Hero (Dragon Quest VIII): Difference between revisions

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[[Image:dq8hero.png|right|Dragon Quest VIII Hero.  Artwork by Akira Toriyama.]]
{{Character
|Name=Hero
|Game=Dragon Quest VIII
|Image=[[File:Dq8 Hero.jpg|250px]]
|Sprite=
|Japanese name=主人公
|Roumaji=Shujinkō
|Title= Captain of the Guard
|Class=Hero
|Race=Half-human, half-Dragovian
|Age=20
|}}
The '''Hero of Dragon Quest VIII''' was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions [[Trode]], [[Medea]] and [[Munchie]], the faithful mouse who lives in the Hero's bag.


The '''Hero''' from [[Square Enix|Square Enix's]] ''[[Dragon Quest VIII]]'' is one of the castle guards of [[Trodain]]. He is the son of [[Eltrio]] and [[Xia]], and the nephew of [[Clavius|King Clavius]] of [[Argonia]]. By the end of the [[Dragon Quest VIII|game]] he has become captain of the guard, and the son-in-law of [[Trode|King Trode]] after marrying [[Medea|Princess Medea]].
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.


==Background==
==Appearance and Personality==
<small>''This section requires expansion.</small>
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.


For much of ''Dragon Quest VIII'', the hero journeys with his mouse friend, [[Munchie]], and King Trode, Medea, and [[Yangus]]. The hero is eventually joined by [[Jessica]] and [[Angelo]].
In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. ''Dragon Quest VIII'' has a character's in-game appearance change based on their weapon and shield, a first for the series.


==Appearance==
==Munchie==
[[Image:dq8hero-2.jpg|left|Character art of the hero by Akira Toriyama.]]
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.


==Equipment==
==Abilities==
 
===Sword===
==Experience Levels==
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
==Skills==
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
 
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
===Swords===
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
{| style="width:100%; height:100px; text-align:center" border="1"  
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|- style="font-weight:normal"
|-
| 4 || Attack +5 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +5
|NaN
|4
|NaN
|no
|Increase the sword attack +5.
|no
|-
!bgcolor="#fa8072"|Dragon Slash
|0
|9
|one
|no
|Inflicts 150% damage on dragons (otherwise normal damage).
|no
|-
|-
| 9 || Dragon Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage to dragons.
!bgcolor="#fa8072"|Flame Slash
|0
|18
|one
|yes
|Inflicts 150% damage (reduced if enemy is resistant to fire).
|yes
|-
|-
| 15 || Flame Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage; amount is reduced if enemy is resistant to fire.
!bgcolor="#fa8072"|Attack +10
|NaN
|22
|NaN
|no
|Increase the sword attack +10.
|no
|-
|-
| 22 || Attack +10 || - || Auto || - || - || -
!bgcolor="#fa8072"|Metal Slash
|0
|30
|one
|yes
|Inflicts 1-2 damage on metal monsters.
|no
|-
|-
| 30 || Metal Slash || 0 || 1 || Yes || No || Inflicts 1-2 damage on metal monsters.
!bgcolor="#fa8072"|Attack +15
|NaN
|40
|NaN
|no
|Increase the boomerang attack +15.
|no
|-
|-
| 40 || Critical Hit % || - || Auto || - || - || -
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|NaN
|40
|NaN
|no
|Increase the critical hit&nbsp;% with the sword.
|no
|-
|-
| 52 || Falcon Slash || 0 || 1 || Yes || Yes || 2 slashes per attack, each ~75%; when equipped with a [[falcon blade]], 4 slashes per attack occurs.  
!bgcolor="#fa8072"|Falcon Slash
|0
|52
|one
|yes
|2 slashes per attach each ~75%.
|yes
|-
|-
| 66 || Attack +26 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +26
|NaN
|66
|NaN
|no
|Increase the sword attack +26.
|no
|-
|-
| 82 || Miracle Slash || 4 || 1 || Yes || Yes || Inflicts 125% damage and restores your HP by 50% of the damage inflicted.
!bgcolor="#fa8072"|Miracle Slash
|4
|82
|one
|yes
|Inflicts 125% damage and restores your HP by 50% of damage.
|yes
|-
|-
| 100 || Gigaslash || 20 || Group || Yes || No || Inflicts up to 239 damage to each member of an enemy group.
!bgcolor="#fa8072"|Gigaslash
|20
|100
|group
|yes
|Inflicts up to 239 damage to each member of a group.
|yes
|-
|-
| ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.
!bgcolor="#fa8072"|Gigagash
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|
no
|}
|}
*Requires 100 points in both swords and courage


===Boomerangs===
===Boomerang===
{| style="width:100%; height:100px; text-align:center" border="1"  
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|- style="font-weight:normal"
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
| 6 || Crosscutter Throw || 2 || All || Yes || Yes || The first enemy is hit twice.
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Crosscutter Throw
|2
|6
|all
|yes
|The first enemy is hit twice.
|yes
|-
|-
| 12 || Attack +5 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +5
|no
|12
|auto
|no
|Increase the boomerang attack +5.
|no
|-
|-
| 18 || Power Throw || 4 || All || Yes || Yes || Slightly less damage but damage is shared out equally.
!bgcolor="#fa8072"|Power Throw
|4
|18
|all
|yes
|Slightly less damage but damage is shared out equally.
|yes
|-
|-
| 25 || Attack +10 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +10
|no
|25
|auto
|no
|Increase the boomerang attack +10.
|no
|-
|-
| 32 || Firebird Throw || 6 || All || Yes || No || 36-44 damage to all enemies.
!bgcolor="#fa8072"|Firebird Throw
|6
|32
|all
|yes
|36-44 damage to all enemies.
|no
|-
|-
| 40 || Attack +15 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +15
|no
|40
|auto
|no
|Increase the boomerang attack +15.
|no
|-
|-
| 52 || Super Throw || 4 || All || Yes || Yes || More powerful version on 'Power Throw' Damage approx: 150%
!bgcolor="#fa8072"|Super Throw
|4
|52
|all
|yes
|More powerful version on 'Power Throw' Damage approx: 150%.
|yes
|-
|-
| 66 || Attack +20 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +20
|no
|66
|auto
|no
|Increase the boomerang attack +20.
|no
|-
|-
| 82 || Starburst Throw || 8 || All || Yes || No || 76-84 damage to all enemies.
!bgcolor="#fa8072"|Starburst Throw
|8
|82
|all
|yes
|76-84 damage to all enemies.
|no
|-
|-
| 100 || Gigathrow || 15 || 1 || Yes || No || Inflicts up to 284 damage to a single enemy.
!bgcolor="#fa8072"|Gigathrow
|15
|100
|one
|yes
|Inflicts up to 284 damage to a single enemy.
|no
|}
|}


===Spears===
===Spear===
{| style="width:100%; height:100px; text-align:center" border="1"  
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|- style="font-weight:normal"
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
| 3 || Attack +5 || - || Auto || - || - || -
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack +5
|0
|3
|auto
|no
|Increase the spear attack +5.
|no
|-
|-
| 7 || Mercurial Thrust || 0 || 1 || Yes || Yes || The Hero is first to attack; Damage approx: 80%
!bgcolor="#fa8072"|Mercurial Thrust
|0
|7
|one
|yes
|The Hero is first to attack Damage approx: 80%.
|yes
|-
|-
| 12 || Thunder Thrust || 3 || 1 || Yes || No || A hit highly likely to be a critical hit.
!bgcolor="#fa8072"|Thunder Thrust
|3
|12
|one
|yes
|A hit highly likley to be a critacal hit.
|no
|-
|-
| 18 || Attack +10 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +10
|no
|18
|auto
|no
|Increase the spear attack +10.
|no
|-
|-
| 25 || Multithrust || 4 || 1-4 || Yes || Yes || 3-4 thrusts per attack at approx. 50% damage each.
!bgcolor="#fa8072"|Multithrust
|4
|25
|1-4
|yes
|3-4 thrusts per attack at approx: 50% damage each.
|yes
|-
|-
| 34 || Critical hit % || - || Auto || - || - || -
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|40
|auto
|no
|Increase the critical hit&nbsp;% with the spear.
|no
|-
|-
| 45 || Clean Sweep || 0 || Group || Yes || Yes || Initial damage approx: 80% decreases from left to right
!bgcolor="#fa8072"|Clean Sweep
|0
|45
|group
|yes
|Initial damage approx: 80% decreases from left to right.
|yes
|-
|-
| 59 || Lightning Thrust || 0 || 1 || No || No || More powerful version of Thunder Thrust (all hits critical)
!bgcolor="#fa8072"|Lightning Thrust
|0
|59
|one
|no
|More powerful version of Thunder Thrust (all hits critical).
|no
|-
|-
| 77 || Attack +25 || - || Auto || - || - || -
!bgcolor="#fa8072"|Attack +25
|no
|77
|auto
|no
|Increase the spear attack +25.
|no
|-
|-
| 100 || Lightning Storm || 25 || All || Yes || No || Inflicts 190-220 damage on all enemies.
!bgcolor="#fa8072"|Lightning Storm
|25
|100
|all
|yes
|Inflicts 190-220 damage on all enemies.
|no
|}
|}


===Fisticuffs===
===Fisticuffs===
{| style="width:100%; height:100px; text-align:center" border="1"  
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|- style="font-weight:normal"
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
| 4 || Attack +5 || - || Auto || - || - || -
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|valign="top" width="50%" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
| 11 || Defending Champion || 0 || Self || Yes || No || More powerful defending action (damage reduced by 90%)
!bgcolor="#fa8072"|Attack +5
|no
|4
|auto
|no
|Increase the fisticuffs attack +5
|no
|-
|-
| 17 || Stones' Throw || 0 || Group || Yes || No || 8-20 damage on a group of enemies
!bgcolor="#fa8072"|Defending Champion
|0
|11
|self
|yes
|More powerful defending action (damage reduced by 90%).
|no
|-
|-
| 24 || Knuckle Sandwich || 2 || 1 || No || Yes || Inflicts 150% points of damage
!bgcolor="#fa8072"|Stone's Throw
|0
|17
|group
|yes
|8-20 damage on a group of enemies.
|no
|-
|-
| 33 || Attack +20 || - || Auto || - || - || -
!bgcolor="#fa8072"|Knuckle Sandwich
|2
|24
|one
|no
|Inflicts 150% points of damage.
|yes
|-
|-
| 42 || Thin Air || 2 || All || Yes || No || Inflicts up to 132 points of damage on all enemies
!bgcolor="#fa8072"|Attack +20
|no
|33
|auto
|no
|Increase the fisticuffs attack +20
|no
|-
|-
| 52 || Critical Hit % || - || Auto || - || - || -
!bgcolor="#fa8072"|Thin Air
|2
|42
|all
|yes
|Inflicts up to 132 points of damage on all enemies.
|no
|-
|-
| 70 || Multifists || 0 || 1-4 || Yes || Yes || 4 blows per attack each at approx: 33%
!bgcolor="#fa8072"|Critical Hit&nbsp;%
|no
|52
|auto
|no
|Increase the critical hit&nbsp;% with the fisticuffs.
|no
|-
|-
| 82 || Boulder Toss || 4 || All || Yes || No || Inflicts 72-104 damage on all enemies
!bgcolor="#fa8072"|Multifists
|0
|70
|1-4
|yes
|4 blows per attack each at approx: 33%.
|yes
|-
|-
| 100 || Attack +50 || - || Auto || - || - || -
!bgcolor="#fa8072"|Boulder Toss
|4
|82
|all
|yes
|Inflicts 72-104 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|Attack +50
|no
|100
|auto
|no
|Increase the fisticuffs attack +50.
|no
|}
|}


===Courage===
===Courage===
{| style="width:100%; height:100px; text-align:center" border="1"  
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|- style="font-weight:normal"
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
| 8 || [[Zoom]] || 1 || - || - || - || Teleports player to entrance of a known location.
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Zoom
|1
|8
|party
|no
|Teleports player to entrance of known location (outdoors only).
|no
|-
!bgcolor="#fa8072"|Tingle
|2
|16
|party
|no
|Cures party of sleep and paralyed status changes.
|no
|-
!bgcolor="#fa8072"|Fizzle
|4
|28
|no
|no
|Random battles against weak monsters are avoided.
|no
|-
!bgcolor="#fa8072"|Holy Protection
|3
|40
|group
|no
|Prevents enemy group from using magic.
|no
|-
!bgcolor="#fa8072"|Zap
|6
|48
|all
|yes
|Inflicts up to 88 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|MP Used 3/4
|no
|56
|auto
|no
|Reduces the MP cost to 3/4.
|no
|-
!bgcolor="#fa8072"|Kamikazee
|1
|70
|all
|no
|The Hero sacrifises himself to deal high damage to all enemies.
|no
|-
!bgcolor="#fa8072"|Omniheal
|36
|82
|party
|no
|Restores full HP to all party members.
|no
|-
!bgcolor="#fa8072"|MP Used 1/2
|no
|90
|auto
|no
|Reduces the MP cost to 1/2.
|no
|-
!bgcolor="#fa8072"|Kazap
|15
|100
|group
|yes
|Inflicts up to 220 damage on a group of monsters.
|no
|-
!bgcolor="#fa8072"|Gigagash
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|no
|}
*Requires 100 points in both swords and courage
 
===Magic===
 
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-
|-
| 16 || [[Tingle]] || 2 || Party || No || No || Cures party of sleep and paralyed status ailments
!bgcolor="#fa8072"|Heal
|2
|3
|one
|yes
|Restores 30-40 HP to one character.
|-
|-
| 28 || [[Holy Protection]] || 4 || - || - || - || Random battles against weak monsters are avoided
!bgcolor="#fa8072"|Squelch
|2
|4
|one
|no
|Cures one character of poison and envenomated status changes.
|-
|-
| 40 || [[Fizzle]] || 3 || Group || No || No || May prevent enemy group from using magic
!bgcolor="#fa8072"|Evac
|2
|6
|party
|no
|Teleports player back to dungeon enterance (Dungeons only).
|-
|-
| 48 || [[Zap]] || 6 || All || Yes || No || Inflicts up to 88 damage on all enemies
!bgcolor="#fa8072"|Sizz
|4
|11
|group
|yes
|Inflicts up to 35 fire damage on each member of a group.
|-
|-
| 56 || MP Used 3/4 || - || Auto || -  || - || -
!bgcolor="#fa8072"|Midheal
|3
|18
|one
|yes
|Restores 75-90 HP to one character.
|-
|-
| 70 || [[Kamikazee]] || 1 || All || - || - || The Hero sacrifices his life to deal high damage to all enemies
!bgcolor="#fa8072"|Sizzle
|6
|20
|group
|yes
|Inflicts up to 62 fire damage on each member of a group.
|-
|-
| 82 || [[Omniheal]] || 36 || Party || - || - || Restores full HP to all party members
!bgcolor="#fa8072"|Fullheal
|6
|27
|one
|no
|Restores all HP to one character.
|-
|-
| 90 || MP Used 1/2 || - || Auto || - || - || -
!bgcolor="#fa8072"|Zing
|8
|29
|one
|no
|Revives a dead character with 50% of HP (50% success rate).
|-
|-
| 100 || [[Kazap]] || 15 || Group || - || - || Inflicts up to 220 damage on a group of monsters.
!bgcolor="#fa8072"|Kassizle
|10
|32
|group
|yes
|Inflicts up to 170 fire damage on each member of a group.
|-
|-
| ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.
!bgcolor="#fa8072"|Dragon Soul
|64
|65
|one
|yes
|Inflicts more than 400 damage to one enemy.
|}
|}


==Spells==
==Skill Tips==
 
'''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.
 
'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
 
'''Boomerangs''' are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing to differents skills.''
 
'''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
 
'''Courage''' is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
 
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit&nbsp;%'').
 
Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.
 
However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.


==See Also==
==Gallery==
*[[Angelo]]
<gallery>
*[[Jessica]]
File:Dq8-Hero Concept art.jpg|Hero's concept art
*[[Medea]]
File:Dragon-quest-VIII-Dragovian Hero.jpg|Hero's transformation
*[[Trode]]
</gallery>
*[[Yangus]]


{{Hero}}
{{DQVIII}}
{{DQVIII}}
[[Category:Dragon Quest VIII characters]]

Revision as of 15:25, 23 February 2010

Hero
Dragon Quest VIII
Dq8 Hero.jpg
Japanese name 主人公
Romaji Shujinkō
Title Captain of the Guard
Class Hero
Race Half-human, half-Dragovian
Age 20

The Hero of Dragon Quest VIII was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions Trode, Medea and Munchie, the faithful mouse who lives in the Hero's bag.

The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.

Appearance and Personality

Like all Dragon Quest heroes, the Hero is perpetually silent throughout the game. He is half-human and half-Dragovian. His father is Eltrio, an Argonian prince who is the elder brother of the Argonian king of the kingdom of Argonia, Clavius. His mother is Xia, a Dragovian girl.

In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. Dragon Quest VIII has a character's in-game appearance change based on their weapon and shield, a first for the series.

Munchie

The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.

Abilities

Sword

Name MP Points Target Tension Info Oomph
Attack +5 NaN 4 NaN no Increase the sword attack +5. no
Dragon Slash 0 9 one no Inflicts 150% damage on dragons (otherwise normal damage). no
Flame Slash 0 18 one yes Inflicts 150% damage (reduced if enemy is resistant to fire). yes
Attack +10 NaN 22 NaN no Increase the sword attack +10. no
Metal Slash 0 30 one yes Inflicts 1-2 damage on metal monsters. no
Attack +15 NaN 40 NaN no Increase the boomerang attack +15. no
Critical Hit % NaN 40 NaN no Increase the critical hit % with the sword. no
Falcon Slash 0 52 one yes 2 slashes per attach each ~75%. yes
Attack +26 NaN 66 NaN no Increase the sword attack +26. no
Miracle Slash 4 82 one yes Inflicts 125% damage and restores your HP by 50% of damage. yes
Gigaslash 20 100 group yes Inflicts up to 239 damage to each member of a group. yes
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group.

no

  • Requires 100 points in both swords and courage

Boomerang

Name MP Points Target Tension Info Oomph
Crosscutter Throw 2 6 all yes The first enemy is hit twice. yes
Attack +5 no 12 auto no Increase the boomerang attack +5. no
Power Throw 4 18 all yes Slightly less damage but damage is shared out equally. yes
Attack +10 no 25 auto no Increase the boomerang attack +10. no
Firebird Throw 6 32 all yes 36-44 damage to all enemies. no
Attack +15 no 40 auto no Increase the boomerang attack +15. no
Super Throw 4 52 all yes More powerful version on 'Power Throw' Damage approx: 150%. yes
Attack +20 no 66 auto no Increase the boomerang attack +20. no
Starburst Throw 8 82 all yes 76-84 damage to all enemies. no
Gigathrow 15 100 one yes Inflicts up to 284 damage to a single enemy. no

Spear

Name MP Points Target Tension Info Oomph
Attack +5 0 3 auto no Increase the spear attack +5. no
Mercurial Thrust 0 7 one yes The Hero is first to attack Damage approx: 80%. yes
Thunder Thrust 3 12 one yes A hit highly likley to be a critacal hit. no
Attack +10 no 18 auto no Increase the spear attack +10. no
Multithrust 4 25 1-4 yes 3-4 thrusts per attack at approx: 50% damage each. yes
Critical Hit % no 40 auto no Increase the critical hit % with the spear. no
Clean Sweep 0 45 group yes Initial damage approx: 80% decreases from left to right. yes
Lightning Thrust 0 59 one no More powerful version of Thunder Thrust (all hits critical). no
Attack +25 no 77 auto no Increase the spear attack +25. no
Lightning Storm 25 100 all yes Inflicts 190-220 damage on all enemies. no

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 no 4 auto no Increase the fisticuffs attack +5 no
Defending Champion 0 11 self yes More powerful defending action (damage reduced by 90%). no
Stone's Throw 0 17 group yes 8-20 damage on a group of enemies. no
Knuckle Sandwich 2 24 one no Inflicts 150% points of damage. yes
Attack +20 no 33 auto no Increase the fisticuffs attack +20 no
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Critical Hit % no 52 auto no Increase the critical hit % with the fisticuffs. no
Multifists 0 70 1-4 yes 4 blows per attack each at approx: 33%. yes
Boulder Toss 4 82 all yes Inflicts 72-104 damage on all enemies. no
Attack +50 no 100 auto no Increase the fisticuffs attack +50. no

Courage

Name MP Points Target Tension Info Oomph
Zoom 1 8 party no Teleports player to entrance of known location (outdoors only). no
Tingle 2 16 party no Cures party of sleep and paralyed status changes. no
Fizzle 4 28 no no Random battles against weak monsters are avoided. no
Holy Protection 3 40 group no Prevents enemy group from using magic. no
Zap 6 48 all yes Inflicts up to 88 damage on all enemies. no
MP Used 3/4 no 56 auto no Reduces the MP cost to 3/4. no
Kamikazee 1 70 all no The Hero sacrifises himself to deal high damage to all enemies. no
Omniheal 36 82 party no Restores full HP to all party members. no
MP Used 1/2 no 90 auto no Reduces the MP cost to 1/2. no
Kazap 15 100 group yes Inflicts up to 220 damage on a group of monsters. no
Gigagash 20 100* group yes Inflicts up to 331 damage to each member of a group. no
  • Requires 100 points in both swords and courage

Magic

Name MP Level Target Tension Info
Heal 2 3 one yes Restores 30-40 HP to one character.
Squelch 2 4 one no Cures one character of poison and envenomated status changes.
Evac 2 6 party no Teleports player back to dungeon enterance (Dungeons only).
Sizz 4 11 group yes Inflicts up to 35 fire damage on each member of a group.
Midheal 3 18 one yes Restores 75-90 HP to one character.
Sizzle 6 20 group yes Inflicts up to 62 fire damage on each member of a group.
Fullheal 6 27 one no Restores all HP to one character.
Zing 8 29 one no Revives a dead character with 50% of HP (50% success rate).
Kassizle 10 32 group yes Inflicts up to 170 fire damage on each member of a group.
Dragon Soul 64 65 one yes Inflicts more than 400 damage to one enemy.

Skill Tips

Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.

Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies.

Boomerangs are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: Attack + 15), so it is advisable to switch to developing to differents skills.

Fisticuffs is largely ineffectual to the other skills, although some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points).

Courage is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.

Suggested Strategies: Learn Courage up to 8 points (Zoom) initially, then learn Boomerangs up to 40 points (Attack + 15) followed by courage up to 100. Next, increase your Swords skill to 66 (Attack + 25) or Spears up to 59 (Critical Hit %).

Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.

However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.

Gallery