}}
{{CharacterEquipmentList|entry|item=[[Battle fork]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Razor wing boomerang]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Dream blade]]|statModifier=Attack +43}}
{{CharacterEquipmentList|entry|item=[[Partisan]]|statModifier=Attack +44}}
{{CharacterEquipmentList|entry|item=[[Rusty sword|Rusty old sword]]|statModifier=Attack +45}}
{{CharacterEquipmentList|entry|item=[[Swallowtail]]|statModifier=Attack +53}}
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +54}}
{{CharacterEquipmentList|entry|item=[[Über falcon blade]]|statModifier=Attack +55}}
{{CharacterEquipmentList|entry|item=[[Bastard sword]]|statModifier=Attack +61}}
{{CharacterEquipmentList|entry|item=[[Flametang boomerang]]|statModifier=Attack +63}}
{{CharacterEquipmentList|entry|item=[[Sandstorm spear]]|statModifier=Attack +67}}
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +72}}
{{CharacterEquipmentList|entry|item=[[Zombie slayer]]|statModifier=Attack +65}}
{{CharacterEquipmentList|entry|item=[[Double-edged sword]]|statModifier=Attack +76}}
{{CharacterEquipmentList|entry|item=[[Über double-edge]]|statModifier=Attack +76}}
{{CharacterEquipmentList|entry|item=[[Miracle sword]]|statModifier=Attack +80}}
{{CharacterEquipmentList|entry|item=[[Dragon slayer]]|statModifier=Attack +83}}
{{CharacterEquipmentList|entry|item=[[Demon spear]]|statModifier=Attack +86}}
{{CharacterEquipmentList|entry|item=[[Blizzard blade]]|statModifier=Attack +90}}
{{CharacterEquipmentList|entry|item=[[Metal wing boomerang]]|statModifier=Attack +90}}
{{CharacterEquipmentList|entry|item=[[Über miracle sword]]|statModifier=Attack +95}}
{{CharacterEquipmentList|entry|item=[[Hero spear]]|statModifier=Attack +100}}
{{CharacterEquipmentList|entry|item={{Dragovian sword}}|statModifier=Attack +107}}
{{CharacterEquipmentList|entry|item=[[Liquid metal sword]]|statModifier=Attack +118}}
{{CharacterEquipmentList|entry|item=[[Metal king spear]]|statModifier=Attack +120}}
{{CharacterEquipmentList|entry|item={{Dragovian king sword}}|statModifier=Attack +137}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Helmets|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}}
{{CharacterEquipmentList|entry|item=[[Bandana]]|statModifier=Defense +1}}
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +3}}
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defense +8}}
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defense +9}}
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defense +16}}
{{CharacterEquipmentList|entry|item=[[Bronze helmet]]|statModifier=Defense +20}}
{{CharacterEquipmentList|entry|item=[[Hermes' hat]]|statModifier=Defense +20}}
{{CharacterEquipmentList|entry|item=[[Mercury's bandana]]|statModifier=Defense +23}}
{{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Pirate's hat]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Platinum headgear]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defense +32}}
{{CharacterEquipmentList|entry|item={{Hades' helm E}}|statModifier=Defense +33}}
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defense +38}}
{{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defense +45}}
{{CharacterEquipmentList|entry|item={{Dragovian helmet}}|statModifier=Defense +50}}
{{CharacterEquipmentList|entry|item=[[Sun crown]]|statModifier=Defense +52}}
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defense +55}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Armor|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armor}}
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Wayfarer's clothes]]|statModifier=Defense+7}}
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense+11}}
{{CharacterEquipmentList|entry|item=[[Scale armour]]|statModifier=Defense+17}}
{{CharacterEquipmentList|entry|item=[[Bronze armour]]|statModifier=Defense+24}}
{{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defense+32}}
{{CharacterEquipmentList|entry|item=[[Full plate armour]]|statModifier=Defense+39}}
{{CharacterEquipmentList|entry|item=[[Silver mail]]|statModifier=Defense+50}}
{{CharacterEquipmentList|entry|item=[[Magic armour]]|statModifier=Defense+55}}
{{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defense+60}}
{{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defense+68}}
{{CharacterEquipmentList|entry|item=[[Platinum mail]]|statModifier=Defense+72}}
{{CharacterEquipmentList|entry|item=[[Alistair's armour]]|statModifier=Defense+80}}
{{CharacterEquipmentList|entry|item=[[Sacred armour]]|statModifier=Defense+84}}
{{CharacterEquipmentList|entry|item=[[Mirror armour]]|statModifier=Defense+92}}
{{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defense+101}}
{{CharacterEquipmentList|entry|item={{Dragovian armour}}|statModifier=Defense+110}}
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defense+120}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Shields|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}}
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense+7}}
{{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defense+10}}
{{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defense+15}}
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defense+17}}
{{CharacterEquipmentList|entry|item=[[Steel shield]]|statModifier=Defense+22}}
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense+27}}
{{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defense+30}}
{{CharacterEquipmentList|entry|item=[[Ice shield]]|statModifier=Defense+33}}
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defense+38}}
{{CharacterEquipmentList|entry|item=[[Mirror shield]]|statModifier=Defense+43}}
{{CharacterEquipmentList|entry|item=[[Ogre shield]]|statModifier=Defense+45}}
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defense+48}}
{{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defense+50}}
{{CharacterEquipmentList|entry|item=[[Thanatos' shield]]|statModifier=Defense+55}}
{{CharacterEquipmentList|entry|item={{Dragovian shield}}|statModifier=Defense+60}}
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defense+65}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Accessories|
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}}
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}}
{{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20<br>Agility +20}}
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Devil's tail]]|statModifier=Agility +10}}
{{CharacterEquipmentList|entry|item=[[Dragon's scale]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}}
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}}
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}}
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}}
{{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5<br>Max HP +30}}
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}}
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}}
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}}
{{CharacterEquipmentList|entry|item=[[Scholar's specs]]|statModifier=Wisdom +15}}
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}}
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}}
{{CharacterEquipmentList|entry|item=[[Sorcerer's ring]]|statModifier=Wisdom +10<br>Max MP +30}}
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}
{{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar's ring|Templar's ring]]|statModifier=Defence +5}}
{{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar Captain's ring|Templar Captain's ring]]|statModifier=Attack +10<br>Wisdom +10}}
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}}
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}
{{CharacterEquipmentList|footer}}}}


==Skill Tips==
==Skill Tips==
'''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.
'''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.


Line 627: Line 782:
'''Boomerangs''' are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing different skills.''
'''Boomerangs''' are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing different skills.''


'''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
'''Fisticuffs''' is largely ineffectual to the other skills, although ''Defending Champion'' (11 points) is a very useful ability and some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).


'''Courage''' is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
'''Courage''' is extremely useful as a means of learning traits that reduce {{MP}} consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.


'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').


Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.
Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage. However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.


However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.
==Other appearances==
==={{SSB5}}===
The Hero of ''VIII'', under the name Eight, appears as one of four {{Hero Smash}}es, alongside the Heroes of ''[[Hero (Dragon Quest XI)|XI]]'', ''[[Hero (Dragon Quest III)|III]]'', and ''[[Hero (Dragon Quest IV)|IV]]''. He wields the {{Dragovian king sword}} and {{Dragovian shield}}. Unlike in his home game, Eight does not retain his curse immunity in ''Ultimate'', presumably because of his status as an alternate character and/or for gameplay balance.
 
While playing as the Hero in Classic Mode, Eight appears as Round 5's opponent and is fought on the Battlefield form of Gaur Plains. He is allied with a tiny Pikachu, in reference to {{Munchie}}.


==Trivia==
==Trivia==
* When the hero's tension is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of Dragon Ball Z fame. This little feature was added to the American release of the game, as a shoutout to fans of Toriyama's work.  
*In the {{PS2}} version of the game, when The Hero's [[tension]] is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of ''Dragon Ball Z'' fame. This little feature was added to the Western release of the game, as a shoutout to fans of Toriyama's work.
*Munchie is an obtainable monster in {{DQMJ2P}}.
*In the international versions of {{DQ11}}, the [[Luminary (Dragon Quest XI)|Luminary]] can wear an outfit that allows him to dress like the Protagonist of ''VIII''.
*While designing the ''Super Smash Bros. Ultimate'' version of The Hero, series creator Masahiro Sakurai specifically requested permission from Square-Enix to include {{Dragon Quest VIII}}'s Hero as an alternate costume, due to the game being the most popular entry in the West and its role in reintroducing the series to American and European audiences.
**In ''Ultimate,'' Eight is given a voice (albeit largely for various wordless expressions of exertion or pain). His voice actor is [https://en.wikipedia.org/wiki/Yūki_Kaji Yūki Kaji], a popular Japanese VA and singer. According to Masahiro Sakurai, Kaji was very excited to play Eight, and considered roles in both ''Dragon Quest'' and ''Super Smash Bros.'' to be two of his dream jobs.


==Videos==
{{Videos|''Dragon Quest: Monster Battle Road Victory'' finishing move|{{#ev:youtube|g3m85MFHjS8|250}} }}


==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:Dq8-Hero Concept art.jpg|<center>Hero's concept art</center>
Image:Dq8 Hero.jpg|
Image:dq8hero-2.jpg|<center>More concept art</center>
Image:DQVIII_Hero_front.png|
File:Dragon-quest-VIII-Dragovian Hero.jpg|Hero's transformation
Image:DQVIII_Hero_back.png|
</gallery>
Image:DQVIII Hero Face.png|
Image:DQVIII_Hero_concepts.png|
Image:DQVIII Hero High Tension.png|
Image:Dragon-quest-VIII-Dragovian Hero.jpg|Hero's transformation.
Image:Munchie.png|Munchie.
Image:Munchie_pose.png|
Image:Dragovian equipment set 3ds.JPG|Hero wearing the [[Dragovian Equipment]].
Image:DQVIII Metal King Equipment.jpg|Hero wearing the [[Metal king armour]], [[Metal king shield|shield]] and [[Metal king helm|helm]].
Image:DQVIII Hero Gothic.jpg|Hero wearing the [[Gothic mitre]] and [[Gothic vestment]]. ({{3DS}} Version only)
Image:DQVIIIHeroSSBU.png|{{SSB5}}
Image:SSBU TerryAlt.png|Alternate costume
</gallery></center>


{{Hero}}
{{Hero}}
{{DQVIII}}
{{DQVIII}}
{{SSBU}}
[[Category:Party members]]
[[Category:Royalty]]
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest VIII characters]]
[[Category:Party members]]
[[Category:Dragon Quest Rivals characters]]
[[Category:Super Smash Bros. Ultimate characters]]

Revision as of 11:28, 22 August 2020

Hero
Dragon Quest VIII: Journey of the Cursed King
DQVIII Hero artwork.png
Japanese name エイト
Romaji Eito
Title Captain of the Guard
Class Hero
Race
Warning: Spoilers!
Click expand to view content
Half-human, half-Dragovian
Age 18
Family
Warning: Spoilers!
Click expand to view content
Eltrio (father)
Xia (mother)
Chen Mui (grandfather)
King Clavius (uncle)
Prince Charmles (cousin)
Medea (potential wife)
Trode (potential father-in-law)
Jessica (potential wife)
Rosalind (potential mother-in-law)
Voice actor Yuki Kaji (Super Smash Bros. Ultimate)

The Hero of Dragon Quest VIII: Journey of the Cursed King is a 18-year old low-ranking royal guardsman at Castle Trodain, before becoming a refugee of the kingdom in the prologue. He was one of the small band who survived Dhoulmagus' deadly attack, along with King Trode, Princess Medea and his pet mouse, Munchie. As is the series' tradition, The Hero is a silent protagonist whom the player is meant to project themselves upon, using him as an avatar to explore and interact with the game's world.

In promotional screenshots and the instruction manual for the PlayStation 2 version and Super Smash Bros. Ultimate, the Hero is given the default name Eight.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are Sword, Spear and Boomerang. Once Rank E of the Monster Arena is cleared, he will gain the ability to call upon a monster team at the cost of 10 MP. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash breath attacks with various effects.

Appearance and personality

Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the rope bridge that he was blocking while attempting to extort money from King Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.

In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. He is also the second Hero in the series whose outfit can be changed in the game if he wears certain pieces of equipment.

Background

Warning: Spoilers!
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He is the son of Eltrio and Xia, making him half-human and half-Dragovian. This union came about when the latter became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and Dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the Dragovian Sanctuary. Some time after this, the body of Eltrio was found near the sanctuary's outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the Dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.

One day while exploring the forest outskirts of the castle, Princess Medea of Trodain finds the young boy collapsed with a fever with the help of Munchie. The young princess pleads with King Trode to help the boy since he could die out in the woods. Eventually, the castle guards bring The Hero back in order to nurse him back to health. Medea stays at his bedside until he awakes, and the two would become close friends afterwards.

As the son of Eltrio, The Hero is also the nephew of King Clavius of Argonia. This blood connection is what enables him to superseded Prince Charmles in the right to marry the heir to Trodain. By the end of the game, he has become captain of the guard and, depending on the player's actions in the Nintendo 3DS Version, is either the son-in-law of King Trode after marrying Princess Medea or the son-in-law of Rosalind Albert after marrying Jessica.

An amnesiac since his early youth, The Hero grew up in Castle Trodain, eventually serving as a guard for some time before the events of the prologue took place. For much of Dragon Quest VIII, The Hero journeys with his faithful mouse friend, Munchie, King Trode, Princess Medea, and Yangus. The Hero is eventually joined by Jessica Albert and Angelo, enlisting their aid in pursuing and confronting the wicked Dhoulmagus.

Munchie

Munchie

The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, allowing the player to temporarily control him. If you give Munchie cheese items, he gains special abilities. However, this can only be done twice per battle. Munchie rides in the pocket of The Hero's coat most of the time. Munchie will show his true significance only after the game.

Stats

Attribute Starting Stats Maximum Stats
Level 1 99
HP 22 806
MP 0 478
Strength 8 400
Agility 6 200
Resilience 6 215
Wisdom 5 366
Initial gear Soldier's sword, Plain clothes, Bandana
  • The Hero also possesses a:
    • 25% resistance to zap-based spells and abilites
    • Near total immunity to curses

Abilities

Sword

Name MP Points Target Tension Info Oomph
Attack +5 -- 4 -- no Increase the sword attack +5. no
Dragon Slash 0 9 one yes Inflicts 150% damage on dragons (otherwise normal damage). yes
Flame Slash 0 15 one yes Inflicts 130% damage (reduced if enemy is resistant to fire). yes
Attack +10 -- 22 -- no Increase attack by ten when a sword is equipped. no
Metal Slash 0 30 one yes Inflicts 1~2 damage to metal slimes. no
Attack +15 -- 40 -- no Increase attack by fifteen when a sword is equipped. no
Critical Hit rate up -- 40 -- no Increase the critical hit rate from 1/64 to 1/32. no
Falcon Slash 0 52 one yes Slashes one enemy twice, each cut dealing 75% damage for 150% total. First hit
Attack +25 -- 66 -- no Increases attack by twenty five when a sword is equipped. no
Miracle Slash 4 82 one yes Inflicts 125% damage and restores HP by 50% of damage inflicted. yes
Gigaslash 20 100 group yes Inflicts up to 207~239 damage to each member of a group. no
Gigagash 20 100* group yes Inflicts up to 271~331 damage to each member of a group.

no

  • Requires 100 points in both swords and courage

Spear

Name MP Points Target Tension Info Oomph
Attack +5 0 3 -- no Increase attack by five when a spear is equipped. no
Mercurial Thrust 0 7 one yes Strike first at 80% power. yes
Thunder Thrust 3 12 one yes 25% for a critical hit, 25% for a normal stab, 50% to miss altogether. no
Attack +10 no 18 -- no Increase attack by ten when equipped with a spear. no
Multithrust 4 25 random yes Skewers 3~4 targets at half strength per jab. first hit
Critical Hit rate up no 40 auto no Increase the critical hit rate from 1/64 to 1/32. no
Clean Sweep 0* 45 group yes Strike/rock element with decreasing damage range: 80% -> 64% -> 56% -> 40% -> 25% -> 16%.
Chance for Demon spear's effect to trigger on each enemy.
first hit
Lightning Thrust 0 59 one no More powerful version of Thunder Thrust, 50% to land a critical hit. no
Attack +25 -- 77 -- no Increases attack by twenty five when equipped with a spear. no
Lightning Storm 25 100 all yes Inflicts 190-220 damage to all enemies. no
  • Clean Sweep costs 2 MP in the 3DS Version.

Boomerang

Name MP Points Target Tension Info Oomph
Crosscutter Throw 2 6 all yes The first enemy is hit twice. Strike/rock element. first hit
Attack +5 -- 12 -- -- Increases attack by five when a boomerang is equipped. --
Power Throw 4 18 all yes 80% strength, but damage does not decrease per bonked monster. Strike/rock element. first hit
Attack +10 -- 25 -- -- Increases attack by ten when a boomerang is equipped. --
Firebird Throw 6 32 all yes 36-44 fire damage to all enemies. no
Attack +15 -- 40 -- -- Increases attack by fifteen when a boomerang is equipped. --
Super Throw 4 52 all yes 120% damage, does not decrease per monster. Strike/rock element. first hit
Attack +20 -- 66 -- -- Increase the boomerang attack +20. --
Starburst Throw 8 82 all yes 76-84 bang damage to all enemies. no
Gigathrow 15 100 one yes Inflicts up to 233~284 zap damage to a single enemy. no

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 -- 4 -- -- Increases attack by five when unarmed. --
Defending Champion 0 11 self yes More powerful defending action (damage reduced by 90%). no
Stone's Throw 0 17 group yes 8-20 strike/rock damage to a group of enemies. no
Knuckle Sandwich 2 24 one no Inflicts 150% points of strike/rock damage. yes
Attack +20 no 33 auto no Increases attack by twenty when unarmed. no
Thin Air 2 42 all yes Inflicts up to 108~132 points of damage on all enemies. no
Critical Hit rate up no 52 auto no Increase the critical hit rate from 1/64 to 1/32. no
Multifists 0 70 random yes Four random swings at 33% power each. first hit
Boulder Toss 4 82 all yes Inflicts 72-104 strike/rock damage on all enemies. no
Attack +50 -- 100 -- -- Increases attack by fifty when unarmed. --

Courage

Name MP Points Target Tension Info Oomph
Zoom 1 8 party no Teleports player to entrance of known location (outdoors only). no
Tingle 2 16 party no Cures party of sleep and parlyzed status changes. no
Holy Protection 3 28 party no Random encounters with enemies whose level is lower than The Hero are avoided. no
Fizzle 4 40 group no Prevents enemy group from using magic. no
Zap 6 48 all yes Inflicts up to 72~88 damage on all enemies. no
MP discount -- 56 -- -- Reduces the MP cost to 3/4. --
Kamikazee 1 70 all no The Hero sacrifices himself to deal high damage to all enemies. no
Omniheal 36 82 party no Restores full HP to all party members. no
MP discount no 90 auto no Reduces the MP cost to 1/2. no
Kazap 15 100 group yes Inflicts up to 180~220 damage to a group of monsters. no
Gigaslash 20 100 group yes Inflicts up to 207~239 damage to each member of a group. yes
Gigagash 20 100* group yes Inflicts up to 271~331 damage to each member of a group. no
  • Requires 100 points in both swords and courage

Magic

Name MP Level Target Tension Info
Heal 2 3 one yes Restores 30-40 HP to one character.
Squelch 2 4 one no Cures one character of poison and envenomation.
Evac 2 6 party no Teleports player back to dungeon entrance.
Sizz 4 11 group yes Inflicts up to 29~35 fire damage on each member of a group.
Midheal 3 18 one yes Restores 75-90 HP to one character.
Sizzle 6 20 group yes Inflicts up to 53~62 fire damage on each member of a group.
Fullheal 6 27 one no Restores all HP to one character.
Zing 8 29 one no Revives a dead character with 50% of HP (50% success rate).
Kasizzle 10 32 group yes Inflicts up to 150~170 fire damage on each member of a group.
Dragon Soul 64 65/70* one yes Inflicts 420~520 non-elemental damage to one enemy.
  • Dragon Soul was first created for the international version of VIII and does not appear in the original Japanese PS2 release.
    • Dragon Soul is learned at level 70 in the 3DS Version and deals 375~450 damage.

Equipment

Dragon Quest VIII (All) 
Weapon Modifier(s)
Cypress stick Attack +4
Soldier's sword Attack +8
Stone sword Attack +12
Copper sword Attack +13
Boomerang Attack +19
Ye Olde Sword of Erdrick (3DS only) Attack +20
Iron lance Attack +24
Edged boomerang Attack +27
Long spear Attack +30
Reinforced boomerang Attack +32
Steel broadsword Attack +35
Falcon blade Attack +37
Holy lance Attack +39
Platinum sword Attack +40
Battle fork Attack +42
Razor wing boomerang Attack +42
Dream blade Attack +43
Partisan Attack +44
Rusty old sword Attack +45
Swallowtail Attack +53
Zombiesbane Attack +54
Über falcon blade Attack +55
Bastard sword Attack +61
Flametang boomerang Attack +63
Sandstorm spear Attack +67
Dragonsbane Attack +72
Zombie slayer Attack +65
Double-edged sword Attack +76
Über double-edge Attack +76
Miracle sword Attack +80
Dragon slayer Attack +83
Demon spear Attack +86
Blizzard blade Attack +90
Metal wing boomerang Attack +90
Über miracle sword Attack +95
Hero spear Attack +100
Dragovian sword Attack +107
Liquid metal sword Attack +118
Metal king spear Attack +120
Dragovian king sword Attack +137

Dragon Quest VIII (All) 
Armor Modifier(s)
Plain clothes Defense+4
Wayfarer's clothes Defense+7
Leather armour Defense+11
Scale armour Defense+17
Bronze armour Defense+24
Iron armour Defense+32
Full plate armour Defense+39
Silver mail Defense+50
Magic armour Defense+55
Dragon mail Defense+60
Spiked armour Defense+68
Platinum mail Defense+72
Alistair's armour Defense+80
Sacred armour Defense+84
Mirror armour Defense+92
Liquid metal armour Defense+101
Dragovian armour Defense+110
Metal king armour Defense+120

Dragon Quest VIII (All) 
Accessories Modifier(s)
Agility ring Agility +15
Argon ring Attack +20
Agility +20
Catholicon ring Defence +15
Devil's tail Agility +10
Dragon's scale Defence +5
Elevating shoes Agility +5
Full moon ring Defence +10
Goddess ring Wisdom +20
Gold bracer Defence +4
Gold ring Defence +10
Gold rosary Wisdom +5
Gospel ring Defence +5
Holy talisman Defence +10
Life bracer Defence +5
Max HP +30
Meteorite bracer Agility +50
Mighty armlet Attack +15
Prayer ring Defence +5
Recovery ring Defence +15
Ring of awakening Defence +10
Ring of clarity Defence +10
Ring of immunity Defence +10
Ring of truth Defence +10
Ruby of protection Defence +15
Scholar's specs Wisdom +15
Skull ring Agility +15
Slime earrings Defence +4
Sorcerer's ring Wisdom +10
Max MP +30
Strength ring Attack +5
Templar's ring Defence +5
Templar Captain's ring Attack +10
Wisdom +10
Titan belt Attack +10
Tough guy tattoo Attack +8

Skill Tips

Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.

Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies.

Boomerangs are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: Attack + 15), so it is advisable to switch to developing different skills.

Fisticuffs is largely ineffectual to the other skills, although Defending Champion (11 points) is a very useful ability and some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points).

Courage is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.

Suggested Strategies: Learn Courage up to 8 points (Zoom) initially, then learn Boomerangs up to 40 points (Attack + 15) followed by courage up to 100. Next, increase your Swords skill to 66 (Attack + 25) or Spears up to 59 (Critical Hit).

Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage. However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.

Other appearances

Super Smash Bros. Ultimate

The Hero of VIII, under the name Eight, appears as one of four Heroes, alongside the Heroes of XI, III, and IV. He wields the Dragovian king sword and Dragovian shield. Unlike in his home game, Eight does not retain his curse immunity in Ultimate, presumably because of his status as an alternate character and/or for gameplay balance.

While playing as the Hero in Classic Mode, Eight appears as Round 5's opponent and is fought on the Battlefield form of Gaur Plains. He is allied with a tiny Pikachu, in reference to Munchie.

Trivia

  • In the PS2 version of the game, when The Hero's tension is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of Dragon Ball Z fame. This little feature was added to the Western release of the game, as a shoutout to fans of Toriyama's work.
  • Munchie is an obtainable monster in Dragon Quest Monsters: Joker 2 Professional.
  • In the international versions of Dragon Quest XI: Echoes of an Elusive Age, the Luminary can wear an outfit that allows him to dress like the Protagonist of VIII.
  • While designing the Super Smash Bros. Ultimate version of The Hero, series creator Masahiro Sakurai specifically requested permission from Square-Enix to include Dragon Quest VIII's Hero as an alternate costume, due to the game being the most popular entry in the West and its role in reintroducing the series to American and European audiences.
    • In Ultimate, Eight is given a voice (albeit largely for various wordless expressions of exertion or pain). His voice actor is Yūki Kaji, a popular Japanese VA and singer. According to Masahiro Sakurai, Kaji was very excited to play Eight, and considered roles in both Dragon Quest and Super Smash Bros. to be two of his dream jobs.

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