Hero (Dragon Quest VIII): Difference between revisions

53 bytes added ,  01:12, 3 March 2020
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In promotional screenshots and the instruction manual for the {{PlayStation 2}} Version of the game, as well as in {{SSB5}}, The Hero of {{DQ8}} is given the default name '''Eight'''.  
In promotional screenshots and the instruction manual for the {{PlayStation 2}} Version of the game, as well as in {{SSB5}}, The Hero of {{DQ8}} is given the default name '''Eight'''.  


The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are [[Sword Weapon Family|sword]]s, [[Spear Weapon Family|spear]]s and [[Boomerang Weapon Family|boomerang]]s. Once Rank E of the [[Monster Arena]] is cleared, he will gain the ability to call upon a monster team at the cost of 10 MP. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash [[List_of_cheeses_in_Dragon_Quest_VIII|breath attacks]] with various effects.
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are [[Sword Weapon Family|sword]]s, [[Spear Weapon Family|spear]]s and [[Boomerang Weapon Family|boomerang]]s. Once Rank E of the [[Monster Arena]] is cleared, he will gain the ability to call upon a monster team at the cost of 10 {{MP}}. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash [[List_of_cheeses_in_Dragon_Quest_VIII|breath attacks]] with various effects.


==Appearance and personality==
==Appearance and personality==
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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|one
|one
|yes
|yes
|Inflicts 125% damage and restores HP by 50% of damage inflicted.
|Inflicts 125% damage and restores {{HP}} by 50% of damage inflicted.
|yes
|yes
|-
|-
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|valign="top" width="20%" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="10%" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|valign="top" width="5%" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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|no
|no
|-
|-
!bgcolor="#fa8072"|MP discount
!bgcolor="#fa8072"|{{MP}} discount
| --
| --
|56
|56
| --
| --
| --
| --
|Reduces the MP cost to 3/4.
|Reduces the {{MP}} cost to 3/4.
| --
| --
|-
|-
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|party
|party
|no
|no
|Restores full HP to all party members.
|Restores full {{HP}} to all party members.
|no
|no
|-
|-
!bgcolor="#fa8072"|MP discount
!bgcolor="#fa8072"|{{MP}} discount
|no
|no
|90
|90
|auto
|auto
|no
|no
|Reduces the MP cost to 1/2.
|Reduces the {{MP}} cost to 1/2.
|no
|no
|-
|-
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{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
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|one
|one
|yes
|yes
|Restores 30-40 HP to one character.
|Restores 30-40 {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Squelch]]
!bgcolor="#fa8072"|[[Squelch]]
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|one
|one
|yes
|yes
|Restores 75-90 HP to one character.
|Restores 75-90 {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Sizzle]]
!bgcolor="#fa8072"|[[Sizzle]]
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|one
|one
|no
|no
|Restores all HP to one character.
|Restores all {{HP}} to one character.
|-
|-
!bgcolor="#fa8072"|[[Zing]]
!bgcolor="#fa8072"|[[Zing]]
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|one
|one
|no
|no
|Revives a dead character with 50% of HP (50% success rate).
|Revives a dead character with 50% of {{HP}} (50% success rate).
|-
|-
!bgcolor="#fa8072"|[[Kasizzle]]
!bgcolor="#fa8072"|[[Kasizzle]]
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{{CharacterEquipmentList|entry|item=[[Stone sword]]|statModifier=Attack +12}}
{{CharacterEquipmentList|entry|item=[[Stone sword]]|statModifier=Attack +12}}
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +13}}
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +13}}
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item={{Boomerang}}|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item={{Ye Olde Sword of Erdrick}} ({{3DS}} only)|statModifier=Attack +20}}
{{CharacterEquipmentList|entry|item={{Ye Olde Sword of Erdrick}} ({{3DS}} only)|statModifier=Attack +20}}
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +24}}
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +24}}
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'''Fisticuffs''' is largely ineffectual to the other skills, although ''Defending Champion'' (11 points) is a very useful ability and some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).
'''Fisticuffs''' is largely ineffectual to the other skills, although ''Defending Champion'' (11 points) is a very useful ability and some actions are worth a try like ''Thin Air'' (42 points). The Hero can only make a real impression when he learns ''Attack + 50'' (100 points).


'''Courage''' is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.
'''Courage''' is extremely useful as a means of learning traits that reduce {{MP}} consumption (at 56 and 90 points). Don't ignore the advanced attacks either (''Zap'', 48 points and ''Kazap'' at 100 points), or the ''Omniheal'' spell at 82 points.


'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').
'''Suggested Strategies:''' Learn Courage up to 8 points (''Zoom'') initially, then learn Boomerangs up to 40 points (''Attack + 15'') followed by courage up to 100. Next, increase your Swords skill to 66 (''Attack + 25'') or Spears up to 59 (''Critical Hit'').
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