Hero (Dragon Quest VIII): Difference between revisions

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|Name=Hero
|Name=Hero
|Game=Dragon Quest VIII
|Game=Dragon Quest VIII
|Image=[[Image:Dq8-hero.jpg|200px]]
|Image=[[File:Dq8-Hero.JPG|200px]]
|Sprite=
|Sprite=
|Japanese name=ヒーロ
|Japanese name=ヒーロ
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==Appearance and Personality==
==Appearance and Personality==
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.  
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.  


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==Munchie==
==Munchie==
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance  after the game.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance  after the game.


==Abilities==
==Abilities==
===Sword===
===Sword===
 
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
Points    Name         MP Target Tension Oomph Info
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Attack + 5&nbsp;&nbsp;&nbsp;&nbsp; -&nbsp; Auto&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -<br />9&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dragon Slash&nbsp;&nbsp; 0&nbsp; 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Inflicts 150% damage on dragons (otherwise normal damage)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />15&nbsp;&nbsp;&nbsp;&nbsp; Flame Slash&nbsp;&nbsp;&nbsp; 0&nbsp; 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Inflicts 150% damage (reduced if enemy is resistant to fire)<br />22&nbsp;&nbsp;&nbsp;&nbsp; Attack + 10&nbsp;&nbsp;&nbsp; -&nbsp; Auto&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -<br />30&nbsp;&nbsp;&nbsp;&nbsp; Metal Slash&nbsp;&nbsp;&nbsp; 0&nbsp; 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; No&nbsp;&nbsp;&nbsp;&nbsp; Inflicts 1-2 damage on metal monsters<br />40&nbsp;&nbsp;&nbsp;&nbsp; Critical Hit&nbsp;% -&nbsp; Auto&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -<br />52&nbsp;&nbsp;&nbsp;&nbsp; Falcon Slash&nbsp;&nbsp; 0&nbsp; 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; 2 slashes per attach each ~75%<br />66&nbsp;&nbsp;&nbsp;&nbsp; Attack + 26&nbsp;&nbsp;&nbsp; -&nbsp; Auto&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -<br />82&nbsp;&nbsp;&nbsp;&nbsp; Miracle Slash&nbsp; 4&nbsp; 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Yes&nbsp;&nbsp;&nbsp; Inflicts 125% damage and restores your HP by 50% of damage<br />100&nbsp;&nbsp;&nbsp; Gigaslash&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 20 Group&nbsp; Yes&nbsp;&nbsp;&nbsp; No&nbsp;&nbsp;&nbsp;&nbsp; Inflicts up to 239 damage to each member of a group<br />100*&nbsp;&nbsp; Gigagash&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 20 Group&nbsp; Yes&nbsp;&nbsp;&nbsp; No&nbsp;&nbsp;&nbsp;&nbsp; Inflicts up to 331 damage to each member of a group<br />*Requires 100 points in both swords and courage
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack +5
|0
|4
|auto
|no
|Increase the sword attack +5.
|no
|-
!bgcolor="#fa8072"|Dragon Slash  
|0
|9
|one
|no
|Inflicts 150% damage on dragons (otherwise normal damage).
|no
|-
!bgcolor="#fa8072"|Flame Slash  
|0
|18
|one
|yes
|Inflicts 150% damage (reduced if enemy is resistant to fire).
|yes
|-
!bgcolor="#fa8072"|Attack +10
|no
|22
|auto
|no
|Increase the sword attack +10.
|no
|-
!bgcolor="#fa8072"|Metal Slash  
|0
|30
|one
|yes
|Inflicts 1-2 damage on metal monsters.
|no
|-
!bgcolor="#fa8072"|Attack +15
|no
|40
|auto
|no
|Increase the boomerang attack +15.
|no
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%  
|no
|40
|auto
|no
|Increase the critical hit&nbsp;% with the sword.
|no
|-
!bgcolor="#fa8072"|Falcon Slash  
|0
|52
|one
|yes
|2 slashes per attach each ~75%.
|yes
|-
!bgcolor="#fa8072"|Attack +26
|no
|66
|auto
|no
|Increase the sword attack +26.
|no
|-
!bgcolor="#fa8072"|Miracle Slash  
|4
|82
|one
|yes
|Inflicts 125% damage and restores your HP by 50% of damage.
|yes
|-
!bgcolor="#fa8072"|Gigaslash  
|20
|100
|group
|yes
|Inflicts up to 239 damage to each member of a group.
|yes
|-
!bgcolor="#fa8072"|Gigagash
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|
no
|}*Requires 100 points in both swords and courage


===Boomerang===
===Boomerang===
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Crosscutter Throw
!bgcolor="#fa8072"|Crosscutter Throw  
|2
|2
|6
|6
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|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +5
!bgcolor="#fa8072"|Attack +5  
|no
|no
|12
|12
|auto
|auto
|no
|no
|Increase the boomerang attack +5
|Increase the boomerang attack +5.
|no
|no
|-
|-
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|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10  
|no
|no
|25
|25
|auto
|no
|no
|no
|Increase the boomerang attack +10.
|Increase the boomerang attack +10
|no
|no
|-
|-
!bgcolor="#fa8072"|Firebird Throw
!bgcolor="#fa8072"|Firebird Throw  
|6
|6
|32
|32
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|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +15
!bgcolor="#fa8072"|Attack +15  
|no
|no
|40
|40
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|no
|no
|-
|-
!bgcolor="#fa8072"|Super Throw
!bgcolor="#fa8072"|Super Throw  
|4
|4
|52
|52
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|no
|no
|-
|-
!bgcolor="#fa8072"|Starburst Throw
!bgcolor="#fa8072"|Starburst Throw  
|8
|8
|82
|82
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|no
|no
|-
|-
!bgcolor="#fa8072"|Gigathrow
!bgcolor="#fa8072"|Gigathrow  
|15
|15
|100
|100
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===Spear===
===Spear===
Points Name             MP Target Tension Oomph Info
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
3     Attack + 5       - Auto  -      -    -
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
7      Mercurial Thrust 0 1      Yes    Yes  The Hero is first to attack Damage approx: 80%
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
12    Thunder Thrust   3 1      Yes    No    A hit highly likley to be a critacal hit
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
18     Attack + 10     -  Auto  -      -    -
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
25     Multithrust      4  1-4   Yes    Yes  3-4 thrusts per attack at approx: 50% damage each
!bgcolor="#fa8072"|Attack +5
|0
34    Critical hit %   -  Auto  -      -    -
|3
|auto
45    Clean Sweep     0 Group  Yes    Yes  Initial damage approx: 80% decreases from left to right
|no
|Increase the spear attack +5.
59    Lightning Thrust 0 1      No      No    More powerful version of Thunder Thrust (all hits critical)
|no
|-
77     Attack + 25     -  Auto  -      -    -
!bgcolor="#fa8072"|Mercurial Thrust  
100    Lightning Storm 25 All    Yes    No    Inflicts 190-220 damage on all enemies
|0
|7
|one
|yes
|The Hero is first to attack Damage approx: 80%.
|yes
|-
!bgcolor="#fa8072"|Thunder Thrust  
|3
|12
|one
|yes
|A hit highly likley to be a critacal hit.
|no
|-
!bgcolor="#fa8072"|Attack +10
|no
|18
|auto
|no
|Increase the spear attack +10.
|no
|-
!bgcolor="#fa8072"|Multithrust
|4
|25
|1-4
|yes
|3-4 thrusts per attack at approx: 50% damage each.
|yes
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|40
|auto
|no
|Increase the critical hit&nbsp;% with the spear.
|no
|-
!bgcolor="#fa8072"|Clean Sweep  
|0
|45
|group
|yes
|Initial damage approx: 80% decreases from left to right.
|yes
|-
!bgcolor="#fa8072"|Lightning Thrust  
|0
|59
|one
|no
|More powerful version of Thunder Thrust (all hits critical).
|no
|-
!bgcolor="#fa8072"|Attack +25
|no
|77
|auto
|no
|Increase the spear attack +25.
|no
|-
!bgcolor="#fa8072"|Lightning Storm  
|25
|100
|all
|yes
|Inflicts 190-220 damage on all enemies.
|no
|}


===Fisticuffs===
===Fisticuffs===
Points Name               MP Target Tension Oomph Info
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
4     Attack + 5         -  Auto  -      -    -
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
11    Defending Champion 0 Self  Yes    No    More powerful defending action (damage reduced by 90%)
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
17    Stones' Throw     0 Group  Yes    No    8-20 damage on a group of enemies
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|valign="top" width="50%" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
24    Knuckle Sandwich   2 1      No      Yes  Inflicts 150% points of damage
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
33     Attack + 20       -  Auto  -      -    -
!bgcolor="#fa8072"|Attack +5
|no
42    Thin Air           2 All    Yes    No    Inflicts up to 132 points of damage on all enemies
|4
|auto
52    Critical Hit %     -  Auto  -      -    -
|no
|Increase the fisticuffs attack +5
70     Multifists        0  1-4   Yes    Yes  4 blows per attack each at approx: 33%
|no
|-
82    Boulder Toss       4 All    Yes    No    Inflicts 72-104 damage on all enemies
!bgcolor="#fa8072"|Defending Champion  
100   Attack + 50       -  Auto  -      -    -
|0
|11
|self
|yes
|More powerful defending action (damage reduced by 90%).
|no
|-
!bgcolor="#fa8072"|Stone's Throw  
|0
|17
|group
|yes
|8-20 damage on a group of enemies.
|no
|-
!bgcolor="#fa8072"|Knuckle Sandwich  
|2
|24
|one
|no
|Inflicts 150% points of damage.
|yes
|-
!bgcolor="#fa8072"|Attack +20
|no
|33
|auto
|no
|Increase the fisticuffs attack +20
|no
|-
!bgcolor="#fa8072"|Thin Air  
|2
|42
|all
|yes
|Inflicts up to 132 points of damage on all enemies.
|no
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%  
|no
|52
|auto
|no
|Increase the critical hit&nbsp;% with the fisticuffs.
|no
|-
!bgcolor="#fa8072"|Multifists
|0
|70
|1-4
|yes
|4 blows per attack each at approx: 33%.
|yes
|-
!bgcolor="#fa8072"|Boulder Toss  
|4
|82
|all
|yes
|Inflicts 72-104 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|Attack +50
|no
|100
|auto
|no
|Increase the fisticuffs attack +50.
|no
|}


===Courage===
===Courage===
Points Name           MP Target Tension Oomph Info
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
8      Zoom           1 -      -      -    Teleports player to entrance of known location (outdoors only)
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
16    Tingle         2 Party  No      No    Cures party of sleep and paralyed status changes
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
28     Holy Protection 4  -      -      -    Random battles against weak monsters are avoided
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
40     Fizzle          3  Group  No      No    Prevents enemy group from using magic
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
48    Zap             6 All    Yes    No    Inflicts up to 88 damage on all enemies
!bgcolor="#fa8072"|Zoom  
|1
56     MP Used 3/4     -  Auto  -      -    -
|8
|party
70     Kamikazee      1  All    -      -    The Hero sacrifises himself to deal high damage to all enemies
|no
|Teleports player to entrance of known location (outdoors only).
82    Omniheal       36 Party  -      -    Restores full HP to all party members
|no
|-
90     MP Used 1/2     -  Auto  -      -    -
!bgcolor="#fa8072"|Tingle  
|2
100   Kazap          15 Group  -      -    Inflicts up to 220 damage on a group of monsters
|16
100   See Gigaslash/Gigagash on Sword skills
|party
|no
|Cures party of sleep and paralyed status changes.
|no
|-
!bgcolor="#fa8072"|Fizzle
|4
|28
|no
|no
|Random battles against weak monsters are avoided.
|no
|-
!bgcolor="#fa8072"|Holy Protection
|3
|40
|group
|no
|Prevents enemy group from using magic.
|no
|-
!bgcolor="#fa8072"|Zap  
|6
|48
|all
|yes
|Inflicts up to 88 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|MP Used 3/4
|no
|56
|auto
|no
|Reduces the MP cost to 3/4.
|no
|-
!bgcolor="#fa8072"|Kamikazee
|1
|70
|all
|no
|The Hero sacrifises himself to deal high damage to all enemies.
|no
|-
!bgcolor="#fa8072"|Omniheal  
|36
|82
|party
|no
|Restores full HP to all party members.
|no
|-
!bgcolor="#fa8072"|MP Used 1/2
|no
|90
|auto
|no
|Reduces the MP cost to 1/2.
|no
|-
!bgcolor="#fa8072"|Kazap
|15
|100
|group
|yes
|Inflicts up to 220 damage on a group of monsters.
|no
|-
!bgcolor="#fa8072"|Gigagash
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|no
|}*Requires 100 points in both swords and courage


===Magic===
===Magic===
Level - Name         MP   Target   Tension   Info
 
3      Heal             2       1        Yes      Restores 30-40 HP to one character
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
4      Squelch         2       1        No        Cures one character of poison and envenomated status changes
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
6      Evac             2       -        No        Teleports player back to dungeon enterance (Dungeons only)
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
11      Sizz             4   Group    Yes      Inflicts up to 35 fire damage on each member of a group  
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-
18      Midheal         3       1        Yes      Restores 75-90 HP to one character
!bgcolor="#fa8072"|Heal  
|2
20      Sizzle           6   Group    Yes      Inflicts up to 62 fire damage on each member of a group
|3
|one
27      Fullheal         6       1        No        Restores all HP to one character
|yes
|Restores 30-40 HP to one character.
29      Zing             8       1        No        Revives a dead character with 50% of HP (50% success rate)
|-
!bgcolor="#fa8072"|Squelch  
32     Kasizzle      10  Group    Yes      Inflicts up to 170 fire damage on each member of a group
|2
65      Dragon Soul   64   1        Yes      Inflicts more than 400 damage to one enemy
|4
|one
|no
|Cures one character of poison and envenomated status changes.
|-
!bgcolor="#fa8072"|Evac  
|2
|6
|party
|no
|Teleports player back to dungeon enterance (Dungeons only).
|-
!bgcolor="#fa8072"|Sizz  
|4
|11
|group
|yes
|Inflicts up to 35 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|Midheal  
|3
|18
|one
|yes
|Restores 75-90 HP to one character.
|-
!bgcolor="#fa8072"|Sizzle  
|6
|20
|group
|yes
|Inflicts up to 62 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|Fullheal  
|6
|27
|one
|no
|Restores all HP to one character.
|-
!bgcolor="#fa8072"|Zing  
|8
|29
|one
|no
|Revives a dead character with 50% of HP (50% success rate).
|-
!bgcolor="#fa8072"|Kassizle
|10
|32
|group
|yes
|Inflicts up to 170 fire damage on each member of a group.
|-
!bgcolor="#fa8072"|Dragon Soul  
|64
|65
|one
|yes
|Inflicts more than 400 damage to one enemy.
|}


==Skill Tips==
==Skill Tips==
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'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.


'''Boomerangs''' are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing to differents skills.
'''Boomerangs''' are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing to differents skills.''


'''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
'''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
Line 221: Line 597:
'''Courage''' is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
'''Courage''' is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.


'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit %'').
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit&nbsp;%'').


Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.
Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.


However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.
However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.
==Gallery==
<gallery>
File:Dq8-Hero Concept art.jpg|Hero's concept art
</gallery>


{{DQVIII}}
{{DQVIII}}
[[Category:Protagonists]]
[[Category:Protagonists]]
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest VIII characters]]
[[Category:Characters]]

Revision as of 23:27, 9 January 2010

Hero
Dragon Quest VIII
Dq8-Hero.JPG
Japanese name ヒーロ
Romaji Hiiro
Title Captain of the Guard
Class Hero
Race Half-human, half-Dragovian
Age 20

The Hero of Dragon Quest VIII was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.

Appearance and Personality

Like all Dragon Quest heroes, the Hero is perpetually silent throughout the game. He is half-human and half-Dragovian. His father is Eltrio, an Argonian prince who is the elder brother of the Argonian king of the kingdom of Argonia, Clavius. His mother is Xia, a Dragovian girl.

In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.

Munchie

The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.

Abilities

Sword

Name MP Points Target Tension Info Oomph
Attack +5 0 4 auto no Increase the sword attack +5. no
Dragon Slash 0 9 one no Inflicts 150% damage on dragons (otherwise normal damage). no
Flame Slash 0 18 one yes Inflicts 150% damage (reduced if enemy is resistant to fire). yes
Attack +10 no 22 auto no Increase the sword attack +10. no
Metal Slash 0 30 one yes Inflicts 1-2 damage on metal monsters. no
Attack +15 no 40 auto no Increase the boomerang attack +15. no
Critical Hit % no 40 auto no Increase the critical hit % with the sword. no
Falcon Slash 0 52 one yes 2 slashes per attach each ~75%. yes
Attack +26 no 66 auto no Increase the sword attack +26. no
Miracle Slash 4 82 one yes Inflicts 125% damage and restores your HP by 50% of damage. yes
Gigaslash 20 100 group yes Inflicts up to 239 damage to each member of a group. yes
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group.

no

*Requires 100 points in both swords and courage

Boomerang

Name MP Points Target Tension Info Oomph
Crosscutter Throw 2 6 all yes The first enemy is hit twice. yes
Attack +5 no 12 auto no Increase the boomerang attack +5. no
Power Throw 4 18 all yes Slightly less damage but damage is shared out equally. yes
Attack +10 no 25 auto no Increase the boomerang attack +10. no
Firebird Throw 6 32 all yes 36-44 damage to all enemies. no
Attack +15 no 40 auto no Increase the boomerang attack +15. no
Super Throw 4 52 all yes More powerful version on 'Power Throw' Damage approx: 150%. yes
Attack +20 no 66 auto no Increase the boomerang attack +20. no
Starburst Throw 8 82 all yes 76-84 damage to all enemies. no
Gigathrow 15 100 one yes Inflicts up to 284 damage to a single enemy. no

Spear

Name MP Points Target Tension Info Oomph
Attack +5 0 3 auto no Increase the spear attack +5. no
Mercurial Thrust 0 7 one yes The Hero is first to attack Damage approx: 80%. yes
Thunder Thrust 3 12 one yes A hit highly likley to be a critacal hit. no
Attack +10 no 18 auto no Increase the spear attack +10. no
Multithrust 4 25 1-4 yes 3-4 thrusts per attack at approx: 50% damage each. yes
Critical Hit % no 40 auto no Increase the critical hit % with the spear. no
Clean Sweep 0 45 group yes Initial damage approx: 80% decreases from left to right. yes
Lightning Thrust 0 59 one no More powerful version of Thunder Thrust (all hits critical). no
Attack +25 no 77 auto no Increase the spear attack +25. no
Lightning Storm 25 100 all yes Inflicts 190-220 damage on all enemies. no

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 no 4 auto no Increase the fisticuffs attack +5 no
Defending Champion 0 11 self yes More powerful defending action (damage reduced by 90%). no
Stone's Throw 0 17 group yes 8-20 damage on a group of enemies. no
Knuckle Sandwich 2 24 one no Inflicts 150% points of damage. yes
Attack +20 no 33 auto no Increase the fisticuffs attack +20 no
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Critical Hit % no 52 auto no Increase the critical hit % with the fisticuffs. no
Multifists 0 70 1-4 yes 4 blows per attack each at approx: 33%. yes
Boulder Toss 4 82 all yes Inflicts 72-104 damage on all enemies. no
Attack +50 no 100 auto no Increase the fisticuffs attack +50. no

Courage

Name MP Points Target Tension Info Oomph
Zoom 1 8 party no Teleports player to entrance of known location (outdoors only). no
Tingle 2 16 party no Cures party of sleep and paralyed status changes. no
Fizzle 4 28 no no Random battles against weak monsters are avoided. no
Holy Protection 3 40 group no Prevents enemy group from using magic. no
Zap 6 48 all yes Inflicts up to 88 damage on all enemies. no
MP Used 3/4 no 56 auto no Reduces the MP cost to 3/4. no
Kamikazee 1 70 all no The Hero sacrifises himself to deal high damage to all enemies. no
Omniheal 36 82 party no Restores full HP to all party members. no
MP Used 1/2 no 90 auto no Reduces the MP cost to 1/2. no
Kazap 15 100 group yes Inflicts up to 220 damage on a group of monsters. no
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group. no

*Requires 100 points in both swords and courage

Magic

Name MP Level Target Tension Info
Heal 2 3 one yes Restores 30-40 HP to one character.
Squelch 2 4 one no Cures one character of poison and envenomated status changes.
Evac 2 6 party no Teleports player back to dungeon enterance (Dungeons only).
Sizz 4 11 group yes Inflicts up to 35 fire damage on each member of a group.
Midheal 3 18 one yes Restores 75-90 HP to one character.
Sizzle 6 20 group yes Inflicts up to 62 fire damage on each member of a group.
Fullheal 6 27 one no Restores all HP to one character.
Zing 8 29 one no Revives a dead character with 50% of HP (50% success rate).
Kassizle 10 32 group yes Inflicts up to 170 fire damage on each member of a group.
Dragon Soul 64 65 one yes Inflicts more than 400 damage to one enemy.

Skill Tips

Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.

Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies.

Boomerangs are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: Attack + 15), so it is advisable to switch to developing to differents skills.

Fisticuffs is largely ineffectual to the other skills, although some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points).

Courage is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.

Suggested Strategies: Learn Courage up to 8 points (Zoom) initially, then learn Boomerangs up to 40 points (Attack + 15) followed by courage up to 100. Next, increase your Swords skill to 66 (Attack + 25) or Spears up to 59 (Critical Hit %).

Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.

However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.

Gallery