Hero (Dragon Quest VIII): Difference between revisions

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The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent, mouse-sized, monster-like animal, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to. Munchie rides in a pocket of the Hero's coat most of the time.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent, mouse-sized, monster-like animal, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to. Munchie rides in a pocket of the Hero's coat most of the time.


==Abilities==
==Abilities==

Revision as of 16:05, 19 April 2009

Hero
Dragon Quest VIII
File:Dq8-hero.jpg
Japanese name ヒーロ
Romaji Hiiro
Class Hero
Race Half-human, half-Dragovian
Age 20

The Hero was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band woh survived Dhoulmagus' deadly attack, along with his current traveling companions, Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs

Appearance and Personality

The Hero is the main character of Dragon Quest VIII, he is perpetually silent throughout the game. He is half-human and half-Dragovian. His father is a Argonian prince who is the brother of the Argonian king of the kingdom of Argonia, Clavius and his mother, Xia is a Dragovian girl.

In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become an iconic feature of the Hero's. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.

Munchie

The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent, mouse-sized, monster-like animal, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to. Munchie rides in a pocket of the Hero's coat most of the time.






Abilities

Sword

Points Name           MP Target Tension Oomph Info
4      Attack + 5     -  Auto   -      -      -
9      Dragon Slash   0  1      Yes    Yes    Inflicts 150% damage on dragons (otherwise normal damage)
15     Flame Slash    0  1      Yes    Yes    Inflicts 150% damage (reduced if enemy is resistant to fire)
22     Attack + 10    -  Auto   -      -      -
30     Metal Slash    0  1      Yes    No     Inflicts 1-2 damage on metal monsters
40     Critical Hit % -  Auto   -      -      -
52     Falcon Slash   0  1      Yes    Yes    2 slashes per attach each ~75%
66     Attack + 26    -  Auto   -      -      -
82     Miracle Slash  4  1      Yes    Yes    Inflicts 125% damage and restores your HP by 50% of damage
100    Gigaslash      20 Group  Yes    No     Inflicts up to 239 damage to each member of a group
100*   Gigagash       20 Group  Yes    No     Inflicts up to 331 damage to each member of a group

Requires 100 points in both swords and courage

Boomerang

  • Crosscutter Throw
  • Firebird Throw
  • Gigathrow
  • Power Throw
  • Starburst Throw
  • Super Throw
  • Attack+5, 10, 15, 20

Spear

  • Clean Sweep
  • Mercurial Thrust
  • Thunder Thrust
  • Lightning Thrust
  • Multithrust
  • Lighting Storm
  • Attack+5, 10, 25
  • Critical Up

Fisticuffs

  • Attack+5, 20, 50
  • Critical Hit Up
  • Evasion Up
  • Defending Champion
  • Stone's Throw
  • Knuckle Sandwich
  • Thin Air
  • Boulder Toss
  • Multifist

Courage

  • Zoom
  • Tingle
  • Holy Protection
  • Zap
  • MP Cost 75%
  • MP Cost 50%
  • Kazap
  • Kamikazee
  • Gigaslash

Magic

Level - Name          MP   Target   Tension   Info
3       Heal          2    1        Yes       Restores 30-40 HP to one character
4       Squelch       2    1        No        Cures one character of poison and envenomated status changes
6       Evac          2    -        No        Teleports player back to dungeon enterance (Dungeons only)
11      Sizz          4    Group    Yes       Inflicts up to 35 fire damage on each member of a group 
18      Midheal       3    1        Yes       Restores 75-90 HP to one character
20      Sizzle        6    Group    Yes       Inflicts up to 62 fire damage on each member of a group
27      Fullheal      6    1        No        Restores all HP to one character
29      Zing          8    1        No        Revives a dead character with 50% of HP (50% success rate)
32      Kasizzle      10   Group    Yes       Inflicts up to 170 fire damage on each member of a group
65      Dragon Soul   64   1        Yes       Inflicts more than 400 damage to one enemy