Hero (Dragon Quest VIII): Difference between revisions

From Dragon Quest Wiki
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
|Name=Hero
|Name=Hero
|Game=Dragon Quest VIII
|Game=Dragon Quest VIII
|Image=[[File:Dq8-Hero.JPG|200px]]
|Image=[[File:Dq8 Hero.jpg|300px]]
|Sprite=
|Sprite=
|Japanese name=ヒーロ
|Japanese name=ヒーロ
Line 16: Line 16:


==Appearance and Personality==
==Appearance and Personality==
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.  
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.


In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. ''Dragon Quest VIII'' has a character's in-game appearance change based on their weapon and shield, a first for the series.
In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. ''Dragon Quest VIII'' has a character's in-game appearance change based on their weapon and shield, a first for the series.


==Munchie==
==Munchie==
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.


==Abilities==
==Abilities==
Line 34: Line 34:
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5  
!bgcolor="#fa8072"|Attack +5
|0
|NaN
|4
|4
|auto
|NaN
|no
|no
|Increase the sword attack +5.
|Increase the sword attack +5.
|no
|no
|-
|-
!bgcolor="#fa8072"|Dragon Slash  
!bgcolor="#fa8072"|Dragon Slash
|0
|0
|9
|9
Line 50: Line 50:
|no
|no
|-
|-
!bgcolor="#fa8072"|Flame Slash  
!bgcolor="#fa8072"|Flame Slash
|0
|0
|18
|18
Line 58: Line 58:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +10  
!bgcolor="#fa8072"|Attack +10
|no
|NaN
|22
|22
|auto
|NaN
|no
|no
|Increase the sword attack +10.
|Increase the sword attack +10.
|no
|no
|-
|-
!bgcolor="#fa8072"|Metal Slash  
!bgcolor="#fa8072"|Metal Slash
|0
|0
|30
|30
Line 74: Line 74:
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +15  
!bgcolor="#fa8072"|Attack +15
|no
|NaN
|40
|40
|auto
|NaN
|no
|no
|Increase the boomerang attack +15.
|Increase the boomerang attack +15.
|no
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%  
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|NaN
|40
|40
|auto
|NaN
|no
|no
|Increase the critical hit&nbsp;% with the sword.
|Increase the critical hit&nbsp;% with the sword.
|no
|no
|-
|-
!bgcolor="#fa8072"|Falcon Slash  
!bgcolor="#fa8072"|Falcon Slash
|0
|0
|52
|52
Line 98: Line 98:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +26  
!bgcolor="#fa8072"|Attack +26
|no
|NaN
|66
|66
|auto
|NaN
|no
|no
|Increase the sword attack +26.
|Increase the sword attack +26.
|no
|no
|-
|-
!bgcolor="#fa8072"|Miracle Slash  
!bgcolor="#fa8072"|Miracle Slash
|4
|4
|82
|82
Line 114: Line 114:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Gigaslash  
!bgcolor="#fa8072"|Gigaslash
|20
|20
|100
|100
Line 122: Line 122:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Gigagash  
!bgcolor="#fa8072"|Gigagash
|20
|20
|100*
|100*
Line 130: Line 130:
|
|
no
no
|}*Requires 100 points in both swords and courage
|}
*Requires 100 points in both swords and courage


===Boomerang===
===Boomerang===
Line 142: Line 143:
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Crosscutter Throw  
!bgcolor="#fa8072"|Crosscutter Throw
|2
|2
|6
|6
Line 150: Line 151:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +5  
!bgcolor="#fa8072"|Attack +5
|no
|no
|12
|12
Line 158: Line 159:
|no
|no
|-
|-
!bgcolor="#fa8072"|Power Throw  
!bgcolor="#fa8072"|Power Throw
|4
|4
|18
|18
Line 166: Line 167:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +10  
!bgcolor="#fa8072"|Attack +10
|no
|no
|25
|25
Line 174: Line 175:
|no
|no
|-
|-
!bgcolor="#fa8072"|Firebird Throw  
!bgcolor="#fa8072"|Firebird Throw
|6
|6
|32
|32
Line 182: Line 183:
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +15  
!bgcolor="#fa8072"|Attack +15
|no
|no
|40
|40
Line 190: Line 191:
|no
|no
|-
|-
!bgcolor="#fa8072"|Super Throw  
!bgcolor="#fa8072"|Super Throw
|4
|4
|52
|52
Line 198: Line 199:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +20  
!bgcolor="#fa8072"|Attack +20
|no
|no
|66
|66
Line 206: Line 207:
|no
|no
|-
|-
!bgcolor="#fa8072"|Starburst Throw  
!bgcolor="#fa8072"|Starburst Throw
|8
|8
|82
|82
Line 214: Line 215:
|no
|no
|-
|-
!bgcolor="#fa8072"|Gigathrow  
!bgcolor="#fa8072"|Gigathrow
|15
|15
|100
|100
Line 233: Line 234:
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5  
!bgcolor="#fa8072"|Attack +5
|0
|0
|3
|3
Line 241: Line 242:
|no
|no
|-
|-
!bgcolor="#fa8072"|Mercurial Thrust  
!bgcolor="#fa8072"|Mercurial Thrust
|0
|0
|7
|7
Line 249: Line 250:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Thunder Thrust  
!bgcolor="#fa8072"|Thunder Thrust
|3
|3
|12
|12
Line 257: Line 258:
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +10  
!bgcolor="#fa8072"|Attack +10
|no
|no
|18
|18
Line 265: Line 266:
|no
|no
|-
|-
!bgcolor="#fa8072"|Multithrust  
!bgcolor="#fa8072"|Multithrust
|4
|4
|25
|25
Line 273: Line 274:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%  
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|no
|40
|40
Line 281: Line 282:
|no
|no
|-
|-
!bgcolor="#fa8072"|Clean Sweep  
!bgcolor="#fa8072"|Clean Sweep
|0
|0
|45
|45
Line 289: Line 290:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Lightning Thrust  
!bgcolor="#fa8072"|Lightning Thrust
|0
|0
|59
|59
Line 297: Line 298:
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +25  
!bgcolor="#fa8072"|Attack +25
|no
|no
|77
|77
Line 305: Line 306:
|no
|no
|-
|-
!bgcolor="#fa8072"|Lightning Storm  
!bgcolor="#fa8072"|Lightning Storm
|25
|25
|100
|100
Line 324: Line 325:
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5  
!bgcolor="#fa8072"|Attack +5
|no
|no
|4
|4
Line 332: Line 333:
|no
|no
|-
|-
!bgcolor="#fa8072"|Defending Champion  
!bgcolor="#fa8072"|Defending Champion
|0
|0
|11
|11
Line 340: Line 341:
|no
|no
|-
|-
!bgcolor="#fa8072"|Stone's Throw  
!bgcolor="#fa8072"|Stone's Throw
|0
|0
|17
|17
Line 348: Line 349:
|no
|no
|-
|-
!bgcolor="#fa8072"|Knuckle Sandwich  
!bgcolor="#fa8072"|Knuckle Sandwich
|2
|2
|24
|24
Line 356: Line 357:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Attack +20  
!bgcolor="#fa8072"|Attack +20
|no
|no
|33
|33
Line 364: Line 365:
|no
|no
|-
|-
!bgcolor="#fa8072"|Thin Air  
!bgcolor="#fa8072"|Thin Air
|2
|2
|42
|42
Line 372: Line 373:
|no
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%  
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|no
|52
|52
Line 380: Line 381:
|no
|no
|-
|-
!bgcolor="#fa8072"|Multifists  
!bgcolor="#fa8072"|Multifists
|0
|0
|70
|70
Line 388: Line 389:
|yes
|yes
|-
|-
!bgcolor="#fa8072"|Boulder Toss  
!bgcolor="#fa8072"|Boulder Toss
|4
|4
|82
|82
Line 396: Line 397:
|no
|no
|-
|-
!bgcolor="#fa8072"|Attack +50  
!bgcolor="#fa8072"|Attack +50
|no
|no
|100
|100
Line 415: Line 416:
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Zoom  
!bgcolor="#fa8072"|Zoom
|1
|1
|8
|8
Line 423: Line 424:
|no
|no
|-
|-
!bgcolor="#fa8072"|Tingle  
!bgcolor="#fa8072"|Tingle
|2
|2
|16
|16
Line 431: Line 432:
|no
|no
|-
|-
!bgcolor="#fa8072"|Fizzle  
!bgcolor="#fa8072"|Fizzle
|4
|4
|28
|28
Line 439: Line 440:
|no
|no
|-
|-
!bgcolor="#fa8072"|Holy Protection  
!bgcolor="#fa8072"|Holy Protection
|3
|3
|40
|40
Line 447: Line 448:
|no
|no
|-
|-
!bgcolor="#fa8072"|Zap  
!bgcolor="#fa8072"|Zap
|6
|6
|48
|48
Line 455: Line 456:
|no
|no
|-
|-
!bgcolor="#fa8072"|MP Used 3/4  
!bgcolor="#fa8072"|MP Used 3/4
|no
|no
|56
|56
Line 463: Line 464:
|no
|no
|-
|-
!bgcolor="#fa8072"|Kamikazee  
!bgcolor="#fa8072"|Kamikazee
|1
|1
|70
|70
Line 471: Line 472:
|no
|no
|-
|-
!bgcolor="#fa8072"|Omniheal  
!bgcolor="#fa8072"|Omniheal
|36
|36
|82
|82
Line 479: Line 480:
|no
|no
|-
|-
!bgcolor="#fa8072"|MP Used 1/2  
!bgcolor="#fa8072"|MP Used 1/2
|no
|no
|90
|90
Line 487: Line 488:
|no
|no
|-
|-
!bgcolor="#fa8072"|Kazap  
!bgcolor="#fa8072"|Kazap
|15
|15
|100
|100
Line 495: Line 496:
|no
|no
|-
|-
!bgcolor="#fa8072"|Gigagash  
!bgcolor="#fa8072"|Gigagash
|20
|20
|100*
|100*
Line 502: Line 503:
|Inflicts up to 331 damage to each member of a group.
|Inflicts up to 331 damage to each member of a group.
|no
|no
|}*Requires 100 points in both swords and courage
|}
*Requires 100 points in both swords and courage


===Magic===
===Magic===
Line 514: Line 516:
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-
|-
!bgcolor="#fa8072"|Heal  
!bgcolor="#fa8072"|Heal
|2
|2
|3
|3
Line 521: Line 523:
|Restores 30-40 HP to one character.
|Restores 30-40 HP to one character.
|-
|-
!bgcolor="#fa8072"|Squelch  
!bgcolor="#fa8072"|Squelch
|2
|2
|4
|4
Line 528: Line 530:
|Cures one character of poison and envenomated status changes.
|Cures one character of poison and envenomated status changes.
|-
|-
!bgcolor="#fa8072"|Evac  
!bgcolor="#fa8072"|Evac
|2
|2
|6
|6
Line 535: Line 537:
|Teleports player back to dungeon enterance (Dungeons only).
|Teleports player back to dungeon enterance (Dungeons only).
|-
|-
!bgcolor="#fa8072"|Sizz  
!bgcolor="#fa8072"|Sizz
|4
|4
|11
|11
Line 542: Line 544:
|Inflicts up to 35 fire damage on each member of a group.
|Inflicts up to 35 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Midheal  
!bgcolor="#fa8072"|Midheal
|3
|3
|18
|18
Line 549: Line 551:
|Restores 75-90 HP to one character.
|Restores 75-90 HP to one character.
|-
|-
!bgcolor="#fa8072"|Sizzle  
!bgcolor="#fa8072"|Sizzle
|6
|6
|20
|20
Line 556: Line 558:
|Inflicts up to 62 fire damage on each member of a group.
|Inflicts up to 62 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Fullheal  
!bgcolor="#fa8072"|Fullheal
|6
|6
|27
|27
Line 563: Line 565:
|Restores all HP to one character.
|Restores all HP to one character.
|-
|-
!bgcolor="#fa8072"|Zing  
!bgcolor="#fa8072"|Zing
|8
|8
|29
|29
Line 570: Line 572:
|Revives a dead character with 50% of HP (50% success rate).
|Revives a dead character with 50% of HP (50% success rate).
|-
|-
!bgcolor="#fa8072"|Kassizle  
!bgcolor="#fa8072"|Kassizle
|10
|10
|32
|32
Line 577: Line 579:
|Inflicts up to 170 fire damage on each member of a group.
|Inflicts up to 170 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Dragon Soul  
!bgcolor="#fa8072"|Dragon Soul
|64
|64
|65
|65
Line 606: Line 608:
<gallery>
<gallery>
File:Dq8-Hero Concept art.jpg|Hero's concept art
File:Dq8-Hero Concept art.jpg|Hero's concept art
File:Dragon-quest-VIII-Dragovian Hero.jpg|Hero's transformation
</gallery>
</gallery>



Revision as of 14:34, 23 January 2010

Hero
Dragon Quest VIII
Dq8 Hero.jpg
Japanese name ヒーロ
Romaji Hiiro
Title Captain of the Guard
Class Hero
Race Half-human, half-Dragovian
Age 20

The Hero of Dragon Quest VIII was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.

Appearance and Personality

Like all Dragon Quest heroes, the Hero is perpetually silent throughout the game. He is half-human and half-Dragovian. His father is Eltrio, an Argonian prince who is the elder brother of the Argonian king of the kingdom of Argonia, Clavius. His mother is Xia, a Dragovian girl.

In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.

Munchie

The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.

Abilities

Sword

Name MP Points Target Tension Info Oomph
Attack +5 NaN 4 NaN no Increase the sword attack +5. no
Dragon Slash 0 9 one no Inflicts 150% damage on dragons (otherwise normal damage). no
Flame Slash 0 18 one yes Inflicts 150% damage (reduced if enemy is resistant to fire). yes
Attack +10 NaN 22 NaN no Increase the sword attack +10. no
Metal Slash 0 30 one yes Inflicts 1-2 damage on metal monsters. no
Attack +15 NaN 40 NaN no Increase the boomerang attack +15. no
Critical Hit % NaN 40 NaN no Increase the critical hit % with the sword. no
Falcon Slash 0 52 one yes 2 slashes per attach each ~75%. yes
Attack +26 NaN 66 NaN no Increase the sword attack +26. no
Miracle Slash 4 82 one yes Inflicts 125% damage and restores your HP by 50% of damage. yes
Gigaslash 20 100 group yes Inflicts up to 239 damage to each member of a group. yes
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group.

no

  • Requires 100 points in both swords and courage

Boomerang

Name MP Points Target Tension Info Oomph
Crosscutter Throw 2 6 all yes The first enemy is hit twice. yes
Attack +5 no 12 auto no Increase the boomerang attack +5. no
Power Throw 4 18 all yes Slightly less damage but damage is shared out equally. yes
Attack +10 no 25 auto no Increase the boomerang attack +10. no
Firebird Throw 6 32 all yes 36-44 damage to all enemies. no
Attack +15 no 40 auto no Increase the boomerang attack +15. no
Super Throw 4 52 all yes More powerful version on 'Power Throw' Damage approx: 150%. yes
Attack +20 no 66 auto no Increase the boomerang attack +20. no
Starburst Throw 8 82 all yes 76-84 damage to all enemies. no
Gigathrow 15 100 one yes Inflicts up to 284 damage to a single enemy. no

Spear

Name MP Points Target Tension Info Oomph
Attack +5 0 3 auto no Increase the spear attack +5. no
Mercurial Thrust 0 7 one yes The Hero is first to attack Damage approx: 80%. yes
Thunder Thrust 3 12 one yes A hit highly likley to be a critacal hit. no
Attack +10 no 18 auto no Increase the spear attack +10. no
Multithrust 4 25 1-4 yes 3-4 thrusts per attack at approx: 50% damage each. yes
Critical Hit % no 40 auto no Increase the critical hit % with the spear. no
Clean Sweep 0 45 group yes Initial damage approx: 80% decreases from left to right. yes
Lightning Thrust 0 59 one no More powerful version of Thunder Thrust (all hits critical). no
Attack +25 no 77 auto no Increase the spear attack +25. no
Lightning Storm 25 100 all yes Inflicts 190-220 damage on all enemies. no

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 no 4 auto no Increase the fisticuffs attack +5 no
Defending Champion 0 11 self yes More powerful defending action (damage reduced by 90%). no
Stone's Throw 0 17 group yes 8-20 damage on a group of enemies. no
Knuckle Sandwich 2 24 one no Inflicts 150% points of damage. yes
Attack +20 no 33 auto no Increase the fisticuffs attack +20 no
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Critical Hit % no 52 auto no Increase the critical hit % with the fisticuffs. no
Multifists 0 70 1-4 yes 4 blows per attack each at approx: 33%. yes
Boulder Toss 4 82 all yes Inflicts 72-104 damage on all enemies. no
Attack +50 no 100 auto no Increase the fisticuffs attack +50. no

Courage

Name MP Points Target Tension Info Oomph
Zoom 1 8 party no Teleports player to entrance of known location (outdoors only). no
Tingle 2 16 party no Cures party of sleep and paralyed status changes. no
Fizzle 4 28 no no Random battles against weak monsters are avoided. no
Holy Protection 3 40 group no Prevents enemy group from using magic. no
Zap 6 48 all yes Inflicts up to 88 damage on all enemies. no
MP Used 3/4 no 56 auto no Reduces the MP cost to 3/4. no
Kamikazee 1 70 all no The Hero sacrifises himself to deal high damage to all enemies. no
Omniheal 36 82 party no Restores full HP to all party members. no
MP Used 1/2 no 90 auto no Reduces the MP cost to 1/2. no
Kazap 15 100 group yes Inflicts up to 220 damage on a group of monsters. no
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group. no
  • Requires 100 points in both swords and courage

Magic

Name MP Level Target Tension Info
Heal 2 3 one yes Restores 30-40 HP to one character.
Squelch 2 4 one no Cures one character of poison and envenomated status changes.
Evac 2 6 party no Teleports player back to dungeon enterance (Dungeons only).
Sizz 4 11 group yes Inflicts up to 35 fire damage on each member of a group.
Midheal 3 18 one yes Restores 75-90 HP to one character.
Sizzle 6 20 group yes Inflicts up to 62 fire damage on each member of a group.
Fullheal 6 27 one no Restores all HP to one character.
Zing 8 29 one no Revives a dead character with 50% of HP (50% success rate).
Kassizle 10 32 group yes Inflicts up to 170 fire damage on each member of a group.
Dragon Soul 64 65 one yes Inflicts more than 400 damage to one enemy.

Skill Tips

Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.

Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies.

Boomerangs are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: Attack + 15), so it is advisable to switch to developing to differents skills.

Fisticuffs is largely ineffectual to the other skills, although some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points).

Courage is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.

Suggested Strategies: Learn Courage up to 8 points (Zoom) initially, then learn Boomerangs up to 40 points (Attack + 15) followed by courage up to 100. Next, increase your Swords skill to 66 (Attack + 25) or Spears up to 59 (Critical Hit %).

Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.

However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.

Gallery