Hero (Dragon Quest VIII): Difference between revisions

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{{Character
[[Image:dq8hero.png|right|Dragon Quest VIII Hero.  Artwork by Akira Toriyama.]]
|Name=Hero
|Game=Dragon Quest VIII
|Image=[[File:Dq8 Hero.jpg|300px]]
|Sprite=
|Japanese name=主人公
|Roumaji=Shujinkō
|Title= Captain of the Guard
|Class=Hero
|Race=Half-human, half-Dragovian
|Age=20
|}}
The '''Hero of Dragon Quest VIII''' was a low-ranking royal guardsmen in Trodain Castle. He was one of the small band who survived Dhoulmagus' deadly attack, along with his current traveling companions [[Trode]], [[Medea]] and [[Munchie]], the faithful mouse who lives in the Hero's bag.


The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.
The '''Hero''' from [[Square Enix|Square Enix's]] ''[[Dragon Quest VIII]]'' is one of the castle guards of [[Trodain]]. He is the son of [[Eltrio]] and [[Xia]], and the nephew of [[Clavius|King Clavius]] of [[Argonia]]. By the end of the [[Dragon Quest VIII|game]] he has become captain of the guard, and the son-in-law of [[Trode|King Trode]] after marrying [[Medea|Princess Medea]].


==Appearance and Personality==
==Background==
Like all ''Dragon Quest'' [[Hero|heroes]], the Hero is perpetually silent throughout the game. He is half-[[human]] and half-[[Dragovian]]. His father is Eltrio, an [[Argonian]] prince who is the elder brother of the Argonian king of the kingdom of [[Argonia]], [[Clavius]]. His mother is [[Xia]], a Dragovian girl.
<small>''This section requires expansion.</small>


In contrast to heroes of other games, this Hero dresses very casually, a consequence of his lowborn upbringing as opposed to being royalty or some kind of chosen one. He also does not appear to wear any kind of armour (irrespective of whatever he may actually have equipped). His red bandana has become one of his iconic features. ''Dragon Quest VIII'' has a character's in-game appearance change based on their weapon and shield, a first for the series.
For much of ''Dragon Quest VIII'', the hero journeys with his mouse friend, [[Munchie]], and King Trode, Medea, and [[Yangus]]. The hero is eventually joined by [[Jessica]] and [[Angelo]].


==Munchie==
==Appearance==
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat. Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, if you give Munchie cheese items he gains special abilities. Munchie rides in a pocket of the Hero's coat most of the time. Munchie will show true significance after the game.
[[Image:dq8hero-2.jpg|left|Character art of the hero by Akira Toriyama.]]


==Abilities==
==Equipment==
===Sword===
 
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
==Experience Levels==
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
==Skills==
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
===Swords===
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
{| style="width:100%; height:100px; text-align:center" border="1"  
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|-
|- style="font-weight:normal"
!bgcolor="#fa8072"|Attack +5
| 4 || Attack +5 || - || Auto || - || - || -
|NaN
|4
|NaN
|no
|Increase the sword attack +5.
|no
|-
!bgcolor="#fa8072"|Dragon Slash
|0
|9
|one
|no
|Inflicts 150% damage on dragons (otherwise normal damage).
|no
|-
|-
!bgcolor="#fa8072"|Flame Slash
| 9 || Dragon Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage to dragons.
|0
|18
|one
|yes
|Inflicts 150% damage (reduced if enemy is resistant to fire).
|yes
|-
|-
!bgcolor="#fa8072"|Attack +10
| 15 || Flame Slash || 0 || 1 || Yes || Yes || Inflicts 1.5 times normal damage; amount is reduced if enemy is resistant to fire.
|NaN
|22
|NaN
|no
|Increase the sword attack +10.
|no
|-
|-
!bgcolor="#fa8072"|Metal Slash
| 22 || Attack +10 || - || Auto || - || - || -
|0
|30
|one
|yes
|Inflicts 1-2 damage on metal monsters.
|no
|-
|-
!bgcolor="#fa8072"|Attack +15
| 30 || Metal Slash || 0 || 1 || Yes || No || Inflicts 1-2 damage on metal monsters.
|NaN
|40
|NaN
|no
|Increase the boomerang attack +15.
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
| 40 || Critical Hit % || - || Auto || - || - || -
|NaN
|40
|NaN
|no
|Increase the critical hit&nbsp;% with the sword.
|no
|-
|-
!bgcolor="#fa8072"|Falcon Slash
| 52 || Falcon Slash || 0 || 1 || Yes || Yes || 2 slashes per attack, each ~75%; when equipped with a [[falcon blade]], 4 slashes per attack occurs.  
|0
|52
|one
|yes
|2 slashes per attach each ~75%.
|yes
|-
|-
!bgcolor="#fa8072"|Attack +26
| 66 || Attack +26 || - || Auto || - || - || -
|NaN
|66
|NaN
|no
|Increase the sword attack +26.
|no
|-
|-
!bgcolor="#fa8072"|Miracle Slash
| 82 || Miracle Slash || 4 || 1 || Yes || Yes || Inflicts 125% damage and restores your HP by 50% of the damage inflicted.
|4
|82
|one
|yes
|Inflicts 125% damage and restores your HP by 50% of damage.
|yes
|-
|-
!bgcolor="#fa8072"|Gigaslash
| 100 || Gigaslash || 20 || Group || Yes || No || Inflicts up to 239 damage to each member of an enemy group.
|20
|100
|group
|yes
|Inflicts up to 239 damage to each member of a group.
|yes
|-
|-
!bgcolor="#fa8072"|Gigagash
| ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|
no
|}
|}
*Requires 100 points in both swords and courage


===Boomerang===
===Boomerangs===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{| style="width:100%; height:100px; text-align:center" border="1"  
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|- style="font-weight:normal"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
| 6 || Crosscutter Throw || 2 || All || Yes || Yes || The first enemy is hit twice.
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Crosscutter Throw
|2
|6
|all
|yes
|The first enemy is hit twice.
|yes
|-
|-
!bgcolor="#fa8072"|Attack +5
| 12 || Attack +5 || - || Auto || - || - || -
|no
|12
|auto
|no
|Increase the boomerang attack +5.
|no
|-
|-
!bgcolor="#fa8072"|Power Throw
| 18 || Power Throw || 4 || All || Yes || Yes || Slightly less damage but damage is shared out equally.
|4
|18
|all
|yes
|Slightly less damage but damage is shared out equally.
|yes
|-
|-
!bgcolor="#fa8072"|Attack +10
| 25 || Attack +10 || - || Auto || - || - || -
|no
|25
|auto
|no
|Increase the boomerang attack +10.
|no
|-
|-
!bgcolor="#fa8072"|Firebird Throw
| 32 || Firebird Throw || 6 || All || Yes || No || 36-44 damage to all enemies.
|6
|32
|all
|yes
|36-44 damage to all enemies.
|no
|-
|-
!bgcolor="#fa8072"|Attack +15
| 40 || Attack +15 || - || Auto || - || - || -
|no
|40
|auto
|no
|Increase the boomerang attack +15.
|no
|-
|-
!bgcolor="#fa8072"|Super Throw
| 52 || Super Throw || 4 || All || Yes || Yes || More powerful version on 'Power Throw' Damage approx: 150%
|4
|52
|all
|yes
|More powerful version on 'Power Throw' Damage approx: 150%.
|yes
|-
|-
!bgcolor="#fa8072"|Attack +20
| 66 || Attack +20 || - || Auto || - || - || -
|no
|66
|auto
|no
|Increase the boomerang attack +20.
|no
|-
|-
!bgcolor="#fa8072"|Starburst Throw
| 82 || Starburst Throw || 8 || All || Yes || No || 76-84 damage to all enemies.
|8
|82
|all
|yes
|76-84 damage to all enemies.
|no
|-
|-
!bgcolor="#fa8072"|Gigathrow
| 100 || Gigathrow || 15 || 1 || Yes || No || Inflicts up to 284 damage to a single enemy.
|15
|100
|one
|yes
|Inflicts up to 284 damage to a single enemy.
|no
|}
|}


===Spear===
===Spears===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{| style="width:100%; height:100px; text-align:center" border="1"  
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|- style="font-weight:normal"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
| 3 || Attack +5 || - || Auto || - || - || -
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack +5
|0
|3
|auto
|no
|Increase the spear attack +5.
|no
|-
|-
!bgcolor="#fa8072"|Mercurial Thrust
| 7 || Mercurial Thrust || 0 || 1 || Yes || Yes || The Hero is first to attack; Damage approx: 80%
|0
|7
|one
|yes
|The Hero is first to attack Damage approx: 80%.
|yes
|-
|-
!bgcolor="#fa8072"|Thunder Thrust
| 12 || Thunder Thrust || 3 || 1 || Yes || No || A hit highly likely to be a critical hit.
|3
|12
|one
|yes
|A hit highly likley to be a critacal hit.
|no
|-
|-
!bgcolor="#fa8072"|Attack +10
| 18 || Attack +10 || - || Auto || - || - || -
|no
|18
|auto
|no
|Increase the spear attack +10.
|no
|-
|-
!bgcolor="#fa8072"|Multithrust
| 25 || Multithrust || 4 || 1-4 || Yes || Yes || 3-4 thrusts per attack at approx. 50% damage each.
|4
|25
|1-4
|yes
|3-4 thrusts per attack at approx: 50% damage each.
|yes
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
| 34 || Critical hit % || - || Auto || - || - || -
|no
|40
|auto
|no
|Increase the critical hit&nbsp;% with the spear.
|no
|-
|-
!bgcolor="#fa8072"|Clean Sweep
| 45 || Clean Sweep || 0 || Group || Yes || Yes || Initial damage approx: 80% decreases from left to right
|0
|45
|group
|yes
|Initial damage approx: 80% decreases from left to right.
|yes
|-
|-
!bgcolor="#fa8072"|Lightning Thrust
| 59 || Lightning Thrust || 0 || 1 || No || No || More powerful version of Thunder Thrust (all hits critical)
|0
|59
|one
|no
|More powerful version of Thunder Thrust (all hits critical).
|no
|-
|-
!bgcolor="#fa8072"|Attack +25
| 77 || Attack +25 || - || Auto || - || - || -
|no
|77
|auto
|no
|Increase the spear attack +25.
|no
|-
|-
!bgcolor="#fa8072"|Lightning Storm
| 100 || Lightning Storm || 25 || All || Yes || No || Inflicts 190-220 damage on all enemies.
|25
|100
|all
|yes
|Inflicts 190-220 damage on all enemies.
|no
|}
|}


===Fisticuffs===
===Fisticuffs===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{| style="width:100%; height:100px; text-align:center" border="1"  
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|- style="font-weight:normal"
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
| 4 || Attack +5 || - || Auto || - || - || -
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|valign="top" width="50%" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|valign="top" width="15%" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
|-
!bgcolor="#fa8072"|Attack +5
| 11 || Defending Champion || 0 || Self || Yes || No || More powerful defending action (damage reduced by 90%)
|no
|4
|auto
|no
|Increase the fisticuffs attack +5
|no
|-
|-
!bgcolor="#fa8072"|Defending Champion
| 17 || Stones' Throw || 0 || Group || Yes || No || 8-20 damage on a group of enemies
|0
|11
|self
|yes
|More powerful defending action (damage reduced by 90%).
|no
|-
|-
!bgcolor="#fa8072"|Stone's Throw
| 24 || Knuckle Sandwich || 2 || 1 || No || Yes || Inflicts 150% points of damage
|0
|17
|group
|yes
|8-20 damage on a group of enemies.
|no
|-
|-
!bgcolor="#fa8072"|Knuckle Sandwich
| 33 || Attack +20 || - || Auto || - || - || -
|2
|24
|one
|no
|Inflicts 150% points of damage.
|yes
|-
|-
!bgcolor="#fa8072"|Attack +20
| 42 || Thin Air || 2 || All || Yes || No || Inflicts up to 132 points of damage on all enemies
|no
|33
|auto
|no
|Increase the fisticuffs attack +20
|no
|-
|-
!bgcolor="#fa8072"|Thin Air
| 52 || Critical Hit % || - || Auto || - || - || -
|2
|42
|all
|yes
|Inflicts up to 132 points of damage on all enemies.
|no
|-
|-
!bgcolor="#fa8072"|Critical Hit&nbsp;%
| 70 || Multifists || 0 || 1-4 || Yes || Yes || 4 blows per attack each at approx: 33%
|no
|52
|auto
|no
|Increase the critical hit&nbsp;% with the fisticuffs.
|no
|-
|-
!bgcolor="#fa8072"|Multifists
| 82 || Boulder Toss || 4 || All || Yes || No || Inflicts 72-104 damage on all enemies
|0
|70
|1-4
|yes
|4 blows per attack each at approx: 33%.
|yes
|-
|-
!bgcolor="#fa8072"|Boulder Toss
| 100 || Attack +50 || - || Auto || - || - || -
|4
|82
|all
|yes
|Inflicts 72-104 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|Attack +50
|no
|100
|auto
|no
|Increase the fisticuffs attack +50.
|no
|}
|}


===Courage===
===Courage===
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{| style="width:100%; height:100px; text-align:center" border="1"  
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|-<---!Headings are up first.!---> style="font-weight:bold; background:#E42E2E"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
| Points || Name || MP || Target || Tension || Oomph || Info
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|- style="font-weight:normal"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
| 8 || [[Zoom]] || 1 || - || - || - || Teleports player to entrance of a known location.
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Zoom
|1
|8
|party
|no
|Teleports player to entrance of known location (outdoors only).
|no
|-
!bgcolor="#fa8072"|Tingle
|2
|16
|party
|no
|Cures party of sleep and paralyed status changes.
|no
|-
!bgcolor="#fa8072"|Fizzle
|4
|28
|no
|no
|Random battles against weak monsters are avoided.
|no
|-
!bgcolor="#fa8072"|Holy Protection
|3
|40
|group
|no
|Prevents enemy group from using magic.
|no
|-
!bgcolor="#fa8072"|Zap
|6
|48
|all
|yes
|Inflicts up to 88 damage on all enemies.
|no
|-
!bgcolor="#fa8072"|MP Used 3/4
|no
|56
|auto
|no
|Reduces the MP cost to 3/4.
|no
|-
!bgcolor="#fa8072"|Kamikazee
|1
|70
|all
|no
|The Hero sacrifises himself to deal high damage to all enemies.
|no
|-
!bgcolor="#fa8072"|Omniheal
|36
|82
|party
|no
|Restores full HP to all party members.
|no
|-
!bgcolor="#fa8072"|MP Used 1/2
|no
|90
|auto
|no
|Reduces the MP cost to 1/2.
|no
|-
!bgcolor="#fa8072"|Kazap
|15
|100
|group
|yes
|Inflicts up to 220 damage on a group of monsters.
|no
|-
!bgcolor="#fa8072"|Gigagash
|20
|100*
|group
|yes
|Inflicts up to 331 damage to each member of a group.
|no
|}
*Requires 100 points in both swords and courage
 
===Magic===
 
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|-
|-
!bgcolor="#fa8072"|Heal
| 16 || [[Tingle]] || 2 || Party || No || No || Cures party of sleep and paralyed status ailments
|2
|3
|one
|yes
|Restores 30-40 HP to one character.
|-
|-
!bgcolor="#fa8072"|Squelch
| 28 || [[Holy Protection]] || 4 || - || - || - || Random battles against weak monsters are avoided
|2
|4
|one
|no
|Cures one character of poison and envenomated status changes.
|-
|-
!bgcolor="#fa8072"|Evac
| 40 || [[Fizzle]] || 3 || Group || No || No || May prevent enemy group from using magic
|2
|6
|party
|no
|Teleports player back to dungeon enterance (Dungeons only).
|-
|-
!bgcolor="#fa8072"|Sizz
| 48 || [[Zap]] || 6 || All || Yes || No || Inflicts up to 88 damage on all enemies
|4
|11
|group
|yes
|Inflicts up to 35 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Midheal
| 56 || MP Used 3/4 || - || Auto || -  || - || -
|3
|18
|one
|yes
|Restores 75-90 HP to one character.
|-
|-
!bgcolor="#fa8072"|Sizzle
| 70 || [[Kamikazee]] || 1 || All || - || - || The Hero sacrifices his life to deal high damage to all enemies
|6
|20
|group
|yes
|Inflicts up to 62 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Fullheal
| 82 || [[Omniheal]] || 36 || Party || - || - || Restores full HP to all party members
|6
|27
|one
|no
|Restores all HP to one character.
|-
|-
!bgcolor="#fa8072"|Zing
| 90 || MP Used 1/2 || - || Auto || - || - || -
|8
|29
|one
|no
|Revives a dead character with 50% of HP (50% success rate).
|-
|-
!bgcolor="#fa8072"|Kassizle
| 100 || [[Kazap]] || 15 || Group || - || - || Inflicts up to 220 damage on a group of monsters.
|10
|32
|group
|yes
|Inflicts up to 170 fire damage on each member of a group.
|-
|-
!bgcolor="#fa8072"|Dragon Soul
| ** || Gigagash || 20 || Group || Yes || No || Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.
|64
|65
|one
|yes
|Inflicts more than 400 damage to one enemy.
|}
|}


==Skill Tips==
==Spells==
 
'''Swords''' pay off if you are in pursuit of metal monsters, with ''Metal Slash'' (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to acheive.
 
'''Spears''' are ideal for hunters of metal monsters in particular, with ''Thunder Thrust'' (12 points) and ''Lightning Thrust'' (59 points). The ''Multithrust'' (25 points) is also worth a try against single enemies.
 
'''Boomerangs''' are a real boon in the beggining of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: ''Attack + 15), so it is advisable to switch to developing to differents skills.''
 
'''Fisticuffs''' is largely ineffectual to the other skills, although some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
 
'''Courage''' is extreamly useful as a means of learning traits that reduse MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
 
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit&nbsp;%'').
 
Another option would be to forgo Boomerangs alltogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.
 
However, since you come across some extreamly effective spears in the oppening stages of the game, you may prefer to concentrate on mastering spears from the outset.


==Gallery==
==See Also==
<gallery>
*[[Angelo]]
File:Dq8-Hero Concept art.jpg|Hero's concept art
*[[Jessica]]
File:Dragon-quest-VIII-Dragovian Hero.jpg|Hero's transformation
*[[Medea]]
</gallery>
*[[Trode]]
*[[Yangus]]


{{Hero}}
{{DQVIII}}
{{DQVIII}}
[[Category:Protagonists]]
[[Category:Dragon Quest VIII characters]]
[[Category:Characters]]

Revision as of 18:57, 18 February 2010

The Hero from Square Enix's Dragon Quest VIII is one of the castle guards of Trodain. He is the son of Eltrio and Xia, and the nephew of King Clavius of Argonia. By the end of the game he has become captain of the guard, and the son-in-law of King Trode after marrying Princess Medea.

Background

This section requires expansion.

For much of Dragon Quest VIII, the hero journeys with his mouse friend, Munchie, and King Trode, Medea, and Yangus. The hero is eventually joined by Jessica and Angelo.

Appearance

Equipment

Experience Levels

Skills

Swords

Points Name MP Target Tension Oomph Info
4 Attack +5 - Auto - - -
9 Dragon Slash 0 1 Yes Yes Inflicts 1.5 times normal damage to dragons.
15 Flame Slash 0 1 Yes Yes Inflicts 1.5 times normal damage; amount is reduced if enemy is resistant to fire.
22 Attack +10 - Auto - - -
30 Metal Slash 0 1 Yes No Inflicts 1-2 damage on metal monsters.
40 Critical Hit % - Auto - - -
52 Falcon Slash 0 1 Yes Yes 2 slashes per attack, each ~75%; when equipped with a falcon blade, 4 slashes per attack occurs.
66 Attack +26 - Auto - - -
82 Miracle Slash 4 1 Yes Yes Inflicts 125% damage and restores your HP by 50% of the damage inflicted.
100 Gigaslash 20 Group Yes No Inflicts up to 239 damage to each member of an enemy group.
** Gigagash 20 Group Yes No Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.

Boomerangs

Points Name MP Target Tension Oomph Info
6 Crosscutter Throw 2 All Yes Yes The first enemy is hit twice.
12 Attack +5 - Auto - - -
18 Power Throw 4 All Yes Yes Slightly less damage but damage is shared out equally.
25 Attack +10 - Auto - - -
32 Firebird Throw 6 All Yes No 36-44 damage to all enemies.
40 Attack +15 - Auto - - -
52 Super Throw 4 All Yes Yes More powerful version on 'Power Throw' Damage approx: 150%
66 Attack +20 - Auto - - -
82 Starburst Throw 8 All Yes No 76-84 damage to all enemies.
100 Gigathrow 15 1 Yes No Inflicts up to 284 damage to a single enemy.

Spears

Points Name MP Target Tension Oomph Info
3 Attack +5 - Auto - - -
7 Mercurial Thrust 0 1 Yes Yes The Hero is first to attack; Damage approx: 80%
12 Thunder Thrust 3 1 Yes No A hit highly likely to be a critical hit.
18 Attack +10 - Auto - - -
25 Multithrust 4 1-4 Yes Yes 3-4 thrusts per attack at approx. 50% damage each.
34 Critical hit % - Auto - - -
45 Clean Sweep 0 Group Yes Yes Initial damage approx: 80% decreases from left to right
59 Lightning Thrust 0 1 No No More powerful version of Thunder Thrust (all hits critical)
77 Attack +25 - Auto - - -
100 Lightning Storm 25 All Yes No Inflicts 190-220 damage on all enemies.

Fisticuffs

Points Name MP Target Tension Oomph Info
4 Attack +5 - Auto - - -
11 Defending Champion 0 Self Yes No More powerful defending action (damage reduced by 90%)
17 Stones' Throw 0 Group Yes No 8-20 damage on a group of enemies
24 Knuckle Sandwich 2 1 No Yes Inflicts 150% points of damage
33 Attack +20 - Auto - - -
42 Thin Air 2 All Yes No Inflicts up to 132 points of damage on all enemies
52 Critical Hit % - Auto - - -
70 Multifists 0 1-4 Yes Yes 4 blows per attack each at approx: 33%
82 Boulder Toss 4 All Yes No Inflicts 72-104 damage on all enemies
100 Attack +50 - Auto - - -

Courage

Points Name MP Target Tension Oomph Info
8 Zoom 1 - - - Teleports player to entrance of a known location.
16 Tingle 2 Party No No Cures party of sleep and paralyed status ailments
28 Holy Protection 4 - - - Random battles against weak monsters are avoided
40 Fizzle 3 Group No No May prevent enemy group from using magic
48 Zap 6 All Yes No Inflicts up to 88 damage on all enemies
56 MP Used 3/4 - Auto - - -
70 Kamikazee 1 All - - The Hero sacrifices his life to deal high damage to all enemies
82 Omniheal 36 Party - - Restores full HP to all party members
90 MP Used 1/2 - Auto - - -
100 Kazap 15 Group - - Inflicts up to 220 damage on a group of monsters.
** Gigagash 20 Group Yes No Requires 100 points in both swords and courage. Inflicts up to 331 damage to each member of an enemy group.

Spells

See Also