Hero (Dragon Quest VIII)
|Dragon Quest VIII: Journey of the Cursed King|
|Title||Captain of the Guard|
|Voice actor||Yuki Kaji (Super Smash Bros. Ultimate)|
The Hero of Dragon Quest VIII: Journey of the Cursed King is a 18-year old low-ranking royal guardsman at Castle Trodain, before becoming a refugee of the kingdom in the prologue. He was one of the small band who survived Dhoulmagus' deadly attack, along with King Trode, Princess Medea and his pet mouse, Munchie. As is the series' tradition, The Hero is a silent protagonist whom the player is meant to project themselves upon, using him as an avatar to explore and interact with the game's world.
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are Swords, Spears and Boomerangs. Once Rank E of the Monster Arena is cleared, he will gain the ability to call upon a monster team at the cost of 10 MP. Each monster team can only be summoned once per battle. With the help of his trusty companion Munchie and a variety of cheeses, he is also able to unleash breath attacks with various effects.
- 1 Appearance and personality
- 2 Background
- 3 Munchie
- 4 Stats
- 5 Abilities
- 6 Equipment
- 7 Skill Tips
- 8 Other appearances
- 9 Trivia
- 10 Videos
- 11 Gallery
Appearance and personalityEdit
Due to his aforementioned status as a silent protagonist, very little can be said of the man's character that isn't decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the rope bridge that he was blocking while attempting to extort money from King Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode's considerable umbrage.
In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. He is also the second Hero in the series whose outfit can be changed in the game if he wears certain pieces of equipment.
An amnesiac since his early youth, The Hero grew up in Castle Trodain, eventually serving as a guard for some time before the events of the prologue took place. For much of Dragon Quest VIII, The Hero journeys with his faithful mouse friend, Munchie, King Trode, Princess Medea, and Yangus. The Hero is eventually joined by Jessica Albert and Angelo, enlisting their aid in pursuing and confronting the wicked Dhoulmagus.
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to, allowing the player to temporarily control him. If you give Munchie cheese items, he gains special abilities. However, this can only be done twice per battle. Munchie rides in the pocket of The Hero's coat most of the time. Munchie will show his true significance only after the game.
|Attribute||Starting Stats||Maximum Stats|
|Initial gear||Soldier's sword, Plain clothes, Bandana|
- The Hero also possesses a:
- 25% resistance to zap-based spells and abilites
- Near total immunity to curses
|Attack +5||--||4||--||no||Increase the sword attack +5.||no|
|Dragon Slash||0||9||one||yes||Inflicts 150% damage on dragons (otherwise normal damage).||yes|
|Flame Slash||0||15||one||yes||Inflicts 130% damage (reduced if enemy is resistant to fire).||yes|
|Attack +10||--||22||--||no||Increase attack by ten when a sword is equipped.||no|
|Metal Slash||0||30||one||yes||Inflicts 1~2 damage to metal slimes.||no|
|Attack +15||--||40||--||no||Increase attack by fifteen when a sword is equipped.||no|
|Critical Hit rate up||--||40||--||no||Increase the critical hit rate from 1/64 to 1/32.||no|
|Falcon Slash||0||52||one||yes||Slashes one enemy twice, each cut dealing 75% damage for 150% total.||First hit|
|Attack +25||--||66||--||no||Increases attack by twenty five when a sword is equipped.||no|
|Miracle Slash||4||82||one||yes||Inflicts 125% damage and restores HP by 50% of damage inflicted.||yes|
|Gigaslash||20||100||group||yes||Inflicts up to 207~239 damage to each member of a group.||no|
|Gigagash||20||100*||group||yes||Inflicts up to 271~331 damage to each member of a group.||
- Requires 100 points in both swords and courage
|Attack +5||0||3||--||no||Increase attack by five when a spear is equipped.||no|
|Mercurial Thrust||0||7||one||yes||Strike first at 80% power.||yes|
|Thunder Thrust||3||12||one||yes||25% for a critical hit, 25% for a normal stab, 50% to miss altogether.||no|
|Attack +10||no||18||--||no||Increase attack by ten when equipped with a spear.||no|
|Multithrust||4||25||random||yes||Skewers 3~4 targets at half strength per jab.||first hit|
|Critical Hit rate up||no||40||auto||no||Increase the critical hit rate from 1/64 to 1/32.||no|
|Clean Sweep||0*||45||group||yes||Strike/rock element with decreasing damage range: 80% -> 64% -> 56% -> 40% -> 25% -> 16%.
Chance for Demon spear's effect to trigger on each enemy.
|Lightning Thrust||0||59||one||no||More powerful version of Thunder Thrust, 50% to land a critical hit.||no|
|Attack +25||--||77||--||no||Increases attack by twenty five when equipped with a spear.||no|
|Lightning Storm||25||100||all||yes||Inflicts 190-220 damage to all enemies.||no|
|Crosscutter Throw||2||6||all||yes||The first enemy is hit twice. Strike/rock element.||first hit|
|Attack +5||--||12||--||--||Increases attack by five when a boomerang is equipped.||--|
|Power Throw||4||18||all||yes||80% strength, but damage does not decrease per bonked monster. Strike/rock element.||first hit|
|Attack +10||--||25||--||--||Increases attack by ten when a boomerang is equipped.||--|
|Firebird Throw||6||32||all||yes||36-44 fire damage to all enemies.||no|
|Attack +15||--||40||--||--||Increases attack by fifteen when a boomerang is equipped.||--|
|Super Throw||4||52||all||yes||120% damage, does not decrease per monster. Strike/rock element.||first hit|
|Attack +20||--||66||--||--||Increase the boomerang attack +20.||--|
|Starburst Throw||8||82||all||yes||76-84 bang damage to all enemies.||no|
|Gigathrow||15||100||one||yes||Inflicts up to 233~284 zap damage to a single enemy.||no|
|Attack +5||--||4||--||--||Increases attack by five when unarmed.||--|
|Defending Champion||0||11||self||yes||More powerful defending action (damage reduced by 90%).||no|
|Stone's Throw||0||17||group||yes||8-20 strike/rock damage to a group of enemies.||no|
|Knuckle Sandwich||2||24||one||no||Inflicts 150% points of strike/rock damage.||yes|
|Attack +20||no||33||auto||no||Increases attack by twenty when unarmed.||no|
|Thin Air||2||42||all||yes||Inflicts up to 108~132 points of damage on all enemies.||no|
|Critical Hit rate up||no||52||auto||no||Increase the critical hit rate from 1/64 to 1/32.||no|
|Multifists||0||70||random||yes||Four random swings at 33% power each.||first hit|
|Boulder Toss||4||82||all||yes||Inflicts 72-104 strike/rock damage on all enemies.||no|
|Attack +50||--||100||--||--||Increases attack by fifty when unarmed.||--|
|Zoom||1||8||party||no||Teleports player to entrance of known location (outdoors only).||no|
|Tingle||2||16||party||no||Cures party of sleep and parlyzed status changes.||no|
|Holy Protection||3||28||party||no||Random encounters with enemies whose level is lower than The Hero are avoided.||no|
|Fizzle||4||40||group||no||Prevents enemy group from using magic.||no|
|Zap||6||48||all||yes||Inflicts up to 72~88 damage on all enemies.||no|
|MP discount||--||56||--||--||Reduces the MP cost to 3/4.||--|
|Kamikazee||1||70||all||no||The Hero sacrifices himself to deal high damage to all enemies.||no|
|Omniheal||36||82||party||no||Restores full HP to all party members.||no|
|MP discount||no||90||auto||no||Reduces the MP cost to 1/2.||no|
|Kazap||15||100||group||yes||Inflicts up to 180~220 damage to a group of monsters.||no|
|Gigaslash||20||100||group||yes||Inflicts up to 207~239 damage to each member of a group.||yes|
|Gigagash||20||100*||group||yes||Inflicts up to 271~331 damage to each member of a group.||no|
- Requires 100 points in both swords and courage
|Heal||2||3||one||yes||Restores 30-40 HP to one character.|
|Squelch||2||4||one||no||Cures one character of poison and envenomation.|
|Evac||2||6||party||no||Teleports player back to dungeon entrance.|
|Sizz||4||11||group||yes||Inflicts up to 29~35 fire damage on each member of a group.|
|Midheal||3||18||one||yes||Restores 75-90 HP to one character.|
|Sizzle||6||20||group||yes||Inflicts up to 53~62 fire damage on each member of a group.|
|Fullheal||6||27||one||no||Restores all HP to one character.|
|Zing||8||29||one||no||Revives a dead character with 50% of HP (50% success rate).|
|Kasizzle||10||32||group||yes||Inflicts up to 150~170 fire damage on each member of a group.|
|Dragon Soul||64||65/70*||one||yes||Inflicts 420~520 non-elemental damage to one enemy.|
|Dragon Quest VIII (All)|
|Leather hat||Defense +3|
|Feathered cap||Defense +9|
|Iron helmet||Defense +16|
|Bronze helmet||Defense +20|
|Hermes' hat||Defense +20|
|Mercury's bandana||Defense +23|
|Iron mask||Defense +25|
|Pirate's hat||Defense +30|
|Platinum headgear||Defense +30|
|Iron headgear||Defense +32|
|Hades' helm||Defense +33|
|Mythril helm||Defense +38|
|Great helm||Defense +45|
|Dragovian helmet||Defense +50|
|Sun crown||Defense +52|
|Metal king helm||Defense +55|
|Dragon Quest VIII (All)|
|Full plate armour||Defense+39|
|Liquid metal armour||Defense+101|
|Metal king armour||Defense+120|
|Dragon Quest VIII (All)|
|Metal king shield||Defense+65|
|Dragon Quest VIII (All)|
|Agility ring||Agility +15|
|Argon ring||Attack +20|
|Catholicon ring||Defence +15|
|Devil's tail||Agility +10|
|Dragon's scale||Defence +5|
|Elevating shoes||Agility +5|
|Full moon ring||Defence +10|
|Goddess ring||Wisdom +20|
|Gold bracer||Defence +4|
|Gold ring||Defence +10|
|Gold rosary||Wisdom +5|
|Gospel ring||Defence +5|
|Holy talisman||Defence +10|
|Life bracer||Defence +5|
Max HP +30
|Meteorite bracer||Agility +50|
|Mighty armlet||Attack +15|
|Prayer ring||Defence +5|
|Recovery ring||Defence +15|
|Ring of awakening||Defence +10|
|Ring of clarity||Defence +10|
|Ring of immunity||Defence +10|
|Ring of truth||Defence +10|
|Ruby of protection||Defence +15|
|Scholar's specs||Wisdom +15|
|Skull ring||Agility +15|
|Slime earrings||Defence +4|
|Sorcerer's ring||Wisdom +10|
Max MP +30
|Strength ring||Attack +5|
|Templar's ring||Defence +5|
|Templar Captain's ring||Attack +10|
|Titan belt||Attack +10|
|Tough guy tattoo||Attack +8|
Swords pay off if you are in pursuit of metal monsters, with Metal Slash (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.
Spears are ideal for hunters of metal monsters in particular, with Thunder Thrust (12 points) and Lightning Thrust (59 points). The Multithrust (25 points) is also worth a try against single enemies.
Boomerangs are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: Attack + 15), so it is advisable to switch to developing different skills.
Fisticuffs is largely ineffectual to the other skills, although Defending Champion (11 points) is a very useful ability and some actions are worth a try like Thin Air (42 points). The Hero can only make a real impression when he learns Attack + 50 (100 points).
Courage is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don't ignore the advanced attacks either (Zap, 48 points and Kazap at 100 points), or the Omniheal spell at 82 points.
Suggested Strategies: Learn Courage up to 8 points (Zoom) initially, then learn Boomerangs up to 40 points (Attack + 15) followed by courage up to 100. Next, increase your Swords skill to 66 (Attack + 25) or Spears up to 59 (Critical Hit).
Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage. However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.
The Hero of VIII, under the name Eight, appears as one of four Heroes, alongside the Heroes of XI, III, and IV. He wields the Dragovian king sword and Dragovian shield. Unlike in his home game, Eight does not retain his curse immunity in Ultimate, presumably because of his status as an alternate character and/or for gameplay balance.
While playing as the Hero in Classic Mode, Eight appears as Round 5's opponent and is fought on the Battlefield form of Gaur Plains. He is allied with a tiny Pikachu, in reference to Munchie.
- In the PS2 version of the game, when The Hero's tension is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of Dragon Ball Z fame. This little feature was added to the Western release of the game, as a shoutout to fans of Toriyama's work.
- Munchie is an obtainable monster in Dragon Quest Monsters: Joker 2 Professional.
- In the international versions of Dragon Quest XI: Echoes of an Elusive Age, the Luminary can wear an outfit that allows him to dress like the Protagonist of VIII.
- While designing the Super Smash Bros. Ultimate version of The Hero, series creator Masahiro Sakurai specifically requested permission from Square-Enix to include Dragon Quest VIII's Hero as an alternate costume, due to the game being the most popular entry in the West and its role in reintroducing the series to American and European audiences.
- In Ultimate, Eight is given a voice (albeit largely for various wordless expressions of exertion or pain). His voice actor is Yūki Kaji, a popular Japanese VA and singer. According to Masahiro Sakurai, Kaji was very excited to play Eight, and considered roles in both Dragon Quest and Super Smash Bros. to be two of his dream jobs.